Beginning game development with Godot : learn to create and publish your first 2D platform game / / Maithili Dhule |
Autore | Dhule Maithili |
Pubbl/distr/stampa | New York, New York : , : Apress, , [2022] |
Descrizione fisica | 1 online resource (372 pages) |
Disciplina | 794.8 |
Soggetto topico | Video games - Design |
ISBN | 1-4842-7455-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction -- Chapter 2: Getting Started with Godot -- Chapter 3: GDScript in a Nutshell -- Chapter 4: Exploring Game Physics -- Chapter 5: Adding Game Graphics -- Chapter 6: Game Animations -- Chapter 7: Building the Game World -- Chapter 8: Counting Wins and Losses -- Chapter 9: Designing the Game GUI -- Chapter 10: Publishing your Game. |
Record Nr. | UNINA-9910522952303321 |
Dhule Maithili | ||
New York, New York : , : Apress, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Exploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games / / by Maithili Dhule |
Autore | Dhule Maithili |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 |
Descrizione fisica | 1 online resource (205 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Video games - Design |
ISBN | 1-4842-8873-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Why do we play games? -- Chapter 2: Creating Fun Gameplay -- Chapter 3: Freedom to Explore New Worlds -- Chapter 4: Defeat, Collect, Repeat -- Chapter 5: Choose Your Mechanics. |
Record Nr. | UNINA-9910637738603321 |
Dhule Maithili | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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