Ludic, Co-Design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development |
Autore | Mealha Óscar |
Pubbl/distr/stampa | Singapore : , : Springer Singapore Pte. Limited, , 2021 |
Descrizione fisica | 1 online resource (234 pages) |
Altri autori (Persone) |
DascaluMihai
Di MascioTania |
Collana | Smart Innovation, Systems and Technologies Ser. |
Soggetto genere / forma | Electronic books. |
ISBN | 981-16-3930-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910497092603321 |
Mealha Óscar
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Singapore : , : Springer Singapore Pte. Limited, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development / / edited by Óscar Mealha, Mihai Dascalu, Tania Di Mascio |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022 |
Descrizione fisica | 1 online resource (234 pages) |
Disciplina | 006.3 |
Collana | Smart Innovation, Systems and Technologies |
Soggetto topico |
Computational intelligence
Technology - Sociological aspects Information technology Big data Artificial intelligence Computational Intelligence Information and Communication Technologies (ICT) Big Data Artificial Intelligence |
ISBN |
981-16-3930-2
981-16-3929-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Smart Alternation Schemes and Design Practices during Pandemics -- Supporting Urban Innovators’ Reflective Practice -- Fighting the Gender Gap in ICT: Guidelines for Game Design -- Towards the Set of Principles for Enhancing Open Cultural Data Reusability in Educational Context -- Discoverability of OER: The Case of Language OER -- Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations -- Romanian Syllabification using Deep Neural Networks -- A Snapshot of University Students’ Perceptions about Online Learning during the COVID-19 Pandemic -- College Students' Blended Online Examination Acceptance during the COVID-19 Epidemic -- Robots as my Future Colleagues: Changing Attitudes towards Collaborative Robots by Means of Experience-based Workshops. |
Record Nr. | UNINA-9910743260203321 |
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XII, 135 p. 26 illus.) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-60819-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A Fuzzy-based Multi-Agent Model for Group Formation in Collaborative Learning Environments -- Adaptive agent-based environment model to enable the teacher to create an adaptive class -- The Design of a Smart Tray with its Canteen Users: a Formative Study -- Assessing the Role of Computer Simulation in Chemistry Learning -- TEL methodologies in Health Education. Effectiveness of a group educational intervention in patients with T2DM -- First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking. |
Record Nr. | UNINA-9910254318003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XV, 193 p. 29 illus.) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-40165-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Paper -- Methodologies for Fostering Motivation and Engagement -- Methodologies for Fostering Social Learning -- Technology-based Learning Experiences -- Technology and Methodologies for Fostering Learning of Special Need Learners -- Validation, Testing, Prototyping and Simulation for Assessing TEL System Quality. |
Record Nr. | UNINA-9910254228303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (286 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-52538-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483067603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference |
Autore | De la Prieta Fernando |
Pubbl/distr/stampa | Cham : , : Springer International Publishing AG, , 2021 |
Descrizione fisica | 1 online resource (292 pages) |
Altri autori (Persone) |
GennariRosella
TemperiniMarco Di MascioTania VittoriniPierpaolo KubincovaZuzana PopescuElvira Rua CarneiroDavide LanciaLoreto AddoneAgnese |
Collana | Lecture Notes in Networks and Systems Ser. |
Soggetto genere / forma | Electronic books. |
ISBN | 3-030-86618-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.
3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress. 2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4 Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers. 3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction. 2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results. 4 Discussion. |
Record Nr. | UNINA-9910502668003321 |
De la Prieta Fernando
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Cham : , : Springer International Publishing AG, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (318 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-98872-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483892903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XII, 174 p. 50 illus., 33 illus. in color.) |
Disciplina |
006.3
371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-23990-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Towards an Annotation System for Collaborative Peer Review -- A Moderate Experiential Learning Approach Applied on Data Science -- The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics -- Learning by Fiddling: Patterns of Behaviour in Formal Language Learning -- Can Text Mining Support Reading Comprehension? -- Usability of Virtual Environment for Emotional Well-being -- Technology-based Trainings on Emotions: A Web Application on Earthquake-related Emotional Prevention with Children -- Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis. |
Record Nr. | UNINA-9910484123903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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