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Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS / / by Jesse Feiler
Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (204 pages)
Disciplina 005.1
Soggetto topico Apple computer
Apple and iOS
ISBN 1-4842-3621-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Building Composite Apps with Swift -- Chapter 1: The Building Blocks: Projects, Workspaces, Extensions, Delegates, and Frameworks -- Chapter 2: Using CocoaPods -- Part II: Using Codable Data with Swift and iOS -- Chapter 3: Reading and Writing JSON Data -- Chapter 4: Using JSON Data with Swift -- Part III: Integrating Facebook Logins -- Chapter 5: Setting Up a Facebook Account with iOS -- Chapter 6: Managing Facebook Logins -- Chapter 7: Adding Facebook Login to an iOS App -- Part IV: Storing Data in Amazon Web Services -- Chapter 8: Working with Amazon Web Services and Cocoa -- Chapter 9: Managing AWS Logins -- Chapter 10: Beginning an AWS Project -- Part V: Using RxSwift. - Chapter 11: Getting Into Code -- Chapter 12: Thinking Reactively -- Chapter 13: Exploring the Basic Rx Code -- Chapter 14: Build a ReactiveX/RxSwift App.
Record Nr. UNINA-9910300756203321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Exploring Swift Playgrounds [[electronic resource] ] : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code / / by Jesse Feiler
Exploring Swift Playgrounds [[electronic resource] ] : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XIII, 192 p. 168 illus., 164 illus. in color.)
Disciplina 005.11
Soggetto topico Computer programming
Programming languages (Electronic computers)
Programming Techniques
Programming Languages, Compilers, Interpreters
ISBN 1-4842-2647-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introducing Apple Playgrounds and Swift -- 2. Creating a Simple Swift Playground on Xcode -- 3. Looking at Swift Basics for Playgrounds -- 4. Editing Playgrounds on macOS -- 5. Editing Playgrounds on iOS -- 6. Entering Data and Viewing Results in Swift Playgrounds -- 7. Adding Resource and Source Code to Playgrounds -- 8. Using Touch Gestures in Interactive Playgrounds -- 9. Building a Complex Playground .
Record Nr. UNINA-9910254566903321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility / / by Jesse Feiler
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (161 pages)
Disciplina 004.167
Soggetto topico Apple computer
Apple and iOS
ISBN 1-4842-4492-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Using Documents -- Chapter 2. Looking Inside Documents -- Chapter 3. Matching a Document to a Document Format -- Chapter 4. Securing and Protecting Data -- Chapter 5. Implementing Documents on macOS: NSDocument and NSDocumentController -- Chapter 6. Implementing Documents on IOS: UIDocument and UIDocumentBrowserViewController -- Chapter 7. Sharing Documents with Share Buttons and UIActivityViewController -- Chapter 8. Crossing Platforms with Documents -- Chapter 9. Using User Defaults for Data and Settings on iOS Devices -- Chapter 10. Using User Defaults for Data and Settings on macOS Devices -- Chapter 11. Adding new Document Formats.
Record Nr. UNINA-9910338005703321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing SQLite for Mobile Developers / / by Jesse Feiler
Introducing SQLite for Mobile Developers / / by Jesse Feiler
Autore Feiler Jesse
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (156 p.)
Disciplina 004
Collana The Expert's Voice in Mobile Programming
Soggetto topico Mobile computing
Database management
Mobile Computing
Database Management
ISBN 1-4842-1766-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Getting Up to Speed with Databases and SQLite.-2. Understanding What SQLite Is... -- 3. Working with the relationship model and SQLite -- 4. Using SQLite basics — storing and retrieving data.-5. Using SQLite features — What you can do with SELECT statements.-6. Using SQLite with PHP.-7. Using SQLite with Java (Android) -- 8. Using SQLite with Swift (iOS/Mac) -- 9. Using SQLite with Objective-C (iOS/Mac).-10. Exploring the simple database (used in chapters 10-12) -- 11. Using the simple database with a website (database example code included) -- 12. Adding the simple database to an Android app (using android.database.sqlite) -- 13. Adding the simple database to an iOS app (using Core Data) -- 14. Considering performance issues -- 15. Managing the SQLite life cyle.
Record Nr. UNINA-9910300652003321
Feiler Jesse  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
Soggetto genere / forma Electronic books.
ISBN 1-118-57009-X
1-118-57008-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Record Nr. UNINA-9910463189903321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
iOS 6 foundations [[electronic resource] /] / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
ISBN 1-118-57009-X
1-118-57008-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Record Nr. UNINA-9910786707403321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 foundations / / Jesse Feiler
iOS 6 foundations / / Jesse Feiler
Autore Feiler Jesse
Edizione [3rd ed.]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (385 p.)
Disciplina 005.2/82
005.258
Collana Treehouse
Soggetto topico Operating systems (Computers)
ISBN 1-118-57009-X
1-118-57008-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introducing iOS 6 -- pt. 2. Storyboards : the building blocks of iOS apps -- pt. 3. Building the party planner app -- pt. 4. Using table and collection views -- pt. 5. Interacting with users.
Altri titoli varianti iOS six foundations
Record Nr. UNINA-9910818642403321
Feiler Jesse  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies [[electronic resource]]
iOS App Development For Dummies [[electronic resource]]
Autore Feiler Jesse
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
Soggetto genere / forma Electronic books.
ISBN 1-118-87107-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910465299903321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies [[electronic resource]]
iOS App Development For Dummies [[electronic resource]]
Autore Feiler Jesse
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
ISBN 1-118-87107-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910792279503321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS App Development For Dummies
iOS App Development For Dummies
Autore Feiler Jesse
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, : Wiley, 2014
Descrizione fisica 1 online resource (575 p.)
Disciplina 005.25
Collana For dummies
Soggetto topico Application software -- Development
iOS (Electronic resource)
iPad (Computer)
iPhone (Smartphone)
Engineering & Applied Sciences
Computer Science
ISBN 1-118-87107-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard
Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects
Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project
You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation
Coordinating Auto Layout, Frames, and Constraints
Record Nr. UNINA-9910822443003321
Feiler Jesse  
Hoboken, : Wiley, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui