Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker
| Learning C# by Programming Games / / by Wouter van Toll, Arjan Egges, Jeroen D. Fokker |
| Autore | van Toll Wouter |
| Edizione | [2nd ed. 2019.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019 |
| Descrizione fisica | 1 online resource (XXVI, 512 p. 66 illus., 34 illus. in color.) |
| Disciplina | 005.133 |
| Soggetto topico |
Computer programming
Programming languages (Electronic computers) Microcomputers Multimedia systems Programming Techniques Programming Languages, Compilers, Interpreters Personal Computing Multimedia Information Systems |
| ISBN | 3-662-59252-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game. |
| Record Nr. | UNINA-9910357846903321 |
van Toll Wouter
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| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Motion in Games [[electronic resource] ] : Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 / / edited by Arjan Egges, Roland Geraerts, Mark Overmars
| Motion in Games [[electronic resource] ] : Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 / / edited by Arjan Egges, Roland Geraerts, Mark Overmars |
| Edizione | [1st ed. 2009.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009 |
| Descrizione fisica | 1 online resource (XI, 269 p.) |
| Disciplina | 004n/a |
| Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
| Soggetto topico |
Computer graphics
User interfaces (Computer systems) Computer simulation Optical data processing Pattern recognition Multimedia systems Computer Graphics User Interfaces and Human Computer Interaction Simulation and Modeling Computer Imaging, Vision, Pattern Recognition and Graphics Pattern Recognition Media Design |
| Soggetto genere / forma |
Kongress.
Zeist (2008) Zeist (2009) |
| ISBN | 3-642-10347-2 |
| Classificazione |
DAT 758f
SS 4800 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Avoidance Behaviour -- Collision Avoidance between Avatars of Real and Virtual Individuals -- CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds -- Exploiting Motion Capture to Enhance Avoidance Behaviour in Games -- A Predictive Collision Avoidance Model for Pedestrian Simulation -- Behaviour and Affect -- Applying Affect Recognition in Serious Games: The PlayMancer Project -- A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences -- Crowd Simulation -- Data Driven Evaluation of Crowds -- Variety Is the Spice of (Virtual) Life -- Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic -- Motion Analysis and Synthesis -- A Velocity-Curvature Space Approach for Walking Motions Analysis -- Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing -- Real-Time Character Control for Wrestling Games -- Motion Planning and Synthesis of Human-Like Characters in Constrained Environments -- Navigation and Steering -- A Semantic Navigation Model for Video Games -- An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms -- Data Based Steering of Virtual Human Using a Velocity-Space Approach -- Path Abstraction for Combined Navigation and Animation -- Camera Planning in Virtual Environments Using the Corridor Map Method -- Physics -- Adaptive Physics–Inspired Facial Animation -- Evolved Controllers for Simulated Locomotion -- Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions -- Rendering and Video -- Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments -- Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. |
| Record Nr. | UNISA-996466317603316 |
| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Motion in games : Second international workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 ; proceedings / / Arjan Egges, Roland Geraerts, Mark Overmars (eds.)
| Motion in games : Second international workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 ; proceedings / / Arjan Egges, Roland Geraerts, Mark Overmars (eds.) |
| Edizione | [1st ed. 2009.] |
| Pubbl/distr/stampa | Berlin, : Springer, 2009 |
| Descrizione fisica | 1 online resource (XI, 269 p.) |
| Disciplina | 004n/a |
| Altri autori (Persone) |
EggesArjan
GeraertsRoland OvermarsMark H. <1958-> |
| Collana | Lecture notes in computer science |
| Soggetto topico |
Video games - Programming
Image processing - Digital techniques Computer vision |
| ISBN | 3-642-10347-2 |
| Classificazione |
DAT 758f
SS 4800 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Avoidance Behaviour -- Collision Avoidance between Avatars of Real and Virtual Individuals -- CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds -- Exploiting Motion Capture to Enhance Avoidance Behaviour in Games -- A Predictive Collision Avoidance Model for Pedestrian Simulation -- Behaviour and Affect -- Applying Affect Recognition in Serious Games: The PlayMancer Project -- A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences -- Crowd Simulation -- Data Driven Evaluation of Crowds -- Variety Is the Spice of (Virtual) Life -- Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic -- Motion Analysis and Synthesis -- A Velocity-Curvature Space Approach for Walking Motions Analysis -- Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing -- Real-Time Character Control for Wrestling Games -- Motion Planning and Synthesis of Human-Like Characters in Constrained Environments -- Navigation and Steering -- A Semantic Navigation Model for Video Games -- An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms -- Data Based Steering of Virtual Human Using a Velocity-Space Approach -- Path Abstraction for Combined Navigation and Animation -- Camera Planning in Virtual Environments Using the Corridor Map Method -- Physics -- Adaptive Physics–Inspired Facial Animation -- Evolved Controllers for Simulated Locomotion -- Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions -- Rendering and Video -- Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments -- Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. |
| Record Nr. | UNINA-9910483831903321 |
| Berlin, : Springer, 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)
| Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.) |
| Edizione | [1st ed. 2008.] |
| Pubbl/distr/stampa | Berlin, Germany ; ; New York, New York : , : Springer, , [2008] |
| Descrizione fisica | 1 online resource (IX, 257 p.) |
| Disciplina | 794.81 |
| Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
| Soggetto topico |
Computer games - Programming
Computer games - Design Motion - Computer simulation |
| ISBN | 3-540-89220-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. |
| Record Nr. | UNINA-9910483953603321 |
| Berlin, Germany ; ; New York, New York : , : Springer, , [2008] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)
| Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.) |
| Edizione | [1st ed. 2008.] |
| Pubbl/distr/stampa | Berlin, Germany ; ; New York, New York : , : Springer, , [2008] |
| Descrizione fisica | 1 online resource (IX, 257 p.) |
| Disciplina | 794.81 |
| Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
| Soggetto topico |
Computer games - Programming
Computer games - Design Motion - Computer simulation |
| ISBN | 3-540-89220-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. |
| Record Nr. | UNISA-996466345903316 |
| Berlin, Germany ; ; New York, New York : , : Springer, , [2008] | ||
| Lo trovi qui: Univ. di Salerno | ||
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