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Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Pubbl/distr/stampa Basel ; ; Boston, : Birkhauser, c2007
Descrizione fisica 1 online resource (495 p.)
Disciplina 720.1
Altri autori (Persone) BorriesFriedrich von
WalzSteffen P. <1973->
BöttgerMatthias <1974->
DavidsonDrew <1970->
KelleyHeather <1969->
KücklichJulian <1974->
Soggetto topico Computer games
Computer games - Design
Soggetto genere / forma Electronic books.
ISBN 1-281-87659-3
9786611876593
3-7643-8415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!""
Record Nr. UNINA-9910453270203321
Basel ; ; Boston, : Birkhauser, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Pubbl/distr/stampa Basel ; ; Boston, : Birkhauser, c2007
Descrizione fisica 1 online resource (495 p.)
Disciplina 720.1
Altri autori (Persone) BorriesFriedrich von
WalzSteffen P. <1973->
BöttgerMatthias <1974->
DavidsonDrew <1970->
KelleyHeather <1969->
KücklichJulian <1974->
Soggetto topico Video games
Video games - Design
ISBN 1-281-87659-3
9786611876593
3-7643-8415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!""
Record Nr. UNINA-9910782365703321
Basel ; ; Boston, : Birkhauser, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui