Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich |
Pubbl/distr/stampa | Basel ; ; Boston, : Birkhauser, c2007 |
Descrizione fisica | 1 online resource (495 p.) |
Disciplina | 720.1 |
Altri autori (Persone) |
BorriesFriedrich von
WalzSteffen P. <1973-> BöttgerMatthias <1974-> DavidsonDrew <1970-> KelleyHeather <1969-> KücklichJulian <1974-> |
Soggetto topico |
Computer games
Computer games - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-87659-3
9786611876593 3-7643-8415-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!"" |
Record Nr. | UNINA-9910453270203321 |
Basel ; ; Boston, : Birkhauser, c2007 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich |
Pubbl/distr/stampa | Basel ; ; Boston, : Birkhauser, c2007 |
Descrizione fisica | 1 online resource (495 p.) |
Disciplina | 720.1 |
Altri autori (Persone) |
BorriesFriedrich von
WalzSteffen P. <1973-> BöttgerMatthias <1974-> DavidsonDrew <1970-> KelleyHeather <1969-> KücklichJulian <1974-> |
Soggetto topico |
Video games
Video games - Design |
ISBN |
1-281-87659-3
9786611876593 3-7643-8415-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!"" |
Record Nr. | UNINA-9910782365703321 |
Basel ; ; Boston, : Birkhauser, c2007 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|