iOS 5 essentials [[electronic resource] ] : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel
| iOS 5 essentials [[electronic resource] ] : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel |
| Autore | Daniel Steven F |
| Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (252 p.) |
| Disciplina | 005.1 |
| Collana | Community experience distilled |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-45348-7
9786613453488 1-84969-227-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What's New in iOS5; What's new in iOS 5; Reminders; Notification Center; Newsstand; Getting and installing the iOS 5 SDK; Creating the MyMagazineArticle application; Adding the Newsstand Kit framework to our project; Adding properties to our application; Creating the MyEmailApp application; Adding the MessageUI framework to our project; Building TheMyEmailApp user interface; Auto-populating fields
Building and running the MyEmailApp applicationiMessage; iPhone Camera; PC Free; Wi-Fi sync; Multitasking gestures; Removing the Xcode developer tools; Summary; Chapter 2: Using iCloud and the Storage APIs; Comparing Apple iCloud and Google Docs; Storing and using documents in iCloud; Storing key-value data in iCloud; Requesting entitlements for iCloud storage; iCloud backup; Creating the iCloudExample application; Moving a document to iCloud storage; iCloud storage APIs; Searching for documents in iCloud; Working with documents in iCloud; The file coordinator; The file presenter Handling file-version conflictsUsing iCloud storage responsibly; Summary; Chapter 3: Debugging with OpenGL ES; Understanding the new workflow feature within Xcode; Creating a simple project to debug an OpenGL ES application; Detecting OpenGL ES state information and objects; View textures; Shaders; Error handling in OpenGL ES; Detecting errors by setting up breakpoints; Setting up breakpoints in your code; Setting conditional OpenGL ES entry point breakpoints; Breaking on frame boundaries; Summary; Chapter 4: Using Storyboards; Understanding Storyboards; Transitions How to go about creating Storyboard filesCreating a simple Storyboard (Twitter) application; Creating scenes; Configuring scenes; Building a Twitter application; Composing a Tweet message; Adding photos to a Tweet; Preparing to transition to a new view-controller; Presenting storyboard view-controllers programmatically; Summary; Chapter 5: Using AirPlay and Core Image; Understanding the AirPlay framework; Creating a simple AirPlay application; Using AirPlay to present application content to Apple TV; Understanding the Core Image framework; Creating a simple Core Image application Learn how to apply image filter effects using the CIImage classColor effects; Transitions; Summary; Chapter 6: Xcode Tools - Improvements; LLVM compiler; Automatic Reference Counting (ARC); Strong references; Weak references; ARC qualifiers - regular variables; Variable qualifiers; Interface builder; Support for creating storyboard files for iOS applications; Location simulator; Creating a simple geographical application; OpenGL ES debugging; OpenGL ES frame capture; Application data management; UI automation enhancements; Preparing your application; Creating a simple UIAutomation application Writing the UIAutomation test script |
| Record Nr. | UNINA-9910457810403321 |
Daniel Steven F
|
||
| Birmingham, U.K., : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
iOS 5 essentials [[electronic resource] ] : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel
| iOS 5 essentials [[electronic resource] ] : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel |
| Autore | Daniel Steven F |
| Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (252 p.) |
| Disciplina | 005.1 |
| Collana | Community experience distilled |
| ISBN |
1-283-45348-7
9786613453488 1-84969-227-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What's New in iOS5; What's new in iOS 5; Reminders; Notification Center; Newsstand; Getting and installing the iOS 5 SDK; Creating the MyMagazineArticle application; Adding the Newsstand Kit framework to our project; Adding properties to our application; Creating the MyEmailApp application; Adding the MessageUI framework to our project; Building TheMyEmailApp user interface; Auto-populating fields
Building and running the MyEmailApp applicationiMessage; iPhone Camera; PC Free; Wi-Fi sync; Multitasking gestures; Removing the Xcode developer tools; Summary; Chapter 2: Using iCloud and the Storage APIs; Comparing Apple iCloud and Google Docs; Storing and using documents in iCloud; Storing key-value data in iCloud; Requesting entitlements for iCloud storage; iCloud backup; Creating the iCloudExample application; Moving a document to iCloud storage; iCloud storage APIs; Searching for documents in iCloud; Working with documents in iCloud; The file coordinator; The file presenter Handling file-version conflictsUsing iCloud storage responsibly; Summary; Chapter 3: Debugging with OpenGL ES; Understanding the new workflow feature within Xcode; Creating a simple project to debug an OpenGL ES application; Detecting OpenGL ES state information and objects; View textures; Shaders; Error