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Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler
Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler
Autore Fowler Allan
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (252 pages)
Disciplina 004.167
Soggetto topico Apple computer
Computer games—Programming
Apple and iOS
Game Development
ISBN 1-4842-3618-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
Altri titoli varianti Beginning iOS Augmented Reality game development
Developing augmented reality apps with Unity and C#
Developing augmented reality apps with Unity and C sharp
Record Nr. UNINA-9910338003703321
Fowler Allan  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learn Unity 2017 for iOS Game Development : Create Amazing 3D Games for iPhone and iPad / / by Allan Fowler, Philip Chu
Learn Unity 2017 for iOS Game Development : Create Amazing 3D Games for iPhone and iPad / / by Allan Fowler, Philip Chu
Autore Fowler Allan
Edizione [2nd ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXI, 440 p. 348 illus., 340 illus. in color.)
Disciplina 004.167
Soggetto topico Apple computer
Application software
Apple and iOS
Computer Applications
ISBN 1-4842-3174-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?.
Record Nr. UNINA-9910254857603321
Fowler Allan  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui