On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon |
Autore | Dillon Roberto |
Pubbl/distr/stampa | Natick, Mass. : , : A K Peters, , 2010 |
Descrizione fisica | 1 online resource (185 p.) |
Disciplina | 794.8/1526 |
Soggetto topico |
Computer games - Programming
Computer games - Design - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
0-429-06615-5
1-138-42789-6 1-56881-409-7 1-4398-7689-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover |
Record Nr. | UNINA-9910464563003321 |
Dillon Roberto | ||
Natick, Mass. : , : A K Peters, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon |
Autore | Dillon Roberto |
Pubbl/distr/stampa | Natick, Mass. : , : A K Peters, , 2010 |
Descrizione fisica | 1 online resource (185 p.) |
Disciplina | 794.8/1526 |
Soggetto topico |
Video games - Programming
Video games - Design - Social aspects |
ISBN |
0-429-06615-5
1-138-42789-6 1-56881-409-7 1-4398-7689-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover |
Record Nr. | UNINA-9910789336603321 |
Dillon Roberto | ||
Natick, Mass. : , : A K Peters, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon |
Autore | Dillon Roberto |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Natick, Mass. : , : A K Peters, , 2010 |
Descrizione fisica | 1 online resource (185 p.) |
Disciplina | 794.8/1526 |
Soggetto topico |
Video games - Programming
Video games - Design - Social aspects |
ISBN |
0-429-06615-5
1-138-42789-6 1-56881-409-7 1-4398-7689-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover |
Record Nr. | UNINA-9910815767403321 |
Dillon Roberto | ||
Natick, Mass. : , : A K Peters, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Ready : a Commodore 64 retrospective / / Roberto Dillon |
Autore | Dillon Roberto |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (165 p.) |
Disciplina |
004.0151
004.09 005.437 006.3 |
Soggetto topico |
Computational intelligence
Computers User interfaces (Computer systems) Computer science—Mathematics Computer mathematics Education—Data processing Computational Intelligence History of Computing User Interfaces and Human Computer Interaction Mathematical Applications in Computer Science Computers and Education |
ISBN |
9789812873415 (ebook)
9789812873408 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Computers for the masses, not the classes -- The Commodore 64 and its Architecture -- Ready -- Games, Games and more Games! -- Rise of the Game Engines -- Windows and Icons -- BBS: The Internet can wait -- Verba volant, Scripta manent -- Today and Tomorrow. |
Record Nr. | UNINA-9910299681903321 |
Dillon Roberto | ||
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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