3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry |
Autore | Dunn Fletcher |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Boca Raton, Fla. : , : CRC Press, , 2011 |
Descrizione fisica | 1 online resource (830 p.) |
Disciplina | 006.6 |
Altri autori (Persone) | ParberryIan |
Soggetto topico |
Computer graphics
Computer games - Programming Computer science - Mathematics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4987-5989-0
0-429-19092-1 1-4398-6981-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
Altri titoli varianti | Three-D math primer for graphics and game development |
Record Nr. | UNINA-9910457679603321 |
Dunn Fletcher
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||
Boca Raton, Fla. : , : CRC Press, , 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry |
Autore | Dunn Fletcher |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Boca Raton, Fla. : , : CRC Press, , 2011 |
Descrizione fisica | 1 online resource (830 p.) |
Disciplina | 006.6 |
Altri autori (Persone) | ParberryIan |
Soggetto topico |
Computer graphics
Video games - Programming Computer science - Mathematics |
ISBN |
1-4987-5989-0
0-429-19092-1 1-4398-6981-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
Altri titoli varianti | Three-D math primer for graphics and game development |
Record Nr. | UNINA-9910781450903321 |
Dunn Fletcher
![]() |
||
Boca Raton, Fla. : , : CRC Press, , 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|