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Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Edizione [First edition.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (262 pages)
Collana Bild und Bit
Soggetto topico Social sciences
Mass media
Soggetto non controllato Ambience
Atmosphere
Computer Games
Media Aesthetics
Media Studies
Media
Medicine
Mental Health
Play
Popular Culture
ISBN 3-8394-6264-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Record Nr. UNINA-9910831817203321
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Edizione [First edition.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (262 pages)
Collana Bild und Bit
Soggetto topico Social sciences
Mass media
Soggetto non controllato Ambience
Atmosphere
Computer Games
Media Aesthetics
Media Studies
Media
Medicine
Mental Health
Play
Popular Culture
ISBN 3-8394-6264-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Record Nr. UNISA-996496563003316
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Rethinking Gamification / / Mathias Fuchs, Sonia Fizek, and others
Rethinking Gamification / / Mathias Fuchs, Sonia Fizek, and others
Autore Fuchs Mathias
Pubbl/distr/stampa Lüneburg : , : meson press, , 2014
Descrizione fisica 1 online resource (342 pages)
Disciplina 658.40353
Soggetto topico Gamification
ISBN 3-95796-001-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- RESETTING BEHAVIOUR -- Gamification and governmentality / Niklas Schrape -- From engagement to life, or: How to do things with gamification? / Paolo Ruffino -- How to win foursquare: body and space in a gamified world / Maxwell Foxman -- The ludification of culture / Joost Raessens -- REPLAYING HISTORY -- Predigital precursors of gamification / Mathias Fuchs -- Making points the point: towards a history of ideas of gamification / Felix Raczkowski -- REFRAMING CONTEXT -- Communicology, apparatus, and post-history: Vilem Flusser's concepts applied to videogames and gamification / Fabrizio Poltronieri -- Gamification: rethinking 'playing the game' with Jacques Henriot / Thibault Philippette -- To play against: describing competition in gamification / Gabriele Ferri -- RECLAIMING OPPOSITION -- Counter-gamification: emerging tactics and practices against the rule of numbers / Daphne Dragona -- Gamed agencies: affectively modulating our screen and app-driven digital futures / Matthew Tiessen -- REMODELLING DESIGN -- Why fun matters: in search of emergent playful experiences / Sonia Fizek -- Exploring the endgame of gamification / Scott Nicholson -- Eudaimonic design, or: Six invitations to rethink gamification -- APPENDIX -- Authors -- Index.
Record Nr. UNINA-9910136863703321
Fuchs Mathias  
Lüneburg : , : meson press, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui