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Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part I
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part I
Autore Bramwell-Dicks Anna
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (418 pages)
Altri autori (Persone) EvansAbigail
WincklerMarco
PetrieHelen
Abdelnour-NoceraJosé
Collana Lecture Notes in Computer Science Series
ISBN 9783031616884
9783031616877
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- IFIP TC13 - http://ifip-tc13.org/ -- IFIP TC13 Members -- Workshop Organization -- Contents - Part I -- Contents - Part II -- Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation -- Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2023 -- 1 Introduction -- 2 Innovations in Research Support - A New Workshop Format -- References -- Digitizing Processes in Manufacturing Companies via Low-Code Software -- 1 Introduction -- 2 Research Background and Related Work -- 3 Case Study 1 - LCDP Selection and Introduction -- 4 Case Study 2 - Low-Code Development as an Integral Part of the Digitization Strategy -- 5 Case Study 3 - Low-Code or Model-Driven Development of Programmable Logic Controllers? -- 6 Evaluation and Discussion -- 7 Conclusion -- References -- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing -- 1 Introduction -- 2 From pFMEA to pFMEA2 -- 2.1 pFMEA -- 2.2 pFMEA2 -- 3 Artificial and Human Intelligence in pFMEA2 -- 4 Key Terminology -- 5 Discussion -- References -- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method -- 1 Introduction -- 2 Related Work -- 2.1 Digital Work Environment -- 2.2 The Think-Aloud Method -- 3 The Contextual Think-Aloud Method -- 4 Method -- 4.1 Data Collection -- 4.2 Data Analysis -- 4.3 Limitations of the Study -- 5 Results -- 5.1 Positive Aspects of the Contextual Think-Aloud Method -- 5.2 Negative Aspects of the Contextual Think-Aloud Method -- 5.3 Suggested Improvements of the Contextual Think-Aloud Method -- 6 Discussion -- 7 Conclusion and Future Work -- References -- On Using the Task Models for Refinement and Validation of Requirements Generated Through Co-creation -- 1 Introduction.
2 Co-creative Approach for Requirements Elicitation -- 3 Task Model-Based Approach for the Refinement and Validation of Requirements -- 4 Instantiation of the Approach: An Illustrative Case Study -- 4.1 Model User Tasks According to Requirements -- 4.2 Identify the Limitations and Propose Refinements -- 4.3 Model User Tasks According to the Refined Requirements -- 5 Related Work -- 6 Discussion -- 7 Conclusion -- References -- Towards User Profile Meta-Ontology -- 1 Introduction -- 2 Techniques for Obtaining User Profiles -- 3 Toward Ontology for Creating User Profile -- 3.1 Existing Ontologies for Creating User Profile -- 3.2 Extracting User Profile Dimensions -- 4 User Profile Meta-Ontology (UPMO) -- 4.1 UPMO Requirements and Role During System Development -- 4.2 Envisioned UPMO Development Environment -- 5 Illustration of Modelling Process with UPMO -- 6 Conclusions and Future Work -- References -- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas -- 1 Introduction -- 2 The Project: Insights and Challenges -- 3 Exploring the Potential of Two-Level Personas -- 3.1 Two-Level Personas -- 3.2 Application to Robot-Assisted Therapies -- 4 Discussion -- 5 Conclusions and Future Work -- References -- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways -- 1 Introduction and Motivation -- 2 Related Work -- 3 Framework Architecture -- 4 Illustrative Usage Scenario -- 5 Conclusion and Future Work -- References -- Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities -- Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities - Workshop Results -- 1 Introduction and Background -- 1.1 Objectives -- 2 Workshop Activities and Participants -- 2.1 Position Papers -- 2.2 Lived Experience Reports -- 2.3 Challenges and Opportunities.
Creative Session -- 3 Final Remarks -- References -- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Participant Information -- 4 Findings -- 4.1 Having (Most of) the Tools, Yet Still not Getting Things Done -- 4.2 Leveraging AI Tools -- 5 Discussion and Conclusions -- References -- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations -- 1 Introduction -- 2 Co-design and Physical Computing -- 3 ADHD Learners -- 4 ADHD Learners and Co-design -- 5 ADHD Learners and (Physical) Computing -- 6 Conclusions and Future Work -- References -- Diversity-Centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity -- 1 Video Meetings as Accessible Technology? -- 1.1 A Pre-pandemic Account -- 1.2 Attending to Difference -- 2 Accessibility and Inclusion -- 2.1 Intra-relations -- 2.2 Questions to Take with Us -- 3 Conclusion -- References -- Co-design a Multisensory Tool to Support Collaborative Play with and for Autistic Children: A Methodological Approach -- 1 Introduction -- 2 Requirements Gathering -- 3 Co-design Phases -- 3.1 Phase 1: Logistics Setup -- 3.2 Phase 2: Familiarization -- 3.3 Phase 3: Pair Interaction -- 3.4 Phase 4: Co-design -- 3.5 Phase 5: Testing -- 4 Challenges and Reflection on Co-design -- 5 Conclusion and Future Work -- References -- Coping with Depression -- 1 Introduction -- 2 Related Work -- 3 Supporting Cognitive Therapy -- 4 Evaluation -- 4.1 Participants -- 4.2 Procedure -- 4.3 Tasks and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- ``That's Our Game!'': Reflections on Co-designing a Robotic Game with Neurodiverse Children -- 1 Introduction -- 2 Co-design Process -- 3 Findings/Analysis Through Self-Determination Theory -- 4 Conclusion -- References.
Understanding the Concept of Cognitive Disability -- 1 Introduction -- 2 Purpose and Background -- 3 Method -- 4 Results -- 5 Synthesis of the Two Frameworks -- 6 Discussion and Conclusions -- References -- Applying a User-Centered Design (UCD) Approach to the Increasing Number of Anxiety Disorders in Students and Workers -- 1 Introduction -- 1.1 Motivation -- 1.2 Anxiety Disorders -- 2 Research -- 2.1 Design Approach -- 2.2 Existing Solutions - Apps and Design Products -- 3 Discussion -- 3.1 Evaluation of Existing Solutions -- 3.2 New Perspectives - Using Noninvasive VNS -- 4 Conclusion -- References -- HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education -- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education -- 1 Introduction and Background -- 2 Workshop Organization -- 3 Presented Papers -- 4 Discussion and Future Work -- References -- An Online Repository for Educational Resources in HCI-Engineering -- 1 Introduction and Background -- 2 The Online Repository -- 2.1 Implementation Overview -- 2.2 Describing a Teaching Sample -- 2.3 Navigating the Samples -- 2.4 Adding or Modifying a Teaching Sample -- 3 The Presentation Framework Revisited -- 3.1 The New Format -- 3.2 A Teaching Example Described Through the Revised Presentation Framework -- 4 Discussion and Future Work -- References -- Considering Modelling Techniques in HCI Engineering Education -- 1 Introduction -- 2 Specificities of HCI Engineering Education -- 3 The Importance of Teaching Modeling -- 4 The Modeling Competence and the Main Issues Encountered When Teaching Modeling to Students -- 5 Possible Strategies to Support the Acquisition of the Modelling Competence -- 5.1 Connected Models to Support the Acquisition of the Modelling Competence -- 5.2 Towards a Collection of PCK for Teaching Modelling in HCI -- 6 Conclusion and Perspectives.
