Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty |
Autore | Derakhshani Dariush J |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2012 |
Descrizione fisica | 1 online resource (658 p.) |
Disciplina |
006.6
006.693 |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-67437-7
9786613651303 1-118-22570-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras Motion Blur |
Record Nr. | UNINA-9910461615303321 |
Derakhshani Dariush J
![]() |
||
Indianapolis, IN, : Wiley, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty |
Autore | Derakhshani Dariush J |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2012 |
Descrizione fisica | 1 online resource (658 p.) |
Disciplina |
006.6
006.693 |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-280-67437-7
9786613651303 1-118-22570-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras Motion Blur |
Record Nr. | UNINA-9910790277403321 |
Derakhshani Dariush J
![]() |
||
Indianapolis, IN, : Wiley, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2013 / / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty |
Autore | Derakhshani Dariush J |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2012 |
Descrizione fisica | 1 online resource (658 p.) |
Disciplina |
006.6
006.693 |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-280-67437-7
9786613651303 1-118-22570-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras Motion Blur |
Record Nr. | UNINA-9910826774203321 |
Derakhshani Dariush J
![]() |
||
Indianapolis, IN, : Wiley, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|