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Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS / / by Jesse Feiler
Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (204 pages)
Disciplina 005.1
Soggetto topico Apple computers
Apple and iOS
ISBN 9781484236215
1484236211
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Building Composite Apps with Swift -- Chapter 1: The Building Blocks: Projects, Workspaces, Extensions, Delegates, and Frameworks -- Chapter 2: Using CocoaPods -- Part II: Using Codable Data with Swift and iOS -- Chapter 3: Reading and Writing JSON Data -- Chapter 4: Using JSON Data with Swift -- Part III: Integrating Facebook Logins -- Chapter 5: Setting Up a Facebook Account with iOS -- Chapter 6: Managing Facebook Logins -- Chapter 7: Adding Facebook Login to an iOS App -- Part IV: Storing Data in Amazon Web Services -- Chapter 8: Working with Amazon Web Services and Cocoa -- Chapter 9: Managing AWS Logins -- Chapter 10: Beginning an AWS Project -- Part V: Using RxSwift. - Chapter 11: Getting Into Code -- Chapter 12: Thinking Reactively -- Chapter 13: Exploring the Basic Rx Code -- Chapter 14: Build a ReactiveX/RxSwift App.
Record Nr. UNINA-9910300756203321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Exploring Swift Playgrounds : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code / / by Jesse Feiler
Exploring Swift Playgrounds : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XIII, 192 p. 168 illus., 164 illus. in color.)
Disciplina 005.11
Soggetto topico Computer programming
Programming languages (Electronic computers)
Programming Techniques
Programming Languages, Compilers, Interpreters
ISBN 9781484226476
148422647X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introducing Apple Playgrounds and Swift -- 2. Creating a Simple Swift Playground on Xcode -- 3. Looking at Swift Basics for Playgrounds -- 4. Editing Playgrounds on macOS -- 5. Editing Playgrounds on iOS -- 6. Entering Data and Viewing Results in Swift Playgrounds -- 7. Adding Resource and Source Code to Playgrounds -- 8. Using Touch Gestures in Interactive Playgrounds -- 9. Building a Complex Playground .
Record Nr. UNINA-9910254566903321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility / / by Jesse Feiler
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (161 pages)
Disciplina 004.167
Soggetto topico Apple computers
Apple and iOS
ISBN 9781484244920
1484244923
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Using Documents -- Chapter 2. Looking Inside Documents -- Chapter 3. Matching a Document to a Document Format -- Chapter 4. Securing and Protecting Data -- Chapter 5. Implementing Documents on macOS: NSDocument and NSDocumentController -- Chapter 6. Implementing Documents on IOS: UIDocument and UIDocumentBrowserViewController -- Chapter 7. Sharing Documents with Share Buttons and UIActivityViewController -- Chapter 8. Crossing Platforms with Documents -- Chapter 9. Using User Defaults for Data and Settings on iOS Devices -- Chapter 10. Using User Defaults for Data and Settings on macOS Devices -- Chapter 11. Adding new Document Formats.
Record Nr. UNINA-9910338005703321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing SQLite for Mobile Developers / / by Jesse Feiler
Introducing SQLite for Mobile Developers / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (156 p.)
Disciplina 004
Collana The Expert's Voice in Mobile Programming
Soggetto topico Mobile computing
Database management
Mobile Computing
Database Management
ISBN 9781484217665
1484217667
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Getting Up to Speed with Databases and SQLite.-2. Understanding What SQLite Is... -- 3. Working with the relationship model and SQLite -- 4. Using SQLite basics — storing and retrieving data.-5. Using SQLite features — What you can do with SELECT statements.-6. Using SQLite with PHP.-7. Using SQLite with Java (Android) -- 8. Using SQLite with Swift (iOS/Mac) -- 9. Using SQLite with Objective-C (iOS/Mac).-10. Exploring the simple database (used in chapters 10-12) -- 11. Using the simple database with a website (database example code included) -- 12. Adding the simple database to an Android app (using android.database.sqlite) -- 13. Adding the simple database to an iOS app (using Core Data) -- 14. Considering performance issues -- 15. Managing the SQLite life cyle.
Record Nr. UNINA-9910300652003321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
Soggetto genere / forma Electronic books.
ISBN 1-118-57009-X
1-118-57008-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Record Nr. UNINA-9910463189903321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
ISBN 1-118-57009-X
1-118-57008-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Record Nr. UNINA-9910786707403321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations / / Jesse Feiler
iOS 6 foundations / / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
ISBN 9781118570098
111857009X
9781118570081
1118570081
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Altri titoli varianti iOS six foundations
Record Nr. UNINA-9910966611403321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies [[electronic resource]]
iOS App Development For Dummies [[electronic resource]]
Autore Feiler Jesse
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
Soggetto genere / forma Electronic books.
ISBN 1-118-87107-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910465299903321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies [[electronic resource]]
iOS App Development For Dummies [[electronic resource]]
Autore Feiler Jesse
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
ISBN 1-118-87107-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910792279503321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies
iOS App Development For Dummies
Autore Feiler Jesse
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
ISBN 9781118871072
1118871073
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910966068603321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui