Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler |
Autore | Fowler Allan |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (252 pages) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Computer games—Programming Apple and iOS Game Development |
ISBN | 1-4842-3618-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps. |
Altri titoli varianti |
Beginning iOS Augmented Reality game development
Developing augmented reality apps with Unity and C# Developing augmented reality apps with Unity and C sharp |
Record Nr. | UNINA-9910338003703321 |
Fowler Allan | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learn Unity 2017 for iOS Game Development : Create Amazing 3D Games for iPhone and iPad / / by Allan Fowler, Philip Chu |
Autore | Fowler Allan |
Edizione | [2nd ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXI, 440 p. 348 illus., 340 illus. in color.) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Application software Apple and iOS Computer Applications |
ISBN | 1-4842-3174-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?. |
Record Nr. | UNINA-9910254857603321 |
Fowler Allan | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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