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DChanges 2014 : proceedings of the 2nd International Workshop on Document Changes: modeling, detection, storage and visualization : September 16th, 2014, Fort Collins, Colorado
DChanges 2014 : proceedings of the 2nd International Workshop on Document Changes: modeling, detection, storage and visualization : September 16th, 2014, Fort Collins, Colorado
Autore Barabucci Gioele
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2015
Descrizione fisica 1 online resource (38 pages)
Collana ACM Other conferences
Soggetto topico Computer Science
Engineering & Applied Sciences
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Document Changes 2014
Proceedings of the 2nd International Workshop on (Document) Changes: modeling, detection, storage and visualization
DChanges '14
Record Nr. UNINA-9910376601603321
Barabucci Gioele  
[Place of publication not identified], : ACM, 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Autore Sugimoto Maki
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2025
Descrizione fisica 1 online resource (917 pages)
Altri autori (Persone) Di IorioAngelo
FigueroaPablo
YamanishiRyosuke
MatsumuraKohei
Collana Lecture Notes in Computer Science Series
ISBN 3-032-02555-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9911022167503321
Sugimoto Maki  
Cham : , : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Autore Sugimoto Maki
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2025
Descrizione fisica 1 online resource (917 pages)
Altri autori (Persone) Di IorioAngelo
FigueroaPablo
YamanishiRyosuke
MatsumuraKohei
Collana Lecture Notes in Computer Science Series
ISBN 3-032-02555-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996673180403316
Sugimoto Maki  
Cham : , : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
Autore Ciancarini Paolo
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (531 pages)
Disciplina 004.16
Altri autori (Persone) Di IorioAngelo
HlavacsHelmut
PoggiFrancesco
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
Artificial intelligence
Image processing - Digital techniques
Computer vision
User interfaces (Computer systems)
Human-computer interaction
Computers, Special purpose
Computer networks
Personal Computing
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 981-9982-48-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.
Record Nr. UNISA-996565866903316
Ciancarini Paolo  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment Computing – ICEC 2023 : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
Entertainment Computing – ICEC 2023 : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
Autore Ciancarini Paolo
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (531 pages)
Disciplina 004.16
Altri autori (Persone) Di IorioAngelo
HlavacsHelmut
PoggiFrancesco
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
Artificial intelligence
Image processing - Digital techniques
Computer vision
User interfaces (Computer systems)
Human-computer interaction
Computers, Special purpose
Computer networks
Personal Computing
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 9789819982486
9819982480
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.
Record Nr. UNINA-9910763594903321
Ciancarini Paolo  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
Autore Figueroa Pablo
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (464 pages)
Disciplina 004.16
Altri autori (Persone) Di IorioAngelo
Guzman del RioDaniel
Gonzalez CluaEsteban Walter
Cuevas RodriguezLuis
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
Artificial intelligence
Image processing - Digital techniques
Computer vision
User interfaces (Computer systems)
Human-computer interaction
Computers, Special purpose
Computer networks
Personal Computing
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 9783031743535
3031743539
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Reflecting on interaction spaces in public immersive installations. -- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment. -- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?. -- Prototypical - A Framework for Board Game Creation. -- Game Audio Description in Death of Internet: Insights from Players and Developers. -- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling. -- Automated clustering of video games into groups with distinctive names. -- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement. -- Virtual Reality and accessibility : what users need?. -- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees. -- A Pattern-oriented AI-powered Approach to Story Composition. -- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study. -- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. -- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. -- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. -- Virtual Reality Visions from Science Fiction Movies. -- Accessible Heads-Up Computing. -- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package. -- DPGame: Game-Based Learning for Dynamic Programming Algorithms. -- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?. -- Ethics of Mixed Reality Entertainment. -- Challenges in Data Visualization with Extended Reality Devices. -- Game Accessibility Research Summit Workshop. -- Aesthetics and Empowerment: Exploring AI-Driven Creativity. -- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. -- Answering Anya: A virtual and mixed reality game centered on nurturing. -- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. -- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. -- Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity. -- The application of innovative design concept of color and light and shadow in underground space lighting. -- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. -- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students. -- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement . -- StressFlow: Designing Physically Visualized Stress Management System for Office Workers. -- Hidden Scars: Anti-bullying Serious Game Design for Rural Children. -- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. -- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. -- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
Record Nr. UNINA-9910983062703321
Figueroa Pablo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
Autore Figueroa Pablo
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (464 pages)
Disciplina 004.16
Altri autori (Persone) Di IorioAngelo
Guzman del RioDaniel
Gonzalez CluaEsteban Walter
Cuevas RodriguezLuis
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
Artificial intelligence
Image processing - Digital techniques
Computer vision
User interfaces (Computer systems)
Human-computer interaction
Computers, Special purpose
Computer networks
Personal Computing
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 9783031743535
3031743539
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Reflecting on interaction spaces in public immersive installations. -- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment. -- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?. -- Prototypical - A Framework for Board Game Creation. -- Game Audio Description in Death of Internet: Insights from Players and Developers. -- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling. -- Automated clustering of video games into groups with distinctive names. -- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement. -- Virtual Reality and accessibility : what users need?. -- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees. -- A Pattern-oriented AI-powered Approach to Story Composition. -- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study. -- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. -- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. -- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. -- Virtual Reality Visions from Science Fiction Movies. -- Accessible Heads-Up Computing. -- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package. -- DPGame: Game-Based Learning for Dynamic Programming Algorithms. -- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?. -- Ethics of Mixed Reality Entertainment. -- Challenges in Data Visualization with Extended Reality Devices. -- Game Accessibility Research Summit Workshop. -- Aesthetics and Empowerment: Exploring AI-Driven Creativity. -- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. -- Answering Anya: A virtual and mixed reality game centered on nurturing. -- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. -- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. -- Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity. -- The application of innovative design concept of color and light and shadow in underground space lighting. -- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. -- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students. -- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement . -- StressFlow: Designing Physically Visualized Stress Management System for Office Workers. -- Hidden Scars: Anti-bullying Serious Game Design for Rural Children. -- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. -- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. -- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
Record Nr. UNISA-996630867603316
Figueroa Pablo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Semantic Web Evaluation Challenge : SemWebEval 2014 at ESWC 2014, Anissaras, Crete, Greece, May 25-29, 2014, Revised Selected Papers / / edited by Valentina Presutti, Milan Stankovic, Erik Cambria, Iván Cantador, Angelo Di Iorio, Tommaso Di Noia, Christoph Lange, Diego Reforgiato Recupero, Anna Tordai
Semantic Web Evaluation Challenge : SemWebEval 2014 at ESWC 2014, Anissaras, Crete, Greece, May 25-29, 2014, Revised Selected Papers / / edited by Valentina Presutti, Milan Stankovic, Erik Cambria, Iván Cantador, Angelo Di Iorio, Tommaso Di Noia, Christoph Lange, Diego Reforgiato Recupero, Anna Tordai
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XV, 205 p. 31 illus.)
Disciplina 005.7565
Collana Communications in Computer and Information Science
Soggetto topico Information storage and retrieval systems
Database management
Artificial intelligence
Application software
Information Storage and Retrieval
Database Management
Artificial Intelligence
Computer and Information Systems Applications
ISBN 3-319-12024-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910298987803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui