Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910458392303321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910784878303321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 online resource (682 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN | 1-118-71841-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2014 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane; Using Maya File References; Finishing the Toy Airplane Updating the File ReferenceSummary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics Basic Relationships: ConstraintsBasic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window Reflections and Refractions |
Record Nr. | UNINA-9910463359203321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2012 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., c2011 |
Descrizione fisica | 1 online resource (650 p.) |
Disciplina | 006.6/96 |
Collana |
Autodesk official training guide
Serious skills |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-08852-2
1-283-39769-2 9786613397690 1-118-08854-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to computer graphics and 3D -- 2. Jumping In headfirst, with both feet -- 3. The Maya 2012 interface -- 4. Beginning polygonal modeling -- 5. Modeling with NURBS, subdivisions, and deformers -- 6. Practical experience -- 7. Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects. |
Record Nr. | UNINA-9910464590803321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., Inc., c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2012 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., c2011 |
Descrizione fisica | 1 online resource (650 p.) |
Disciplina | 006.6/96 |
Collana |
Autodesk official training guide
Serious skills |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-118-08852-2
1-283-39769-2 9786613397690 1-118-08854-9 |
Classificazione | COM012000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to computer graphics and 3D -- 2. Jumping In headfirst, with both feet -- 3. The Maya 2012 interface -- 4. Beginning polygonal modeling -- 5. Modeling with NURBS, subdivisions, and deformers -- 6. Practical experience -- 7. Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects. |
Record Nr. | UNINA-9910789334003321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., Inc., c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2014 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 online resource (682 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics |
ISBN | 1-118-71841-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary
Chapter 3: The Autodesk Maya 2014 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult Suggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane; Using Maya File References; Finishing the Toy Airplane Updating the File ReferenceSummary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics Basic Relationships: ConstraintsBasic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window Reflections and Refractions |
Record Nr. | UNINA-9910786999703321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2016 / / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Pubbl/distr/stampa | Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] |
Descrizione fisica | 1 online resource (627 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-05966-6
1-119-05964-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Autodesk® Maya® 2016; Title Page; Copyright; Contents; Introduction; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; A Preview of the CG Process; The CG Production Workflow; Digital Images; Summary; Chapter 2: Jumping into Basic Animation Headfirst; You Put the U in User Interface; Project: The Solar System; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary; Chapter 3: The Autodesk® Maya® 2016 Interface; Navigating in Maya
Exploring the Maya Layout Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Cartoon Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult; Summary; Chapter 5: Modeling with NURBS Surfaces and Deformers NURBS for Organic Curves Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Using Artisan to Sculpt NURBS; Creating a Pair of Glass Candle Holders; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience!; Evaluating the Toy Plane; Building the Landing Pontoons; Oh, What a Body! Modeling the Body of the Plane; The Rear Stabilizers; You Spin Me Right Round-The Engine and Propeller; The Plane's Wings; Assembling the Plane; Summary; Chapter 7: Autodesk® Maya® Shading and Texturing; Maya Shading Shader Types Shader Attributes; Shading and Texturing the Toy Plane; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; Toon Shading; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Rigging the Locomotive Creating a Simple Character Rig For Further Study; Summary; Chapter 10: Autodesk® Maya® Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Assembling and Lighting a Scene; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk® Maya® Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Setting the Default Renderer; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering Rendering the Wine Bottle |
Record Nr. | UNINA-9910460473703321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2016 / / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Pubbl/distr/stampa | Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] |
Descrizione fisica | 1 online resource (964 pages) : illustrations (chiefly color) |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-119-05966-6
1-119-05964-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910796069703321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2016 / / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Pubbl/distr/stampa | Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] |
Descrizione fisica | 1 online resource (964 pages) : illustrations (chiefly color) |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-119-05966-6
1-119-05964-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910819643603321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Indiana : , : John Wiley & Sons, Incorporated, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [New ed., [5th ed.].] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (626 p.) |
Disciplina |
006.6/96
006.696 |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-22237-2
9786611222376 0-470-27591-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing Maya 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Next Step; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya 2008 Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary
Chapter 3: Your First Maya Animation Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with Polygons; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling Complex Objects: The Classic Steam Locomotive; Suggestions for Modeling Polygons; Summary; Chapter 5: Modeling with NURBS; Ways to Make NURBS; NURBS Modeling: Creating the Red Rocket Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons; Converting NURBS to Polygons; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Summary; Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Texturing the Red Rocket; UVs, Polygons, and Images: Color My Pear Summary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting Global Illumination with mental ray Lighting Effects; Lighting the Red Rocket; Further Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Ambient Occlusion; Final Gather; Rendering the Red Rocket; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics Emitting Particles |
Record Nr. | UNINA-9910450965603321 |
Derakhshani Dariush
![]() |
||
Indianapolis, IN, : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|