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Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Autore Derakhshani Dariush J
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2012
Descrizione fisica 1 online resource (658 p.)
Disciplina 006.6
006.693
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-280-67437-7
9786613651303
1-118-22570-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult
Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane
Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand
Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras
Motion Blur
Record Nr. UNINA-9910461615303321
Derakhshani Dariush J  
Indianapolis, IN, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Introducing Autodesk Maya 2013 [[electronic resource] /] / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Autore Derakhshani Dariush J
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2012
Descrizione fisica 1 online resource (658 p.)
Disciplina 006.6
006.693
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-280-67437-7
9786613651303
1-118-22570-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult
Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane
Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand
Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras
Motion Blur
Record Nr. UNINA-9910790277403321
Derakhshani Dariush J  
Indianapolis, IN, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Autodesk Maya 2013 / / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Introducing Autodesk Maya 2013 / / Dariush Derakhshani, Lauren Vaccarello, Maura Ginty
Autore Derakhshani Dariush J
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2012
Descrizione fisica 1 online resource (658 p.)
Disciplina 006.6
006.693
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-280-67437-7
9786613651303
1-118-22570-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Autodesk Maya 2013; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2013 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult
Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane
Using ReferencesFinishing the Toy Airplane; Updating the Reference; Summary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand
Inverse KinematicsBasic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras
Motion Blur
Record Nr. UNINA-9910826774203321
Derakhshani Dariush J  
Indianapolis, IN, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui