Graphics Interface 2017 : proceedings : Edmonton, Alberta 16-19 May 2017 / / edited by Elmar Eisemann, Scott Bateman |
Pubbl/distr/stampa | Waterloo, Ontario : , : Canadian Human-Computer Communications Society, , 2017 |
Descrizione fisica | 1 online resource (219 pages) |
Disciplina | 006.6 |
Soggetto topico |
Computer graphics
Human-computer interface |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Proceedings of the 43rd Graphics Interface Conference
Graphics Interface 2017 |
Record Nr. | UNINA-9910375775603321 |
Waterloo, Ontario : , : Canadian Human-Computer Communications Society, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Real-time shadows / / Elmar Eisemann. [et al.] |
Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2012 |
Descrizione fisica | 1 online resource (399 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | EisemannElmar |
Soggetto topico |
Computer animation
Real-time rendering (Computer graphics) Shades and shadows in art Digital video |
Soggetto genere / forma | Electronic books. |
ISBN |
0-429-10469-3
1-4398-6769-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
Record Nr. | UNINA-9910464589203321 |
Boca Raton : , : CRC Press, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Real-time shadows / / Elmar Eisemann. [et al.] |
Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2012 |
Descrizione fisica | 1 online resource (399 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | EisemannElmar |
Soggetto topico |
Computer animation
Real-time rendering (Computer graphics) Shades and shadows in art Digital video |
ISBN |
0-429-10469-3
1-4398-6769-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
Record Nr. | UNINA-9910789335503321 |
Boca Raton : , : CRC Press, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Real-time shadows / / Elmar Eisemann. [et al.] |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2012 |
Descrizione fisica | 1 online resource (399 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | EisemannElmar |
Soggetto topico |
Computer animation
Real-time rendering (Computer graphics) Shades and shadows in art Digital video |
ISBN |
0-429-10469-3
1-4398-6769-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
Record Nr. | UNINA-9910809768003321 |
Boca Raton : , : CRC Press, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|