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Ludic, Co-Design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development
Ludic, Co-Design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development
Autore Mealha Óscar
Pubbl/distr/stampa Singapore : , : Springer Singapore Pte. Limited, , 2021
Descrizione fisica 1 online resource (234 pages)
Altri autori (Persone) DascaluMihai
Di MascioTania
Collana Smart Innovation, Systems and Technologies Ser.
Soggetto genere / forma Electronic books.
ISBN 981-16-3930-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910497092603321
Mealha Óscar  
Singapore : , : Springer Singapore Pte. Limited, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development / / edited by Óscar Mealha, Mihai Dascalu, Tania Di Mascio
Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education : Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development / / edited by Óscar Mealha, Mihai Dascalu, Tania Di Mascio
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (234 pages)
Disciplina 006.3
Collana Smart Innovation, Systems and Technologies
Soggetto topico Computational intelligence
Technology - Sociological aspects
Information technology
Big data
Artificial intelligence
Computational Intelligence
Information and Communication Technologies (ICT)
Big Data
Artificial Intelligence
ISBN 981-16-3930-2
981-16-3929-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Smart Alternation Schemes and Design Practices during Pandemics -- Supporting Urban Innovators’ Reflective Practice -- Fighting the Gender Gap in ICT: Guidelines for Game Design -- Towards the Set of Principles for Enhancing Open Cultural Data Reusability in Educational Context -- Discoverability of OER: The Case of Language OER -- Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations -- Romanian Syllabification using Deep Neural Networks -- A Snapshot of University Students’ Perceptions about Online Learning during the COVID-19 Pandemic -- College Students' Blended Online Examination Acceptance during the COVID-19 Epidemic -- Robots as my Future Colleagues: Changing Attitudes towards Collaborative Robots by Means of Experience-based Workshops.
Record Nr. UNINA-9910743260203321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira
Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XII, 135 p. 26 illus.)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-60819-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Fuzzy-based Multi-Agent Model for Group Formation in Collaborative Learning Environments -- Adaptive agent-based environment model to enable the teacher to create an adaptive class -- The Design of a Smart Tray with its Canteen Users: a Formative Study -- Assessing the Role of Computer Simulation in Chemistry Learning -- TEL methodologies in Health Education. Effectiveness of a group educational intervention in patients with T2DM -- First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking.
Record Nr. UNINA-9910254318003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini
Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XV, 193 p. 29 illus.)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-40165-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Paper -- Methodologies for Fostering Motivation and Engagement -- Methodologies for Fostering Social Learning -- Technology-based Learning Experiences -- Technology and Methodologies for Fostering Learning of Special Need Learners -- Validation, Testing, Prototyping and Simulation for Assessing TEL System Quality.
Record Nr. UNINA-9910254228303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
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Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta
Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (286 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-52538-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483067603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Autore De la Prieta Fernando
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2021
Descrizione fisica 1 online resource (292 pages)
Altri autori (Persone) GennariRosella
TemperiniMarco
Di MascioTania
VittoriniPierpaolo
KubincovaZuzana
PopescuElvira
Rua CarneiroDavide
LanciaLoreto
AddoneAgnese
Collana Lecture Notes in Networks and Systems Ser.
Soggetto genere / forma Electronic books.
ISBN 3-030-86618-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.
3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress.
2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4 Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers.
3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction.
2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results.
4 Discussion.
Record Nr. UNINA-9910502668003321
De la Prieta Fernando  
Cham : , : Springer International Publishing AG, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (318 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-98872-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483892903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XII, 174 p. 50 illus., 33 illus. in color.)
Disciplina 006.3
371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-23990-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Towards an Annotation System for Collaborative Peer Review -- A Moderate Experiential Learning Approach Applied on Data Science -- The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics -- Learning by Fiddling: Patterns of Behaviour in Formal Language Learning -- Can Text Mining Support Reading Comprehension? -- Usability of Virtual Environment for Emotional Well-being -- Technology-based Trainings on Emotions: A Web Application on Earthquake-related Emotional Prevention with Children -- Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis.
Record Nr. UNINA-9910484123903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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