Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNINA-9910831817203321 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNISA-996496563003316 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Rethinking Gamification / / Mathias Fuchs, Sonia Fizek, and others |
Autore | Fuchs Mathias |
Pubbl/distr/stampa | Lüneburg : , : meson press, , 2014 |
Descrizione fisica | 1 online resource (342 pages) |
Disciplina | 658.40353 |
Soggetto topico | Gamification |
ISBN | 3-95796-001-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- RESETTING BEHAVIOUR -- Gamification and governmentality / Niklas Schrape -- From engagement to life, or: How to do things with gamification? / Paolo Ruffino -- How to win foursquare: body and space in a gamified world / Maxwell Foxman -- The ludification of culture / Joost Raessens -- REPLAYING HISTORY -- Predigital precursors of gamification / Mathias Fuchs -- Making points the point: towards a history of ideas of gamification / Felix Raczkowski -- REFRAMING CONTEXT -- Communicology, apparatus, and post-history: Vilem Flusser's concepts applied to videogames and gamification / Fabrizio Poltronieri -- Gamification: rethinking 'playing the game' with Jacques Henriot / Thibault Philippette -- To play against: describing competition in gamification / Gabriele Ferri -- RECLAIMING OPPOSITION -- Counter-gamification: emerging tactics and practices against the rule of numbers / Daphne Dragona -- Gamed agencies: affectively modulating our screen and app-driven digital futures / Matthew Tiessen -- REMODELLING DESIGN -- Why fun matters: in search of emergent playful experiences / Sonia Fizek -- Exploring the endgame of gamification / Scott Nicholson -- Eudaimonic design, or: Six invitations to rethink gamification -- APPENDIX -- Authors -- Index. |
Record Nr. | UNINA-9910136863703321 |
Fuchs Mathias | ||
Lüneburg : , : meson press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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