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Ambient Intelligence [[electronic resource] ] : Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings / / edited by Panos Markopoulos, Berry Eggen, Emile Aarts, James L. Crowley
Ambient Intelligence [[electronic resource] ] : Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings / / edited by Panos Markopoulos, Berry Eggen, Emile Aarts, James L. Crowley
Edizione [1st ed. 2004.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Descrizione fisica 1 online resource (XIII, 389 p.)
Disciplina 004
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Computer communication systems
Computers and civilization
Software engineering
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Communication Networks
Computers and Society
Software Engineering
ISBN 3-540-30473-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Ubiquitous Computing: Software Architectures, Communication, and Distribution -- Super-distributed RFID Tag Infrastructures -- Using Ontologies to Address Key Issues in Ubiquitous Computing Systems -- Performance Evaluation of Personal Agent Migration Policies in an Ambient Use Case Scenario -- QoS Provision Using Dual RF Modules in Wireless LAN -- Using Cooperative Artefacts as Basis for Activity Recognition -- Privacy Protection in Memory-Based Collaborative Filtering -- Context-Aware, Ontology-Based Service Discovery -- Context-Based Service Access for Train Travelers -- System for Monitoring and Coaching of Sportsmen -- From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products -- Context Sensing and Machine Perception -- Using Integration Frameworks for Developing Context-Aware Applications -- A Generic Topology for Ambient Intelligence -- A Distributed Location Sensing Platform for Dynamic Building Models -- Distributed Feature Extraction for Event Identification -- Towards an Extensible Context Ontology for Ambient Intelligence -- Integrating Handhelds into Environments of Cooperating Smart Everyday Objects -- Remote Code Execution on Ubiquitous Mobile Applications -- The PLANTS System: Enabling Mixed Societies of Communicating Plants and Artefacts -- Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness -- Human Computer Interaction in Ambient Intelligence Environments -- Towards a Playful User Interface for Home Entertainment Systems -- Shaping the Ambience of Homes with Domestic Hypermedia -- Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects -- End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective -- VIEWs: Visual Interaction Enriched Windows -- Information Capture Devices for Social Environments -- Rich Interaction: Issues -- From Metaphors to Simulations to Idioms: Supporting the Conceptualisation Process -- Algorithms, Ontologies, and Architectures for Learning and Adaptation -- CAMELEON-RT: A Software Architecture Reference Model for Distributed, Migratable, and Plastic User Interfaces -- A Fair Energy Conserving Routing Algorithm for Wireless Sensor Networks -- Distance-Based Access Modifiers Applied to Safety in Home Networks -- AmbieSense – A System and Reference Architecture for Personalised Context-Sensitive Information Services for Mobile Users -- Realising the Ambient Intelligence Vision Through the Deployment of Mobile, Intentional Agents -- Ambient Intelligence Using KGP Agents -- Services Platforms for Context-Aware Applications -- Modelling Context: An Activity Theory Approach -- Confidence Estimation of the State Predictor Method.
Record Nr. UNISA-996465491503316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Ambient Intelligence : Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings / / edited by Panos Markopoulos, Berry Eggen, Emile Aarts, James L. Crowley
Ambient Intelligence : Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings / / edited by Panos Markopoulos, Berry Eggen, Emile Aarts, James L. Crowley
Edizione [1st ed. 2004.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Descrizione fisica 1 online resource (XIII, 389 p.)
Disciplina 004
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Computer communication systems
Computers and civilization
Software engineering
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Communication Networks
Computers and Society
Software Engineering
ISBN 3-540-30473-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Ubiquitous Computing: Software Architectures, Communication, and Distribution -- Super-distributed RFID Tag Infrastructures -- Using Ontologies to Address Key Issues in Ubiquitous Computing Systems -- Performance Evaluation of Personal Agent Migration Policies in an Ambient Use Case Scenario -- QoS Provision Using Dual RF Modules in Wireless LAN -- Using Cooperative Artefacts as Basis for Activity Recognition -- Privacy Protection in Memory-Based Collaborative Filtering -- Context-Aware, Ontology-Based Service Discovery -- Context-Based Service Access for Train Travelers -- System for Monitoring and Coaching of Sportsmen -- From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products -- Context Sensing and Machine Perception -- Using Integration Frameworks for Developing Context-Aware Applications -- A Generic Topology for Ambient Intelligence -- A Distributed Location Sensing Platform for Dynamic Building Models -- Distributed Feature Extraction for Event Identification -- Towards an Extensible Context Ontology for Ambient Intelligence -- Integrating Handhelds into Environments of Cooperating Smart Everyday Objects -- Remote Code Execution on Ubiquitous Mobile Applications -- The PLANTS System: Enabling Mixed Societies of Communicating Plants and Artefacts -- Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness -- Human Computer Interaction in Ambient Intelligence Environments -- Towards a Playful User Interface for Home Entertainment Systems -- Shaping the Ambience of Homes with Domestic Hypermedia -- Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects -- End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective -- VIEWs: Visual Interaction Enriched Windows -- Information Capture Devices for Social Environments -- Rich Interaction: Issues -- From Metaphors to Simulations to Idioms: Supporting the Conceptualisation Process -- Algorithms, Ontologies, and Architectures for Learning and Adaptation -- CAMELEON-RT: A Software Architecture Reference Model for Distributed, Migratable, and Plastic User Interfaces -- A Fair Energy Conserving Routing Algorithm for Wireless Sensor Networks -- Distance-Based Access Modifiers Applied to Safety in Home Networks -- AmbieSense – A System and Reference Architecture for Personalised Context-Sensitive Information Services for Mobile Users -- Realising the Ambient Intelligence Vision Through the Deployment of Mobile, Intentional Agents -- Ambient Intelligence Using KGP Agents -- Services Platforms for Context-Aware Applications -- Modelling Context: An Activity Theory Approach -- Confidence Estimation of the State Predictor Method.