handling in OpenGL ES; Detecting errors by setting up breakpoints; Setting up breakpoints in your code; Setting conditional OpenGL ES entry point breakpoints; Breaking on frame boundaries; Summary; Chapter 4: Using Storyboards; Understanding Storyboards; Transitions How to go about creating Storyboard filesCreating a simple Storyboard (Twitter) application; Creating scenes; Configuring scenes; Building a Twitter application; Composing a Tweet message; Adding photos to a Tweet; Preparing to transition to a new view-controller; Presenting storyboard view-controllers programmatically; Summary; Chapter 5: Using AirPlay and Core Image; Understanding the AirPlay framework; Creating a simple AirPlay application; Using AirPlay to present application content to Apple TV; Understanding the Core Image framework; Creating a simple Core Image application Learn how to apply image filter effects using the CIImage classColor effects; Transitions; Summary; Chapter 6: Xcode Tools - Improvements; LLVM compiler; Automatic Reference Counting (ARC); Strong references; Weak references; ARC qualifiers - regular variables; Variable qualifiers; Interface builder; Support for creating storyboard files for iOS applications; Location simulator; Creating a simple geographical application; OpenGL ES debugging; OpenGL ES frame capture; Application data management; UI automation enhancements; Preparing your application; Creating a simple UIAutomation application Writing the UIAutomation test script |
| Record Nr. | UNINA-9910779060203321 |
Daniel Steven F
|
||
| Birmingham, U.K., : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
iOS 5 essentials : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel
| iOS 5 essentials : harness iOS 5's new powerful features to create stunning applications / / Steven F. Daniel |
| Autore | Daniel Steven F |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (252 p.) |
| Disciplina | 005.1 |
| Collana | Community experience distilled |
| Soggetto topico |
COMPUTERS / Hardware / Handheld Devices
COMPUTERS / Programming / General COMPUTERS / Programming / Apple Programming |
| ISBN |
9786613453488
9781283453486 1283453487 9781849692274 1849692270 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What's New in iOS5; What's new in iOS 5; Reminders; Notification Center; Newsstand; Getting and installing the iOS 5 SDK; Creating the MyMagazineArticle application; Adding the Newsstand Kit framework to our project; Adding properties to our application; Creating the MyEmailApp application; Adding the MessageUI framework to our project; Building TheMyEmailApp user interface; Auto-populating fields
Building and running the MyEmailApp applicationiMessage; iPhone Camera; PC Free; Wi-Fi sync; Multitasking gestures; Removing the Xcode developer tools; Summary; Chapter 2: Using iCloud and the Storage APIs; Comparing Apple iCloud and Google Docs; Storing and using documents in iCloud; Storing key-value data in iCloud; Requesting entitlements for iCloud storage; iCloud backup; Creating the iCloudExample application; Moving a document to iCloud storage; iCloud storage APIs; Searching for documents in iCloud; Working with documents in iCloud; The file coordinator; The file presenter Handling file-version conflictsUsing iCloud storage responsibly; Summary; Chapter 3: Debugging with OpenGL ES; Understanding the new workflow feature within Xcode; Creating a simple project to debug an OpenGL ES application; Detecting OpenGL ES state information and objects; View textures; Shaders; Error handling in OpenGL ES; Detecting errors by setting up breakpoints; Setting up breakpoints in your code; Setting conditional OpenGL ES entry point breakpoints; Breaking on frame boundaries; Summary; Chapter 4: Using Storyboards; Understanding Storyboards; Transitions How to go about creating Storyboard filesCreating a simple Storyboard (Twitter) application; Creating scenes; Configuring scenes; Building a Twitter application; Composing a Tweet message; Adding photos to a Tweet; Preparing to transition to a new view-controller; Presenting storyboard view-controllers programmatically; Summary; Chapter 5: Using AirPlay and Core Image; Understanding the AirPlay framework; Creating a simple AirPlay application; Using AirPlay to present application content to Apple TV; Understanding the Core Image framework; Creating a simple Core Image application Learn how to apply image filter effects using the CIImage classColor effects; Transitions; Summary; Chapter 6: Xcode Tools - Improvements; LLVM compiler; Automatic Reference Counting (ARC); Strong references; Weak references; ARC qualifiers - regular variables; Variable qualifiers; Interface builder; Support for creating storyboard files for iOS applications; Location simulator; Creating a simple geographical application; OpenGL ES debugging; OpenGL ES frame capture; Application data management; UI automation enhancements; Preparing your application; Creating a simple UIAutomation application Writing the UIAutomation test script |
| Record Nr. | UNINA-9910954612003321 |
Daniel Steven F
|
||
| Birmingham, U.K., : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||