On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon |
Autore | Dillon Roberto |
Pubbl/distr/stampa | Natick, Mass. : , : A K Peters, , 2010 |
Descrizione fisica | 1 online resource (185 p.) |
Disciplina | 794.8/1526 |
Soggetto topico |
Computer games - Programming
Computer games - Design - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
0-429-06615-5
1-138-42789-6 1-56881-409-7 1-4398-7689-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover |
Record Nr. | UNINA-9910464563003321 |
Dillon Roberto
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Natick, Mass. : , : A K Peters, , 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon |
Autore | Dillon Roberto |
Pubbl/distr/stampa | Natick, Mass. : , : A K Peters, , 2010 |
Descrizione fisica | 1 online resource (185 p.) |
Disciplina | 794.8/1526 |
Soggetto topico |
Video games - Programming
Video games - Design - Social aspects |
ISBN |
0-429-06615-5
1-138-42789-6 1-56881-409-7 1-4398-7689-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover |
Record Nr. | UNINA-9910789336603321 |
Dillon Roberto
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||
Natick, Mass. : , : A K Peters, , 2010 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Ready : a Commodore 64 retrospective / / Roberto Dillon |
Autore | Dillon Roberto |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (165 p.) |
Disciplina |
004.0151
004.09 005.437 006.3 |
Soggetto topico |
Computational intelligence
Computers User interfaces (Computer systems) Computer science—Mathematics Computer science - Mathematics Education—Data processing Computational Intelligence History of Computing User Interfaces and Human Computer Interaction Mathematical Applications in Computer Science Computers and Education |
ISBN |
9789812873415 (ebook)
9789812873408 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Computers for the masses, not the classes -- The Commodore 64 and its Architecture -- Ready -- Games, Games and more Games! -- Rise of the Game Engines -- Windows and Icons -- BBS: The Internet can wait -- Verba volant, Scripta manent -- Today and Tomorrow. |
Record Nr. | UNINA-9910299681903321 |
Dillon Roberto
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Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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