Record Nr. UNINA-9910144337803321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Edizione [1st ed. 2007.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Descrizione fisica 1 online resource (XIV, 316 p.)
Disciplina 153.852
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Cognitive psychology
Computer communication systems
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Cognitive Psychology
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
ISBN 3-540-77006-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Technology That Motivates Health Behavior -- Persuasion, Task Interruption and Health Regimen Adherence -- Promoting Physical Activity Through Internet: A Persuasive Technology View -- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change -- Designing Persuasion: Health Technology for Low-Income African American Communities -- Persuading People with Video Games -- Fine Tuning the Persuasion in Persuasive Games -- Captivating Patterns – A First Validation -- New Form Factors for Persuasive Technology -- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games -- iParrot: Towards Designing a Persuasive Agent for Energy Conservation -- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly -- Surrounded by High-Tech Persuasion -- Distributed User Experience in Persuasive Technology Environments -- The PerCues Framework and Its Application for Sustainable Mobility -- Persuasive Technologies Should Be Boring -- Controlling People by Using Digital Punishment -- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed? -- Logical Modeling of Deceptive Negative Persuasion -- Surveillance, Persuasion, and Panopticon -- Technology That Motivates Groups to Unify -- Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest -- Improving Cross-Cultural Communication Through Collaborative Technologies -- Group Reactions to Visual Feedback Tools -- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis -- How Peers Influence You Online -- Social Comparisons to Motivate Contributions to an Online Community -- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms -- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust -- New Insights Into Web Persuasion -- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites -- Embedded Persuasive Strategies to Obtain Visitors’ Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website -- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion -- Persuasive Agents on the Screen -- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents -- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women’s Attitudes Toward Engineering -- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence -- Using Digital Images to Persuade -- Is it Me or Is it what I say? Source Image and Persuasion -- Digital Television as Persuasive Technology -- Persuasion Via Mobile Phones -- The Use of Mobile Phones to Support Children’s Literacy Learning -- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies -- Insights Into Persuasion Principles -- Modelling a Receiver’s Position to Persuasive Arguments -- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems -- Perspectives on Persuasive Technology -- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology -- Classical Rhetoric and a Limit to Persuasion -- Persuasion Theories and IT Design.
Record Nr. UNISA-996465856103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Edizione [1st ed. 2007.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Descrizione fisica 1 online resource (XIV, 316 p.)
Disciplina 153.852
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Cognitive psychology
Computer communication systems
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Cognitive Psychology
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
ISBN 3-540-77006-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Technology That Motivates Health Behavior -- Persuasion, Task Interruption and Health Regimen Adherence -- Promoting Physical Activity Through Internet: A Persuasive Technology View -- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change -- Designing Persuasion: Health Technology for Low-Income African American Communities -- Persuading People with Video Games -- Fine Tuning the Persuasion in Persuasive Games -- Captivating Patterns – A First Validation -- New Form Factors for Persuasive Technology -- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games -- iParrot: Towards Designing a Persuasive Agent for Energy Conservation -- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly -- Surrounded by High-Tech Persuasion -- Distributed User Experience in Persuasive Technology Environments -- The PerCues Framework and Its Application for Sustainable Mobility -- Persuasive Technologies Should Be Boring -- Controlling People by Using Digital Punishment -- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed? -- Logical Modeling of Deceptive Negative Persuasion -- Surveillance, Persuasion, and Panopticon -- Technology That Motivates Groups to Unify -- Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest -- Improving Cross-Cultural Communication Through Collaborative Technologies -- Group Reactions to Visual Feedback Tools -- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis -- How Peers Influence You Online -- Social Comparisons to Motivate Contributions to an Online Community -- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms -- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust -- New Insights Into Web Persuasion -- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites -- Embedded Persuasive Strategies to Obtain Visitors’ Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website -- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion -- Persuasive Agents on the Screen -- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents -- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women’s Attitudes Toward Engineering -- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence -- Using Digital Images to Persuade -- Is it Me or Is it what I say? Source Image and Persuasion -- Digital Television as Persuasive Technology -- Persuasion Via Mobile Phones -- The Use of Mobile Phones to Support Children’s Literacy Learning -- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies -- Insights Into Persuasion Principles -- Modelling a Receiver’s Position to Persuasive Arguments -- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems -- Perspectives on Persuasive Technology -- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology -- Classical Rhetoric and a Limit to Persuasion -- Persuasion Theories and IT Design.