References -- Human-Centred Engineering with Micro-electronics for Pre-teens -- 1 Introduction and Related Work -- 2 Toolkit for Human Centred Design with Electronics -- 2.1 Exploring and Experimenting -- 2.2 Exploring a Context and Conceptualising Ideas -- 2.3 Programming the Interaction and Communication -- 3 Study Design -- 3.1 Participants and Context -- 3.2 Research Question and Data Collection -- 3.3 Protocol and Tasks -- 4 Results -- 4.1 Questionnaire -- 4.2 Prototypes -- 4.3 Observations -- 5 Discussion and Conclusions -- References -- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students -- 1 Introduction -- 2 Handling the Numbers -- 3 Course Coverage -- 4 Practical Exercises -- 5 Grading Management with Sapphire -- 6 Adapting to COVID -- 7 Concluding Remarks -- References -- Using an HCI Perspective to Encourage Young Students to Pursue Computer Science and Engineering Careers: The "Envisioning the Digital City" Workshop -- 1 Introduction -- 2 Related Works and Context -- 3 Workshop Methodology -- 3.1 Empathize -- 3.2 Define -- 3.3 Ideation -- 3.4 Prototype -- 4 Workshop Results -- 5 Conclusions -- References -- Teaching HCI in Multidisciplinary Situations: Experience Report and Lessons Learnt -- 1 Introduction -- 2 Context -- 3 Teaching HCI in Multidisciplinary Situations -- 3.1 First-Year Courses -- 3.2 Second-Year Courses -- 4 Lessons Learnt from Multidisciplinarity -- 5 Conclusion -- References -- The User Interface Technologies Course at the University of Cagliari -- 1 Introduction -- 2 Students' Background -- 3 Course Syllabus -- 4 Assessment and Grading -- 5 Discussion -- 6 Conclusion and Future Work -- References -- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control -- From One to Many, from Onsite to Remote: Control Rooms as Diverse Contexts of Use.
1 Introduction.
Record Nr. UNINA-9910872183103321
Bramwell-Dicks Anna  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part II
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part II
Autore Bramwell-Dicks Anna
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (359 pages)
Altri autori (Persone) EvansAbigail
WincklerMarco
PetrieHelen
Abdelnour-NoceraJosé
Collana Lecture Notes in Computer Science Series
ISBN 9783031616983
9783031616976
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- IFIP TC13 - http://ifip-tc13.org/ -- IFIP TC13 Members -- Workshop Organization -- Contents - Part II -- Contents - Part I -- HCI for Digital Democracy and Citizen Participation -- A Sociotechnical Design and Evaluation Framework for Digital Democracy and Citizen Participation -- 1 Introduction -- 2 Background -- 3 Interdisciplinary Network Objectives -- 4 Network Implementation -- 5 Conclusions -- References -- Designing IT for Governance -- 1 Introduction -- 2 Employee-Owned Businesses -- 3 Digital DIY -- 4 Method -- 5 The Businesses -- 6 Findings -- 6.1 Management and Governance -- 6.2 The Digital Stock of Resources -- 6.3 The Emergent Way of Using the Resources -- 6.4 The Expected Outcomes -- 6.5 Summary of Findings -- 7 Values -- 8 Discussion -- 9 Conclusion -- References -- Enhancing Citizen Participation Through Data Subject Right Delegation -- 1 Introduction -- 2 Methodology -- 2.1 Research Scenarios -- 2.2 User Study Questions -- 2.3 Pilot Study -- 2.4 Main Study -- 2.5 Participant Recruitment -- 3 Results -- 3.1 Demographics -- 3.2 Information Privacy Concerns -- 3.3 Participants Familiarity with Data Subject Rights -- 3.4 Are Participants Willing to Delegate Their DSRs? -- 3.5 To Whom are Participants Willing to Delegate Their DSRs? -- 3.6 Why Would Participants Delegate Their DSRs? -- 4 Discussion and Open Questions -- 5 Conclusion -- A User Study Questionnaire -- References -- Technology-Mediated Citizen Participation in Emergency Management: Balancing Social Capital and Efficacy -- 1 Introduction -- 2 Emergency Management as a Coproduction Service -- 3 Applying Action Research to Balance the Needs of Different Stakeholders -- 4 Engaging Citizens in Emergency Management Processes Through Situated Motivational Affordances and Gamification -- 5 Conclusions -- References.
Designing a Public Participation Digital Architecture in Formal Policymaking Processes -- 1 Background -- 2 The Case Studies -- 3 Methodology and a Model of Evaluation -- 4 User Experience and Digital Affordances -- 5 Digital Platform Design as an Architecture of Control and Exclusion -- 6 Verification and Data Integrity -- 7 Implications and Recommendations -- References -- Fair and Inclusive Participatory Budgeting: Voter Experience with Cumulative and Quadratic Voting Interfaces -- 1 Introduction -- 2 Case Study: Cumulative and Quadratic Voting -- 3 Voting Interface and Voter Experience -- 4 Empirical Study -- 4.1 Design -- 4.2 Results -- 5 Conclusion and Future Work -- References -- Digital Models of Citizens Participation in Spain at Municipal Level -- 1 Introducing Digital Platforms for Citizens' Political Participation at Municipal Level -- 2 A Political History of Spanish Municipal DPP -- 3 Design Challenges in DPP: Scale, Usability, Context -- 4 DecidimVLC, Decide Madrid, Decidim Barcelona -- 5 Conclusions -- References -- Designing for Map-based Interfaces and Interactions (MAPII 2023) -- A Summary of the Workshop on Designing for Map-Based Interfaces and Interactions -- 1 Introduction -- 2 Objectives -- 3 Workshop Process and Structure -- 4 Included Papers -- 5 Design Activity -- 6 Outcomes -- 7 Workshop Organization -- References -- Bivariate Hue Blending - A Tool for Designing Bivariate Choropleth Color Schemes -- 1 Introduction -- 1.1 Symbolization in Bivariate Choropleth Maps -- 1.2 Designing Bivariate Color Scales -- 1.3 Existing Color Charts and Tools -- 2 Tool Design -- 2.1 Palette Design Interface -- 2.2 Additional Features of the Tool -- 3 Results -- 3.1 Analysis of Existing Palettes with Color Tool -- 3.2 Creation of New Palettes -- 4 Discussion -- References.
A Web-Based Prototype Dashboard for the Visualization of Spatiotemporal Trends of Respiratory Syncytial Virus -- 1 Introduction -- 2 Materials and Methods -- 2.1 Data Source -- 2.2 Dashboard Design and Development -- 2.3 Analysis -- 3 Results -- 3.1 Basic Information Visualization -- 3.2 Descriptive Visualization -- 3.3 Analysis Visualization -- 4 Discussion -- References -- Designing an Experiential Media System: A Mobile Augmented Reality System for Family Situated Documentaries -- 1 Introduction -- 2 Literature Review -- 2.1 From Passive to Active Users -- 2.2 Mobile User-Generated Content -- 2.3 MARS Designs for User-Generated Stories -- 3 The "Your Notes, My Love" Design -- 3.1 The Design -- 3.2 User Testing -- 3.3 Discussion -- 4 Conclusion and Future for the MARS Design -- 4.1 Conclusion -- 4.2 Future for the MARS Design -- References -- Heuristic Evaluation of a Publicly Accessible Geoprocessing Platform: Categories of Usability Issues -- 1 Introduction -- 2 Theoretical Background -- 2.1 Human-Data Interaction -- 2.2 Usability in Geoprocessing Context -- 2.3 Related Work -- 3 Methodology -- 3.1 Systems Selected for Evaluation -- 3.2 Heuristic Evaluation -- 3.3 Analysis -- 4 Results -- 4.1 Results Overview -- 4.2 Categories -- 5 Conclusion -- References -- Comparing the Effects of Illustration Styles on the Functionality of Tourist Maps -- 1 Introduction -- 2 Design of Tourist Maps -- 3 User Study -- 3.1 Three Tourist Maps -- 3.2 Study Questions -- 3.3 Study Participants -- 3.4 Study Results -- 4 Conclusions -- References -- Zoomable Heatmaps: Improving Manhattan Plots to Compare Multiple Genome-Wide Studies -- 1 Introduction -- 2 GWAS Visualizations and Tools -- 2.1 Visualizations -- 2.2 Tools -- 3 Design -- 3.1 Heatmaps -- 3.2 Semantic Zoom -- 4 Conclusions -- References -- Algorithmic affordances in Recommender Interfaces.
