16th International Conference on the Foundations of Digital Games (FDG) 2021 / / Allan Fowler [and four others], editors |
Pubbl/distr/stampa | New York : , : Association for Computing Machinery, , 2021 |
Descrizione fisica | 1 online resource (534 pages) : illustrations (some color) |
Disciplina | 794.8 |
Collana | ACM international conference proceedings series |
Soggetto topico |
Computer games
Computer games - Design Video games - Design Interactive games Massively multiplayer online games |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | 16th International Conference on the Foundations of Digital Games |
Record Nr. | UNINA-9910574881903321 |
New York : , : Association for Computing Machinery, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2023] |
Descrizione fisica | 1 online resource (136 pages) |
Disciplina | 794.8 |
Soggetto topico | Video games - Design |
ISBN | 3-031-15187-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- 1 What Is a Game Jam? -- 2 Who Is This Book For? -- 3 How Is This Book Organised? -- 4 Who Are the Authors? -- Contents -- What Is a Game Jam? -- 1 Introduction -- 2 A Short History of Game Jams -- 3 Elements of a Game Jam -- 3.1 Accommodation -- 3.2 Awards -- 3.3 Catering -- 3.4 Code of Conduct -- 3.5 Types of Games -- 3.6 Games Presentations -- 3.7 Group Forming -- 3.8 Hardware & -- Software -- 3.9 Ice Breakers -- 3.10 Internet -- 3.11 Keynote Speakers -- 3.12 Location: Physical/Online -- 3.13 Security -- 3.14 Sponsorships -- 3.15 Standup Meetings -- 3.16 Tutorials & -- Workshops -- 3.17 Theme -- 3.18 Voluntary Constraints -- 4 Types of Game Jams -- 5 Why We Jam -- 6 Game Jam Definitions -- References -- There Is No One Way to Jam -- 1 Flavours of Game Jam -- 2 Game Jams for Education -- 2.1 The Pedagogical Potential of Game Jams -- 2.1.1 Social Capacity Building -- 2.1.2 Tangible Outcomes -- 2.1.3 Engagement and Play -- 2.1.4 Soft Skills -- 2.2 Example Game Jams for Education -- 2.2.1 The Global Game Jam -- 2.2.2 Edu Game Jam, Finland -- 2.2.3 Sami Game Jam, Finland -- 2.2.4 Cybersecurity Game Jam -- 2.2.5 TTRPG Teach Jam, Online -- 2.2.6 Other Examples -- 3 Jamming with Children -- 3.1 Challenges -- 3.2 Example Game Jams for Children -- 3.2.1 Game Jam Junior -- 3.2.2 Pikku Kakkonen Game Jam -- 3.2.3 GGJ NEXT® -- 3.2.4 Game Jam with Brain Bee at California State University, East Bay -- 3.2.5 Game Jam with Children from `Associacao Sagrada Familia de Nazare' -- 3.2.6 Kodu Game Jam -- 3.2.7 STEAM Powered Futures -- 3.2.8 The Kids Game Jam -- 4 Game Jams and Enterprises -- 4.1 Examples of Game Jams for Enterprises -- 4.1.1 Amnesia Fortnight -- 4.1.2 GameOff by Github -- 4.1.3 Thunderdome -- 5 Conclusion -- References -- Game Jam Organisation -- 1 The Crucial Role of the Organiser -- 2 Before the Jam.
2.1 Jam Length and Size -- 2.2 Sponsorship -- 2.3 Competition or Just for Fun? -- 2.4 Constraints on Your Games? -- 2.5 Organisation 101 -- 2.6 Advertise Your Jam -- 2.7 Decide on a Theme -- 2.8 Work out a Timeline -- 2.9 Moving People Around -- 2.10 Code of Conduct -- 2.11 Safeguarding -- 2.12 Pre Jam Information -- 2.13 Communication Platforms -- 3 Teams -- 3.1 The Perfect Size -- 3.2 Team Makeup -- 3.3 Randomly Assigned Teams -- 3.4 Self Organising Teams -- 3.5 Mixing and Matching -- 3.6 Lone Jammers -- 3.7 Distributed Teams -- 3.8 Balance of Power in Teams -- 4 Running an In Person Jams -- 4.1 Registration -- 4.2 Tech -- 4.3 Cables & -- Power -- 4.4 Stationary -- 4.5 Food -- 4.6 Sleeping Arrangements -- 4.7 Play Parties and Showcases -- 4.8 What Do You Do When a Jam is Running? -- 4.9 At the End of the Jam -- 5 Running an Online Jam -- 6 Jams in the Classroom -- 7 Cancelling a Jam -- 8 After a Jam -- Game Jam Resources -- 1 Introduction -- 2 The Organising Team -- 3 Game Jam Logistics -- 3.1 In Person Logistics -- 3.1.1 Overnight -- 3.2 Online/Hybrid Logistics -- 3.2.1 Online Communication Tools -- 3.3 Online Collaboration Tools -- 4 Game Development Resources -- 4.1 Tabletop Development Resources -- 4.2 Computing Based Game Development Resources -- 4.2.1 Game Engines -- 4.2.2 Tools, Libraries and Frameworks -- 4.2.3 Code Repositories -- 4.3 Assets -- 4.4 Conclusion -- Game Jams from Around the World -- 1 Introduction -- 2 Indie Game Jam 0 -- 3 Ludum Dare -- 4 Nordic Game Jam -- 5 Global Game Jam -- 6 Isolation Jam -- 7 Sami Game Jam -- 8 Women Game Jam -- 9 Game Jams Rio Grande -- 10 Iran Game Development Institute -- 11 Train Jam -- 12 Splash -- 13 Other Transport Based Jams -- 13.1 Pirate Jam -- 13.2 FGJ Bussi -- 13.3 Finland Saunabus Jam (Jam Jam) -- 13.4 A MAZE Train Jam -- 13.5 Locomojam -- 14 Honorable Mentions. 14.1 Africacomicade Gamathon -- 14.2 Code To Inspire -- 14.3 TOJam -- 14.4 Castle Jam -- 14.5 Stugan -- 14.6 #VzlaCrisisJam -- 14.7 0hr Game Jam -- 14.8 Fuck This Jam -- 14.9 PROCJAM -- 14.10 Bit of Alright Jam Jam -- References -- The Spread of Game Jams -- 1 The Spread of Game Jams -- 2 Stoke ON TREND GamesJam 2021 -- 3 Games for Change/Game Jam for Good -- 4 Academic Game Jams -- 5 Conference Game Jams -- 6 Paper Based Game Jams -- 7 Board-Game Game Jams -- 8 Corporate Game Jams -- 8.1 Unity Game Jam -- 8.2 Microsoft Game Jams -- 8.2.1 The Microsoft MakeCode Game Jam -- 8.2.2 The Windows 10 Game Jam -- 8.3 Epic Game Jam -- 8.4 Bevy Jam -- 9 Conclusion -- References -- The Dark Side of Game Jams -- 1 When Jams Go Wrong -- 1.1 Problems with Jammers -- 1.2 Violations of the Code of Conducts -- 1.3 Group Projects Are Always Hell -- 1.4 How to Spot a Caffeine Overdose -- 2 Jammers Under Pressure -- 2.1 Unrealistic Expectations -- 2.2 Unfinished Projects -- 2.3 Competitive Elements -- 2.4 Managing Expectations -- 2.5 `Game Jams Make Me Realise I Hate Making Games' -- 3 Problems with Events -- 3.1 Theme Paralysis -- 3.2 Traumatic Jam Themes/Content & -- ``Touchy'' Subjects -- 3.3 The Unwilling and Reluctant Organiser/Staff -- 3.4 Organiser Burnout -- 3.5 Barriers to Jamming -- 3.5.1 Reinforcing Stereotypes -- 3.5.2 Timings -- 3.5.3 Technology -- 3.5.4 Childcare -- 3.5.5 Confidence -- 4 The Bigger Picture -- 4.1 Making A Complete Game -- 4.2 Glorifying Crunch -- 4.3 Glorifying Unpaid Labour -- References -- The Future of Game Jams -- 1 Game Jam Explorers -- 2 Game Jams as a Growing Hobby -- 3 The Power of Institutions -- 4 Game Jams as Artivism -- 5 Rise of the Jam Platforms -- 6 Empowering Tools -- 7 Game Jams as Commercial Strategies -- 8 Paid Labour or Machine Participants? -- 9 Exploring New and Old Technologies -- 10 Big Team Game Jams. 11 Sending Game Development Everywhere -- 12 Jam Fatigue -- 13 Slowing Down with Game Jams -- 14 Bringing Organisers Together -- 15 Anything Can Happen! -- References -- Glossary of Game Jams. |