Record Nr. UNINA-9910484136803321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Persuasive Technology [[electronic resource] ] : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Persuasive Technology [[electronic resource] ] : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XII, 224 p.)
Disciplina 153.8/52
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Application software
Artificial intelligence
Database management
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
Database Management
ISBN 3-540-34293-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Persuasive Technology for Human Well-Being: Setting the Scene -- Persuasive Technology for Human Well-Being: Setting the Scene -- Psychological Principles of Persuasive Technology -- The Six Most Powerful Persuasion Strategies -- Changing Induced Moods Via Virtual Reality -- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education -- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation -- Cueing Common Ecological Behaviors to Increase Environmental Attitudes -- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback -- The Persuasive Power of Mediated Risk Experiences -- Social Presence as a Conduit to the Social Dimensions of Online Trust -- Persuasive Technology: Theory and Modelling -- Feeling Strangely Fine: The Well-Being Economy in Popular Games -- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design -- Persuasion Artifices to Promote Wellbeing -- Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games -- Using Computational Agents to Motivate Diet Change -- Investigating Social Software as Persuasive Technology -- Towards an Architecture for an Adaptive Persuasive System -- Persuasive Technology: Design, Applications and Evaluations -- Persuasive Design: Fringes and Foundations -- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption -- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation -- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children -- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling -- Effect of a Virtual Coach on Athletes’ Motivation -- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design -- Visualizing Energy Consumption of Radiators -- Ethics of Persuasive Technology -- Captology: A Critical Review -- Persuasive Gerontechnology -- Persuasive GERONtechnology: An Introduction -- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool -- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions -- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants -- Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age -- Ambient Intelligence and Persuasive Technology -- perCues: Trails of Persuasion for Ambient Intelligence -- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories -- Erratum -- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
Record Nr. UNISA-996465900203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Persuasive Technology : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Persuasive Technology : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XII, 224 p.)
Disciplina 153.8/52
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Application software
Artificial intelligence
Database management
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
Database Management
ISBN 3-540-34293-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Persuasive Technology for Human Well-Being: Setting the Scene -- Persuasive Technology for Human Well-Being: Setting the Scene -- Psychological Principles of Persuasive Technology -- The Six Most Powerful Persuasion Strategies -- Changing Induced Moods Via Virtual Reality -- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education -- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation -- Cueing Common Ecological Behaviors to Increase Environmental Attitudes -- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback -- The Persuasive Power of Mediated Risk Experiences -- Social Presence as a Conduit to the Social Dimensions of Online Trust -- Persuasive Technology: Theory and Modelling -- Feeling Strangely Fine: The Well-Being Economy in Popular Games -- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design -- Persuasion Artifices to Promote Wellbeing -- Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games -- Using Computational Agents to Motivate Diet Change -- Investigating Social Software as Persuasive Technology -- Towards an Architecture for an Adaptive Persuasive System -- Persuasive Technology: Design, Applications and Evaluations -- Persuasive Design: Fringes and Foundations -- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption -- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation -- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children -- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling -- Effect of a Virtual Coach on Athletes’ Motivation -- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design -- Visualizing Energy Consumption of Radiators -- Ethics of Persuasive Technology -- Captology: A Critical Review -- Persuasive Gerontechnology -- Persuasive GERONtechnology: An Introduction -- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool -- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions -- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants -- Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age -- Ambient Intelligence and Persuasive Technology -- perCues: Trails of Persuasion for Ambient Intelligence -- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories -- Erratum -- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
Record Nr. UNINA-9910483674003321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings of the 2nd European Union Symposium on Ambient Intelligence
Proceedings of the 2nd European Union Symposium on Ambient Intelligence
Autore Markopoulos Panos
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2004
Descrizione fisica 1 online resource (82 pages)
Collana ACM Other conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti EUSAI 2004 European Symposium on Ambient Intelligence, Eindhoven, Netherlands - November 08 - 10, 2004
Record Nr. UNINA-9910375911403321
Markopoulos Panos  
[Place of publication not identified], : ACM, 2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings of the Conference on Dutch Directions in HCI
Proceedings of the Conference on Dutch Directions in HCI
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2004
Descrizione fisica 1 online resource (84 pages)
Collana ACM Other conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti DD-HCI '04 : Dutch Directions in HCI 2004, Amsterdam, Netherlands - June 10, 2004
Dutch Directions in HCI
Record Nr. UNINA-9910375915303321
[Place of publication not identified], : ACM, 2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui