The international handbook of the demography of race and ethnicity / / edited by Rogelio Sáenz, David G. Embrick, Néstor P. Rodríguez
| The international handbook of the demography of race and ethnicity / / edited by Rogelio Sáenz, David G. Embrick, Néstor P. Rodríguez |
| Edizione | [1st ed. 2015.] |
| Pubbl/distr/stampa | Dordrecht : , : Springer Netherlands : , : Imprint : Springer, , 2015 |
| Descrizione fisica | 1 online resource (xxvi, 637 pages) |
| Disciplina | 304.6 |
| Collana | International Handbooks of Population |
| Soggetto topico |
Demography
Sociology Geography Sociology, general Geography, general |
| ISBN | 90-481-8891-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | I. INTRODUCTION: 1. Rogelio Sáenz, David G. Embrick, and Néstor P. Rodríguez: Introduction: A Framework for Understanding the Race and Ethnic Transition -- II. NORTH AMERICA: 2. Monica Boyd: Ethnicity and Race in Canada: Past and Present -- 3. Jenifer Bratter: The Demography of Race and Ethnicity in the United States -- III. LATIN AMERICA: 4.Maria Isabel Ayala: The Demography of Race and Ethnicity of Mexico -- 5.David Cook-Martin, Susana Novick, and Gabriela Mera: Who counts Demography, Race, and Ethnicity in Argentina -- 6. Tiffany Linton Page: Race, Ethnicity, and Politics in Venezuela -- 7.Cristian L. Paredes: Race and Ethnicity in Peru -- 8. Edward Telles: Demography of Race in Brazil. -IV.ASIA: 9. Amarjit Kaur: Demography of Race and Ethnicity in Southeast Asia -- 10. Arup Maharatna: On the Demography of India's Broad Social Stratification -- 11. Hiroshi Ono and Hiromi Ono: Race and Ethnic Relations in Contemporary Japan.-12. Dudley L. Poston, Jr.; Qian Xiong; Yu-ting Chang; Xiaodan Deng; Dan Yin; and Marilyn Venegas: The Social Demography of China’s Minority Nationalities -- 13. Graeme Hugo: Demography of Race and Ethnicity in Indonesia -- 14. Carol S. Walther, David G. Embrick, Bhoomi K. Thakore, and Kasey Henricks: Race and Ethnicity in Contemporary Vietnam -- V. MIDDLE EAST: 15. Samia El-Badry and David A. Swanson: An Exploratory Examination of Population and Stability in Afghanistan.-16. Eyal Bar Haim, and Moshe Semyonov: Ethnic Stratification in Israel -- 17. Mary Hovsepian: The Politics of Demography in Palestine -- 18. Mehri Mohebbi and Zahra Mohebbi: Demography of Race and Ethnicity in Iran. -19. Chris Ulack: Demography of Race and Ethnicity in Iraq -- VI. AFRICA: 20. Fareeda Griffith and Tukufu Zuberi: Demography of Race and Ethnicity in South Africa.-21. Holly E. Reed and Blessing U. Mberu: Ethnicity, Religion, and Demographic Behavior in Nigeria.-VII. EUROPE: 22. Elena Ambrosetti and Eralba Cela: Demography of Race and Ethnicity in Italy -- 23. Mehmet Ali Eryurt and İsmet Koç: Demography of Ethnicity in Turkey -- 24. Steve Garner and Chris Gilligan: The Ethnic Demography of Ireland -- 25. Marie des Neiges Léonard: Who Counts in the Census? Racial and Ethnic Categories in France.-26. Kai A. Schafft and László J. Kulcsár: The Demography of Race and Ethnicity in Hungary -- 27. Melissa F. Weiner: The Demography of Race and Ethnicity in The Netherlands: An Ambiguous History of Tolerance and Conflict -- VIII. OCEANIA: 28. Nicholas Biddle, Siew-Ean Khoo, and John Taylor: Indigenous Australia, White Australia, Multicultural Australia: The Demography of Race and Ethnicity in Australia -- INDEX. |
| Record Nr. | UNINA-9910483125503321 |
| Dordrecht : , : Springer Netherlands : , : Imprint : Springer, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910451696403321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910779043503321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukacsAndras |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
979-82-16-24437-0
1-280-66632-3 9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910966693603321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács
| Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910459479003321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács
| Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910785341303321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs
| Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukacsAndras |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| ISBN |
979-82-16-30523-1
1-282-92187-8 9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910959019103321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||