Record Nr. | UNINA-9910634044203321 |
Cham, Switzerland : , : Springer, , [2023] | ||
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Lo trovi qui: Univ. Federico II | ||
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Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2023] |
Descrizione fisica | 1 online resource (136 pages) |
Disciplina | 794.8 |
Soggetto topico | Video games - Design |
ISBN | 3-031-15187-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- 1 What Is a Game Jam? -- 2 Who Is This Book For? -- 3 How Is This Book Organised? -- 4 Who Are the Authors? -- Contents -- What Is a Game Jam? -- 1 Introduction -- 2 A Short History of Game Jams -- 3 Elements of a Game Jam -- 3.1 Accommodation -- 3.2 Awards -- 3.3 Catering -- 3.4 Code of Conduct -- 3.5 Types of Games -- 3.6 Games Presentations -- 3.7 Group Forming -- 3.8 Hardware & -- Software -- 3.9 Ice Breakers -- 3.10 Internet -- 3.11 Keynote Speakers -- 3.12 Location: Physical/Online -- 3.13 Security -- 3.14 Sponsorships -- 3.15 Standup Meetings -- 3.16 Tutorials & -- Workshops -- 3.17 Theme -- 3.18 Voluntary Constraints -- 4 Types of Game Jams -- 5 Why We Jam -- 6 Game Jam Definitions -- References -- There Is No One Way to Jam -- 1 Flavours of Game Jam -- 2 Game Jams for Education -- 2.1 The Pedagogical Potential of Game Jams -- 2.1.1 Social Capacity Building -- 2.1.2 Tangible Outcomes -- 2.1.3 Engagement and Play -- 2.1.4 Soft Skills -- 2.2 Example Game Jams for Education -- 2.2.1 The Global Game Jam -- 2.2.2 Edu Game Jam, Finland -- 2.2.3 Sami Game Jam, Finland -- 2.2.4 Cybersecurity Game Jam -- 2.2.5 TTRPG Teach Jam, Online -- 2.2.6 Other Examples -- 3 Jamming with Children -- 3.1 Challenges -- 3.2 Example Game Jams for Children -- 3.2.1 Game Jam Junior -- 3.2.2 Pikku Kakkonen Game Jam -- 3.2.3 GGJ NEXT® -- 3.2.4 Game Jam with Brain Bee at California State University, East Bay -- 3.2.5 Game Jam with Children from `Associacao Sagrada Familia de Nazare' -- 3.2.6 Kodu Game Jam -- 3.2.7 STEAM Powered Futures -- 3.2.8 The Kids Game Jam -- 4 Game Jams and Enterprises -- 4.1 Examples of Game Jams for Enterprises -- 4.1.1 Amnesia Fortnight -- 4.1.2 GameOff by Github -- 4.1.3 Thunderdome -- 5 Conclusion -- References -- Game Jam Organisation -- 1 The Crucial Role of the Organiser -- 2 Before the Jam.
2.1 Jam Length and Size -- 2.2 Sponsorship -- 2.3 Competition or Just for Fun? -- 2.4 Constraints on Your Games? -- 2.5 Organisation 101 -- 2.6 Advertise Your Jam -- 2.7 Decide on a Theme -- 2.8 Work out a Timeline -- 2.9 Moving People Around -- 2.10 Code of Conduct -- 2.11 Safeguarding -- 2.12 Pre Jam Information -- 2.13 Communication Platforms -- 3 Teams -- 3.1 The Perfect Size -- 3.2 Team Makeup -- 3.3 Randomly Assigned Teams -- 3.4 Self Organising Teams -- 3.5 Mixing and Matching -- 3.6 Lone Jammers -- 3.7 Distributed Teams -- 3.8 Balance of Power in Teams -- 4 Running an In Person Jams -- 4.1 Registration -- 4.2 Tech -- 4.3 Cables & -- Power -- 4.4 Stationary -- 4.5 Food -- 4.6 Sleeping Arrangements -- 4.7 Play Parties and Showcases -- 4.8 What Do You Do When a Jam is Running? -- 4.9 At the End of the Jam -- 5 Running an Online Jam -- 6 Jams in the Classroom -- 7 Cancelling a Jam -- 8 After a Jam -- Game Jam Resources -- 1 Introduction -- 2 The Organising Team -- 3 Game Jam Logistics -- 3.1 In Person Logistics -- 3.1.1 Overnight -- 3.2 Online/Hybrid Logistics -- 3.2.1 Online Communication Tools -- 3.3 Online Collaboration Tools -- 4 Game Development Resources -- 4.1 Tabletop Development Resources -- 4.2 