Learning C# by Programming Games / / by Arjan Egges, Jeroen D. Fokker, Mark H. Overmars
| Learning C# by Programming Games / / by Arjan Egges, Jeroen D. Fokker, Mark H. Overmars |
| Autore | Egges Arjan |
| Edizione | [1st ed. 2013.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
| Descrizione fisica | 1 online resource (448 p.) |
| Disciplina | 005.133 |
| Soggetto topico |
Computer programming
Programming languages (Electronic computers) Microcomputers Multimedia systems Programming Techniques Programming Languages, Compilers, Interpreters Personal Computing Multimedia Information Systems |
| ISBN | 3-642-36580-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I Getting Started -- Building Your First Game Application -- Programming -- Game Programming Basics -- Creating a Game World -- Part II Creating Colorful Games -- Knowing what the Player is Doing -- Reacting to Player Input -- Basic Game Objects -- Adding Interaction -- A Limited Number of Lives -- Organizing Game Objects -- Finishing the Game -- Part III Structures and Patterns -- Collections of Game Objects -- Fullscreen Games -- Game Objects in a Structure -- Redesigning the Game World -- Gameplay Programming -- Game States -- Finishing the Game -- Part IV Making Your Games Appealing -- Sprite Sheets -- Menus and Settings -- Game State Management -- Loading Levels from Files -- Pairing the Penguins -- Finishing the Game -- Part V Animation and Complexity -- Creating the Main Game Structure -- Animation -- Game Physics -- Intelligent Enemies -- Adding Player Interaction -- Finishing the Game. |
| Record Nr. | UNINA-9910437589303321 |
Egges Arjan
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| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker
| Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker |
| Autore | van Toll Wouter |
| Edizione | [2nd ed. 2019.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019 |
| Descrizione fisica | 1 online resource (XXVI, 512 p. 66 illus., 34 illus. in color.) |
| Disciplina | 005.133 |
| Soggetto topico |
Computer programming
Programming languages (Electronic computers) Microcomputers Multimedia systems Programming Techniques Programming Languages, Compilers, Interpreters Personal Computing Multimedia Information Systems |
| ISBN | 3-662-59252-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game. |
| Record Nr. | UNINA-9910357846903321 |
van Toll Wouter
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| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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