Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
| Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher |
| Autore | Fisher Gordon F |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (468 p.) |
| Disciplina | 006.696 |
| Collana | Open source : community experience distilled |
| Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems 3-D films |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-281-09010-7
9786613775467 1-84951-691-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View Time for action - seeing the top view, front view, and right side view |
| Record Nr. | UNINA-9910462390003321 |
Fisher Gordon F
|
||
| Birmingham, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
| Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher |
| Autore | Fisher Gordon F |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (468 p.) |
| Disciplina | 006.696 |
| Collana | Open source : community experience distilled |
| Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems 3-D films |
| ISBN |
1-281-09010-7
9786613775467 1-84951-691-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View Time for action - seeing the top view, front view, and right side view |
| Record Nr. | UNINA-9910790494003321 |
Fisher Gordon F
|
||
| Birmingham, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
| Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher |
| Autore | Fisher Gordon F |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (468 p.) |
| Disciplina | 006.696 |
| Collana | Open source : community experience distilled |
| Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems 3-D films |
| ISBN |
9786613775467
9781281090102 1281090107 9781849516914 184951691X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View Time for action - seeing the top view, front view, and right side view |
| Record Nr. | UNINA-9910966986403321 |
Fisher Gordon F
|
||
| Birmingham, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||