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Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Pubbl/distr/stampa New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (239 p.)
Disciplina 303.48/33
Altri autori (Persone) Denegri-KnottJanice <1977->
MolesworthMike
Collana Routledge studies in innovation, organization and technology
Soggetto topico Digital electronics - Social aspects
Technological innovations - Social aspects
Information society
Soggetto genere / forma Electronic books.
ISBN 0-203-11483-3
1-283-86211-5
1-136-29284-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Contexts and perspectives -- pt. II. Places and practices.
Record Nr. UNINA-9910463133303321
New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Pubbl/distr/stampa New York, : Routledge, 2012
Descrizione fisica 1 online resource (239 p.)
Disciplina 303.48/33
Altri autori (Persone) Denegri-KnottJanice <1977->
MolesworthMike
Collana Routledge studies in innovation, organization and technology
Soggetto topico Digital electronics - Social aspects
Technological innovations - Social aspects
Information society
ISBN 0-203-11483-3
1-283-86211-5
1-136-29284-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ; 1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- ; Part 1: Contexts and Perspectives -- ; 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- ; 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- ; 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- ; 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- ; 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- ; 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- ; 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda --
; Part 2: Places and Practices -- ; 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- ; 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- ; 11. Taking One, or three, for the Team: Consumerism as Gameplay in Woot. com / Melinda Jacobs -- ; 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- ; 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- ; 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- ; 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott.
pt. I. Contexts and perspectives -- pt. II. Places and practices.
Record Nr. UNINA-9910786592803321
New York, : Routledge, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott
Edizione [1st ed.]
Pubbl/distr/stampa New York, : Routledge, 2012
Descrizione fisica 1 online resource (239 p.)
Disciplina 303.48/33
Altri autori (Persone) Denegri-KnottJanice <1977->
MolesworthMike
Collana Routledge studies in innovation, organization and technology
Soggetto topico Digital electronics - Social aspects
Technological innovations - Social aspects
Information society
ISBN 0-203-11483-3
1-283-86211-5
1-136-29284-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ; 1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- ; Part 1: Contexts and Perspectives -- ; 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- ; 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- ; 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- ; 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- ; 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- ; 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- ; 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda --
; Part 2: Places and Practices -- ; 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- ; 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- ; 11. Taking One, or three, for the Team: Consumerism as Gameplay in Woot. com / Melinda Jacobs -- ; 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- ; 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- ; 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- ; 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott.
pt. I. Contexts and perspectives -- pt. II. Places and practices.
Record Nr. UNINA-9910812162003321
New York, : Routledge, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui