Educating learning technology designers : guiding and inspiring creators of innovative educational tools / / edited by Chris DiGiano, Shelley Goldman, and Michael Chorost |
Pubbl/distr/stampa | New York : , : Routledge, , 2009 |
Descrizione fisica | 1 online resource (371 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
ChorostMichael
DiGianoChris GoldmanShelley V |
Soggetto topico |
Educational technology
Computer-assisted instruction |
Soggetto genere / forma | Electronic books. |
ISBN |
1-135-59082-6
1-281-90007-9 9786611900076 0-203-35721-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier 8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee 13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; Index |
Record Nr. | UNINA-9910453352003321 |
New York : , : Routledge, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Educating learning technology designers : guiding and inspiring creators of innovative educational tools / / edited by Chris DiGiano, Shelley Goldman, and Michael Chorost |
Pubbl/distr/stampa | New York : , : Routledge, , 2009 |
Descrizione fisica | 1 online resource (371 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
ChorostMichael
DiGianoChris GoldmanShelley V |
Soggetto topico |
Educational technology
Computer-assisted instruction |
ISBN |
1-135-59081-8
1-135-59082-6 1-281-90007-9 9786611900076 0-203-35721-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier 8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee 13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; Index |
Record Nr. | UNINA-9910782481903321 |
New York : , : Routledge, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Educating learning technology designers : guiding and inspiring creators of innovative educational tools / / edited by Chris DiGiano, Shelley Goldman, Michael Chorost |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, NY, : Routledge, 2008 |
Descrizione fisica | 1 online resource (371 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
DiGianoChris
GoldmanShelley V ChorostMichael |
Soggetto topico |
Educational technology
Computer-assisted instruction |
ISBN |
1-135-59081-8
1-135-59082-6 1-281-90007-9 9786611900076 0-203-35721-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier 8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee 13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; Index |
Record Nr. | UNINA-9910824660503321 |
New York, NY, : Routledge, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|