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Learning C# by Programming Games / / by Arjan Egges, Jeroen D. Fokker, Mark H. Overmars
Learning C# by Programming Games / / by Arjan Egges, Jeroen D. Fokker, Mark H. Overmars
Autore Egges Arjan
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (448 p.)
Disciplina 005.133
Soggetto topico Computer programming
Programming languages (Electronic computers)
Microcomputers
Multimedia systems
Programming Techniques
Programming Languages, Compilers, Interpreters
Personal Computing
Multimedia Information Systems
ISBN 3-642-36580-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Getting Started -- Building Your First Game Application -- Programming -- Game Programming Basics -- Creating a Game World -- Part II Creating Colorful Games -- Knowing what the Player is Doing -- Reacting to Player Input -- Basic Game Objects -- Adding Interaction -- A Limited Number of Lives -- Organizing Game Objects -- Finishing the Game -- Part III Structures and Patterns -- Collections of Game Objects -- Fullscreen Games -- Game Objects in a Structure -- Redesigning the Game World -- Gameplay Programming -- Game States -- Finishing the Game -- Part IV Making Your Games Appealing -- Sprite Sheets -- Menus and Settings -- Game State Management -- Loading Levels from Files -- Pairing the Penguins -- Finishing the Game -- Part V Animation and Complexity -- Creating the Main Game Structure -- Animation -- Game Physics -- Intelligent Enemies -- Adding Player Interaction -- Finishing the Game.
Record Nr. UNINA-9910437589303321
Egges Arjan  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker
Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker
Autore van Toll Wouter
Edizione [2nd ed. 2019.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXVI, 512 p. 66 illus., 34 illus. in color.)
Disciplina 005.133
Soggetto topico Computer programming
Programming languages (Electronic computers)
Microcomputers
Multimedia systems
Programming Techniques
Programming Languages, Compilers, Interpreters
Personal Computing
Multimedia Information Systems
ISBN 3-662-59252-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game.
Record Nr. UNINA-9910357846903321
van Toll Wouter  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui