Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott |
Pubbl/distr/stampa | New York : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (239 p.) |
Disciplina | 303.48/33 |
Altri autori (Persone) |
Denegri-KnottJanice <1977->
MolesworthMike |
Collana | Routledge studies in innovation, organization and technology |
Soggetto topico |
Digital electronics - Social aspects
Technological innovations - Social aspects Information society |
Soggetto genere / forma | Electronic books. |
ISBN |
0-203-11483-3
1-283-86211-5 1-136-29284-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. I. Contexts and perspectives -- pt. II. Places and practices. |
Record Nr. | UNINA-9910463133303321 |
New York : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott |
Pubbl/distr/stampa | New York, : Routledge, 2012 |
Descrizione fisica | 1 online resource (239 p.) |
Disciplina | 303.48/33 |
Altri autori (Persone) |
Denegri-KnottJanice <1977->
MolesworthMike |
Collana | Routledge studies in innovation, organization and technology |
Soggetto topico |
Digital electronics - Social aspects
Technological innovations - Social aspects Information society |
ISBN |
0-203-11483-3
1-283-86211-5 1-136-29284-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
; 1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- ; Part 1: Contexts and Perspectives -- ; 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- ; 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- ; 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- ; 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- ; 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- ; 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- ; 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda --
; Part 2: Places and Practices -- ; 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- ; 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- ; 11. Taking One, or three, for the Team: Consumerism as Gameplay in Woot. com / Melinda Jacobs -- ; 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- ; 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- ; 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- ; 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott. pt. I. Contexts and perspectives -- pt. II. Places and practices. |
Record Nr. | UNINA-9910786592803321 |
New York, : Routledge, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital virtual consumption / / edited by Mike Molesworth and Janice Denegri-Knott |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Routledge, 2012 |
Descrizione fisica | 1 online resource (239 p.) |
Disciplina | 303.48/33 |
Altri autori (Persone) |
Denegri-KnottJanice <1977->
MolesworthMike |
Collana | Routledge studies in innovation, organization and technology |
Soggetto topico |
Digital electronics - Social aspects
Technological innovations - Social aspects Information society |
ISBN |
0-203-11483-3
1-283-86211-5 1-136-29284-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
; 1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- ; Part 1: Contexts and Perspectives -- ; 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- ; 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- ; 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- ; 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- ; 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- ; 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- ; 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda --
; Part 2: Places and Practices -- ; 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- ; 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- ; 11. Taking One, or three, for the Team: Consumerism as Gameplay in Woot. com / Melinda Jacobs -- ; 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- ; 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- ; 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- ; 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott. pt. I. Contexts and perspectives -- pt. II. Places and practices. |
Record Nr. | UNINA-9910812162003321 |
New York, : Routledge, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|