Results of the Workshop on Algorithmic Affordances in Recommender Interfaces -- 1 Introduction -- 2 Algorithmic Affordances -- 2.1 Algorithmic Affordances as a Governing Mechanism for Conversational Turn Taking -- 2.2 A Pattern Library of Algorithmic Affordances -- 3 Contributed Papers -- 4 Conclusion -- References -- Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender Systems -- 1 Introduction -- 2 Related Literature -- 3 Method -- 3.1 Participants -- 3.2 Data Collection -- 3.3 Open Card Sorting -- 4 Results -- 4.1 Insights from Group 1 -- 4.2 Insights from Group 2 -- 5 Discussion -- References -- Assessing the Utility of an Interaction Qualities Framework in Systematizing the Evaluation of User Control -- 1 Introduction -- 2 Interaction Qualities -- 3 Challenges and Discussions -- 3.1 Challenges Within the Framework -- 3.2 Contextual Challenges -- 4 Conclusion -- References -- Recommender Systems for Students in Flexible Education: An Exploration of Benefits and Risks -- 1 Introduction -- 2 Theoretical Background -- 2.1 Students' Decision-Making in Flexible Education -- 2.2 Recommender Systems for Elective Course Selection -- 3 Exploration of the Theme -- 3.1 Benefits -- 3.2 Risks -- 3.3 Dilemmas -- 4 Conclusion: Our Current Stance -- References -- Design Ideas for Recommender Systems in Flexible Education: How Algorithmic Affordances May Address Ethical Concerns -- 1 Introduction -- 2 Methodology -- 2.1 Crazy 8's Design Method -- 2.2 Data Collection and Analysis -- 3 Results -- 3.1 What is Recommended? -- 3.2 What are Recommendations Based on? -- 3.3 What Algorithmic Affordances are Offered? -- 3.4 At What Stage of Recommending is the Algorithmic Affordance Offered? -- 4 Conclusion and Discussion -- References -- Recognizing the Algorithmic Literacy of Users in XAI - An Example-Based Approach.
1 Introduction -- 2 Considerations for Designing a Recommender System -- 2.1 Degree of Interactivity -- 2.2 Analysis of Context -- 2.3 Interaction Qualities -- 2.4 Algorithmic and Digital Literacy -- 3 Design Possibilities for the One11 Application -- 4 Conclusion -- 5 Future Work -- References -- Intelligence Augmentation: Future Directions and Ethical Implications in HCI -- A Summary of the Workshop on Intelligence Augmentation: Future Directions and Ethical Implications in HCI -- 1 Introduction -- 2 Workshop -- 2.1 Keynotes -- 2.2 Talk Sessions -- 2.3 Group Activity -- 3 Conclusion and Future Plans -- References -- Measuring and Calibrating Trust in Artificial Intelligence -- 1 Introduction -- 2 How to Measure Trust -- 2.1 Declarative Measures -- 2.2 Behavioral Measures -- 2.3 Physiological Measures -- 3 Calibrating Trust -- 4 Proposal -- 5 Conclusion and Future Work -- References -- Intelligence as a Design Material - The Use of AI in Products and Services -- 1 The Duality of AI: Guiding Choices and Challenging Autonomy -- 2 A Human-Centered AI Design Framework -- 3 AI Technologies are Impacting Every Aspect of Our Lives -- 4 AI and the Risk of Manipulation -- 5 Bias-Aware Computing -- 6 Conclusion -- References -- Interacting with Assistive Techology (IATech) -- Post Proceedings of the Interacting with Assistive Technology (IATech) Workshop -- 1 Motivation -- 2 Submissions -- 3 Workshop Outcomes -- 4 Panel Discussion -- 5 Conclusion -- References -- Exploring the Acceptance and Adoption of Humanoid Robots Among Older Adults: Systematic Review -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Technology Acceptance Model -- 2.2 Unified Theory of Acceptance and Use of Technology -- 2.3 Innovation Diffusion Theory -- 2.4 Cognitive-Affective Model of Technology Acceptance -- 3 Methodology -- 4 Attitudes Towards Humanoid Robots.
5 Barriers and Enablers of Acceptance.
Record Nr. UNINA-9910872196803321
Bramwell-Dicks Anna  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui