DChanges 2014 : proceedings of the 2nd International Workshop on Document Changes: modeling, detection, storage and visualization : September 16th, 2014, Fort Collins, Colorado
| DChanges 2014 : proceedings of the 2nd International Workshop on Document Changes: modeling, detection, storage and visualization : September 16th, 2014, Fort Collins, Colorado |
| Autore | Barabucci Gioele |
| Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2015 |
| Descrizione fisica | 1 online resource (38 pages) |
| Collana | ACM Other conferences |
| Soggetto topico |
Computer Science
Engineering & Applied Sciences |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti |
Document Changes 2014
Proceedings of the 2nd International Workshop on (Document) Changes: modeling, detection, storage and visualization DChanges '14 |
| Record Nr. | UNINA-9910376601603321 |
Barabucci Gioele
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| [Place of publication not identified], : ACM, 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
| Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings |
| Autore | Sugimoto Maki |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cham : , : Springer, , 2025 |
| Descrizione fisica | 1 online resource (917 pages) |
| Altri autori (Persone) |
Di IorioAngelo
FigueroaPablo YamanishiRyosuke MatsumuraKohei |
| Collana | Lecture Notes in Computer Science Series |
| ISBN | 3-032-02555-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9911022167503321 |
Sugimoto Maki
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| Cham : , : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
| Entertainment Computing - ICEC 2025 : 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings |
| Autore | Sugimoto Maki |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cham : , : Springer, , 2025 |
| Descrizione fisica | 1 online resource (917 pages) |
| Altri autori (Persone) |
Di IorioAngelo
FigueroaPablo YamanishiRyosuke MatsumuraKohei |
| Collana | Lecture Notes in Computer Science Series |
| ISBN | 3-032-02555-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996673180403316 |
Sugimoto Maki
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| Cham : , : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
| Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi |
| Autore | Ciancarini Paolo |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
| Descrizione fisica | 1 online resource (531 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
Di IorioAngelo
HlavacsHelmut PoggiFrancesco |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
Artificial intelligence Image processing - Digital techniques Computer vision User interfaces (Computer systems) Human-computer interaction Computers, Special purpose Computer networks Personal Computing Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
| ISBN | 981-9982-48-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. |
| Record Nr. | UNISA-996565866903316 |
Ciancarini Paolo
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| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Entertainment Computing – ICEC 2023 : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi
| Entertainment Computing – ICEC 2023 : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi |
| Autore | Ciancarini Paolo |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
| Descrizione fisica | 1 online resource (531 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
Di IorioAngelo
HlavacsHelmut PoggiFrancesco |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
Artificial intelligence Image processing - Digital techniques Computer vision User interfaces (Computer systems) Human-computer interaction Computers, Special purpose Computer networks Personal Computing Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
| ISBN |
9789819982486
9819982480 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. |
| Record Nr. | UNINA-9910763594903321 |
Ciancarini Paolo
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| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
| Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez |
| Autore | Figueroa Pablo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (464 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
Di IorioAngelo
Guzman del RioDaniel Gonzalez CluaEsteban Walter Cuevas RodriguezLuis |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
Artificial intelligence Image processing - Digital techniques Computer vision User interfaces (Computer systems) Human-computer interaction Computers, Special purpose Computer networks Personal Computing Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
| ISBN |
9783031743535
3031743539 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | -- Reflecting on interaction spaces in public immersive installations. -- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment. -- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?. -- Prototypical - A Framework for Board Game Creation. -- Game Audio Description in Death of Internet: Insights from Players and Developers. -- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling. -- Automated clustering of video games into groups with distinctive names. -- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement. -- Virtual Reality and accessibility : what users need?. -- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees. -- A Pattern-oriented AI-powered Approach to Story Composition. -- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study. -- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. -- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. -- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. -- Virtual Reality Visions from Science Fiction Movies. -- Accessible Heads-Up Computing. -- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package. -- DPGame: Game-Based Learning for Dynamic Programming Algorithms. -- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?. -- Ethics of Mixed Reality Entertainment. -- Challenges in Data Visualization with Extended Reality Devices. -- Game Accessibility Research Summit Workshop. -- Aesthetics and Empowerment: Exploring AI-Driven Creativity. -- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. -- Answering Anya: A virtual and mixed reality game centered on nurturing. -- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. -- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. -- Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity. -- The application of innovative design concept of color and light and shadow in underground space lighting. -- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. -- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students. -- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement . -- StressFlow: Designing Physically Visualized Stress Management System for Office Workers. -- Hidden Scars: Anti-bullying Serious Game Design for Rural Children. -- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. -- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. -- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. |
| Record Nr. | UNINA-9910983062703321 |
Figueroa Pablo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
| Entertainment Computing – ICEC 2024 : 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings / / edited by Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez |
| Autore | Figueroa Pablo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (464 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
Di IorioAngelo
Guzman del RioDaniel Gonzalez CluaEsteban Walter Cuevas RodriguezLuis |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
Artificial intelligence Image processing - Digital techniques Computer vision User interfaces (Computer systems) Human-computer interaction Computers, Special purpose Computer networks Personal Computing Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
| ISBN |
9783031743535
3031743539 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | -- Reflecting on interaction spaces in public immersive installations. -- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment. -- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?. -- Prototypical - A Framework for Board Game Creation. -- Game Audio Description in Death of Internet: Insights from Players and Developers. -- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling. -- Automated clustering of video games into groups with distinctive names. -- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement. -- Virtual Reality and accessibility : what users need?. -- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees. -- A Pattern-oriented AI-powered Approach to Story Composition. -- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study. -- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. -- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. -- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. -- Virtual Reality Visions from Science Fiction Movies. -- Accessible Heads-Up Computing. -- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package. -- DPGame: Game-Based Learning for Dynamic Programming Algorithms. -- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?. -- Ethics of Mixed Reality Entertainment. -- Challenges in Data Visualization with Extended Reality Devices. -- Game Accessibility Research Summit Workshop. -- Aesthetics and Empowerment: Exploring AI-Driven Creativity. -- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. -- Answering Anya: A virtual and mixed reality game centered on nurturing. -- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. -- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. -- Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity. -- The application of innovative design concept of color and light and shadow in underground space lighting. -- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. -- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students. -- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement . -- StressFlow: Designing Physically Visualized Stress Management System for Office Workers. -- Hidden Scars: Anti-bullying Serious Game Design for Rural Children. -- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. -- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. -- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. |
| Record Nr. | UNISA-996630867603316 |
Figueroa Pablo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Semantic Web Evaluation Challenge : SemWebEval 2014 at ESWC 2014, Anissaras, Crete, Greece, May 25-29, 2014, Revised Selected Papers / / edited by Valentina Presutti, Milan Stankovic, Erik Cambria, Iván Cantador, Angelo Di Iorio, Tommaso Di Noia, Christoph Lange, Diego Reforgiato Recupero, Anna Tordai
| Semantic Web Evaluation Challenge : SemWebEval 2014 at ESWC 2014, Anissaras, Crete, Greece, May 25-29, 2014, Revised Selected Papers / / edited by Valentina Presutti, Milan Stankovic, Erik Cambria, Iván Cantador, Angelo Di Iorio, Tommaso Di Noia, Christoph Lange, Diego Reforgiato Recupero, Anna Tordai |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
| Descrizione fisica | 1 online resource (XV, 205 p. 31 illus.) |
| Disciplina | 005.7565 |
| Collana | Communications in Computer and Information Science |
| Soggetto topico |
Information storage and retrieval systems
Database management Artificial intelligence Application software Information Storage and Retrieval Database Management Artificial Intelligence Computer and Information Systems Applications |
| ISBN | 3-319-12024-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910298987803321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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