Computing Based Game Development Resources -- 4.2.1 Game Engines -- 4.2.2 Tools, Libraries and Frameworks -- 4.2.3 Code Repositories -- 4.3 Assets -- 4.4 Conclusion -- Game Jams from Around the World -- 1 Introduction -- 2 Indie Game Jam 0 -- 3 Ludum Dare -- 4 Nordic Game Jam -- 5 Global Game Jam -- 6 Isolation Jam -- 7 Sami Game Jam -- 8 Women Game Jam -- 9 Game Jams Rio Grande -- 10 Iran Game Development Institute -- 11 Train Jam -- 12 Splash -- 13 Other Transport Based Jams -- 13.1 Pirate Jam -- 13.2 FGJ Bussi -- 13.3 Finland Saunabus Jam (Jam Jam) -- 13.4 A MAZE Train Jam -- 13.5 Locomojam -- 14 Honorable Mentions. 14.1 Africacomicade Gamathon -- 14.2 Code To Inspire -- 14.3 TOJam -- 14.4 Castle Jam -- 14.5 Stugan -- 14.6 #VzlaCrisisJam -- 14.7 0hr Game Jam -- 14.8 Fuck This Jam -- 14.9 PROCJAM -- 14.10 Bit of Alright Jam Jam -- References -- The Spread of Game Jams -- 1 The Spread of Game Jams -- 2 Stoke ON TREND GamesJam 2021 -- 3 Games for Change/Game Jam for Good -- 4 Academic Game Jams -- 5 Conference Game Jams -- 6 Paper Based Game Jams -- 7 Board-Game Game Jams -- 8 Corporate Game Jams -- 8.1 Unity Game Jam -- 8.2 Microsoft Game Jams -- 8.2.1 The Microsoft MakeCode Game Jam -- 8.2.2 The Windows 10 Game Jam -- 8.3 Epic Game Jam -- 8.4 Bevy Jam -- 9 Conclusion -- References -- The Dark Side of Game Jams -- 1 When Jams Go Wrong -- 1.1 Problems with Jammers -- 1.2 Violations of the Code of Conducts -- 1.3 Group Projects Are Always Hell -- 1.4 How to Spot a Caffeine Overdose -- 2 Jammers Under Pressure -- 2.1 Unrealistic Expectations -- 2.2 Unfinished Projects -- 2.3 Competitive Elements -- 2.4 Managing Expectations -- 2.5 `Game Jams Make Me Realise I Hate Making Games' -- 3 Problems with Events -- 3.1 Theme Paralysis -- 3.2 Traumatic Jam Themes/Content & -- ``Touchy'' Subjects -- 3.3 The Unwilling and Reluctant Organiser/Staff -- 3.4 Organiser Burnout -- 3.5 Barriers to Jamming -- 3.5.1 Reinforcing Stereotypes -- 3.5.2 Timings -- 3.5.3 Technology -- 3.5.4 Childcare -- 3.5.5 Confidence -- 4 The Bigger Picture -- 4.1 Making A Complete Game -- 4.2 Glorifying Crunch -- 4.3 Glorifying Unpaid Labour -- References -- The Future of Game Jams -- 1 Game Jam Explorers -- 2 Game Jams as a Growing Hobby -- 3 The Power of Institutions -- 4 Game Jams as Artivism -- 5 Rise of the Jam Platforms -- 6 Empowering Tools -- 7 Game Jams as Commercial Strategies -- 8 Paid Labour or Machine Participants? -- 9 Exploring New and Old Technologies -- 10 Big Team Game Jams. 11 Sending Game Development Everywhere -- 12 Jam Fatigue -- 13 Slowing Down with Game Jams -- 14 Bringing Organisers Together -- 15 Anything Can Happen! -- References -- Glossary of Game Jams. |
Record Nr. | UNISA-996546838003316 |
Cham, Switzerland : , : Springer, , [2023] | ||
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Lo trovi qui: Univ. di Salerno | ||
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Proceedings of the second International Conference on Game Jams, Hackathons, and Game Creation Events / / conference chairs, Allan Fowler, Lindsay Grace ; sponsor, ACM |
Pubbl/distr/stampa | New York : , : ACM, , 2017 |
Descrizione fisica | 1 online resource (47 pages) |
Disciplina | 794.8 |
Collana | ACM International Conference Proceedings Series |
Soggetto topico |
Video games
Computer software - Development |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
ICGJ 2017 : second International Conference on Game Jams, Hackathons and Game Creation Events : San Francisco, CA, USA, February 26, 2017
International Conference on Game Jams 2017 |
Record Nr. | UNINA-9910375785803321 |
New York : , : ACM, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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