Autodesk 3ds Max 2012 Essentials [[electronic resource]] |
Autore | Derakhshani Randi |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910456577303321 |
Derakhshani Randi
![]() |
||
New York, : Wiley, 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds Max 2012 Essentials [[electronic resource]] |
Autore | Derakhshani Randi |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910781696303321 |
Derakhshani Randi
![]() |
||
New York, : Wiley, 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds Max 2012 Essentials [[electronic resource]] |
Autore | Derakhshani Randi |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910819135903321 |
Derakhshani Randi
![]() |
||
New York, : Wiley, 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2013 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (402 p.) |
Disciplina |
006.6/96
006.693 006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana | Serious skills |
Soggetto topico | Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-23848-6
1-280-64660-8 9786613632630 1-118-22500-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2013 Essentials; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Ribbon; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Starting to Model a Chest of Drawers; Modeling the Top; I Can See Your Drawers; Modeling the Bottom; Creating the Knobs; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window
Adding a Floor and CeilingCreating Baseboard Moldings; Chapter 4: Modeling in 3ds Max: Architectural Model Part II; Modeling the Couch; Modeling the Chair; Chapter 5: Animating a Bouncing Ball; Animating the Ball; Refining the Animation; Chapter 6: Animating a Thrown Knife; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Creating the Soldier; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III Creating the HeadMerging and Attaching the Head's Accessories; Chapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; Mapping the Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model Chapter 13: Character Studio: AnimationCharacter Animation; Animating the Soldier; Using Inverse Kinematics; Chapter 14: Introduction to Lighting: Interior Lighting; Three-Point Lighting; 3ds Max Lights; Standard Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frame; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray and HDRI; mental ray Renderer; Final Gather with mental ray; HDRI; Index |
Record Nr. | UNINA-9910461630103321 |
Derakhshani Randi
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2013 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (402 p.) |
Disciplina |
006.6/96
006.693 006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana | Serious skills |
Soggetto topico | Computer graphics |
ISBN |
1-118-23848-6
1-280-64660-8 9786613632630 1-118-22500-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2013 Essentials; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Ribbon; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Starting to Model a Chest of Drawers; Modeling the Top; I Can See Your Drawers; Modeling the Bottom; Creating the Knobs; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window
Adding a Floor and CeilingCreating Baseboard Moldings; Chapter 4: Modeling in 3ds Max: Architectural Model Part II; Modeling the Couch; Modeling the Chair; Chapter 5: Animating a Bouncing Ball; Animating the Ball; Refining the Animation; Chapter 6: Animating a Thrown Knife; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Creating the Soldier; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III Creating the HeadMerging and Attaching the Head's Accessories; Chapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; Mapping the Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model Chapter 13: Character Studio: AnimationCharacter Animation; Animating the Soldier; Using Inverse Kinematics; Chapter 14: Introduction to Lighting: Interior Lighting; Three-Point Lighting; 3ds Max Lights; Standard Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frame; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray and HDRI; mental ray Renderer; Final Gather with mental ray; HDRI; Index |
Record Nr. | UNINA-9910790276803321 |
Derakhshani Randi
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2013 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (402 p.) |
Disciplina |
006.6/96
006.693 006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana | Serious skills |
Soggetto topico | Computer graphics |
ISBN |
1-118-23848-6
1-280-64660-8 9786613632630 1-118-22500-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2013 Essentials; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Ribbon; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Starting to Model a Chest of Drawers; Modeling the Top; I Can See Your Drawers; Modeling the Bottom; Creating the Knobs; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window
Adding a Floor and CeilingCreating Baseboard Moldings; Chapter 4: Modeling in 3ds Max: Architectural Model Part II; Modeling the Couch; Modeling the Chair; Chapter 5: Animating a Bouncing Ball; Animating the Ball; Refining the Animation; Chapter 6: Animating a Thrown Knife; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Creating the Soldier; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III Creating the HeadMerging and Attaching the Head's Accessories; Chapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; Mapping the Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model Chapter 13: Character Studio: AnimationCharacter Animation; Animating the Soldier; Using Inverse Kinematics; Chapter 14: Introduction to Lighting: Interior Lighting; Three-Point Lighting; 3ds Max Lights; Standard Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frame; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray and HDRI; mental ray Renderer; Final Gather with mental ray; HDRI; Index |
Record Nr. | UNINA-9910810634703321 |
Derakhshani Randi
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi L |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 recurso en línea (418 p.) |
Disciplina |
720.2840285536
777/.7 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-75025-X
1-118-72366-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
Record Nr. | UNINA-9910463199203321 |
Derakhshani Randi L
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi L |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 recurso en línea (418 p.) |
Disciplina |
720.2840285536
777/.7 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-118-75025-X
1-118-72366-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
Record Nr. | UNINA-9910786999803321 |
Derakhshani Randi L
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi L |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 recurso en línea (418 p.) |
Disciplina |
720.2840285536
777/.7 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-118-75025-X
1-118-72366-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
Record Nr. | UNINA-9910806941503321 |
Derakhshani Randi L
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Getting a job in CG [[electronic resource] ] : real advice from reel people / / Sean Wagstaff ; with Dariush Derakhshani |
Autore | Wagstaff Sean |
Pubbl/distr/stampa | San Francisco ; ; London, : Maya press/SYBEX, c2004 |
Descrizione fisica | 1 online resource (266 p.) |
Disciplina | 006.69602373 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer graphics - Vocational guidance
Computer animation - Vocational guidance |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-52255-0
9786610522552 0-7821-5143-4 1-4175-0496-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Foreword; Contents; Introduction; Chapter 1 What 3D Job is Right For You?; Finding Your Niche in Film and Television; 3D Job Descriptions; Chapter 2 Technical 3D Jobs and Other Industries; Technical Art Jobs; Management Jobs; Other 3D Jobs; Summary; Chapter 3 What To Learn; Fundamental Skills; 3D Graphics Skills; Other Skills; Summary; Chapter 4 How and Where to Learn; Going to School vs. Teaching Yourself; Choosing a School; Getting the Most Out of School; Teaching Yourself; Summary; Chapter 5 The Demo Reel, Portfolio, and Resume; Preparing Your Resume; The Portfolio; The Demo Reel; Summary
Chapter 6 Finding JobsTo Hollywood (and Beyond); Finding 3D Jobs on the Web; Summary; Chapter 7 The Real Goods: Who You Know; Friends in the Business: The Job Hunter's Hotline; Networking Opportunities; Film Festivals and Trade Shows; Summary; Chapter 8 Working with Recruiters; What Staffing Agencies Want; What In-House Recruiters Want; Summary; Chapter 9 Interviewing for the Job; Preparing for Different Types of Interviews; Research Before the Interview; Questions to Expect; Closing the Interview; Summary; Chapter 10 Frequently Asked Questions-Insights from Reel People What Kinds of People Do You Look or When You're Hiring?What Do You Look for in Specialized Positions?; What Do You Look for in a Demo Reel?; What Do You Look for During the Interview?; How Important Is Education?; What Advice Do You Have for Expanding Your Skills?; How Do You Network?; General Advice; Appendix: Real Reels; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; Q; R; S; T; U; V; W |
Record Nr. | UNINA-9910456025403321 |
Wagstaff Sean
![]() |
||
San Francisco ; ; London, : Maya press/SYBEX, c2004 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|