8th IEEE International Conference on Advanced Learning Technologies : proceedings : Santander, Spain, 1-5 July 2008 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2008 |
Soggetto topico |
Education - Data processing
Computer-assisted instruction Information technology Theory & Practice of Education Education Social Sciences |
ISBN | 1-5090-7988-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996212273603316 |
[Place of publication not identified], : IEEE Computer Society, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
8th IEEE International Conference on Advanced Learning Technologies : proceedings : Santander, Spain, 1-5 July 2008 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2008 |
Soggetto topico |
Education - Data processing
Computer-assisted instruction Information technology Theory & Practice of Education Education Social Sciences |
ISBN |
9781509079889
1509079882 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910139863303321 |
[Place of publication not identified], : IEEE Computer Society, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVIII, 304 p. 64 illus.) |
Disciplina | 650.0285 |
Collana | Programming and Software Engineering |
Soggetto topico |
Software engineering
User interfaces (Computer systems) Computers and civilization Application software Software Engineering User Interfaces and Human Computer Interaction Computers and Society Information Systems Applications (incl. Internet) |
ISBN | 3-319-18425-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. |
Record Nr. | UNISA-996207289903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVIII, 304 p. 64 illus.) |
Disciplina | 650.0285 |
Collana | Programming and Software Engineering |
Soggetto topico |
Software engineering
User interfaces (Computer systems) Computers and civilization Application software Software Engineering User Interfaces and Human Computer Interaction Computers and Society Information Systems Applications (incl. Internet) |
ISBN | 3-319-18425-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. |
Record Nr. | UNINA-9910483095303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Information Systems for Crisis Response and Management in Mediterranean Countries : 4th International Conference, ISCRAM-med 2017, Xanthi, Greece, October 18-20, 2017, Proceedings / / edited by Ioannis M. Dokas, Narjès Bellamine-Ben Saoud, Julie Dugdale, Paloma Díaz |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XVI, 221 p. 54 illus.) |
Disciplina | 658.4038 |
Collana | Lecture Notes in Business Information Processing |
Soggetto topico |
Application software
Artificial intelligence Big data Natural disasters Data mining Information Systems Applications (incl. Internet) Artificial Intelligence Big Data/Analytics Natural Hazards Data Mining and Knowledge Discovery |
ISBN | 3-319-67633-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Social Networking and Big Data Analytics -- Comparative Study of Centrality Measures on Social Networks -- A framework to support Tunisian Tweets analysis for crisis management -- Exploiting Social Networking and Mobile Data for Crisis Detection and Management -- Robotic Systems for Crisis Management -- Robots in Crisis Management: A Survey -- ROLFER: An Innovative Proactive Platform to Reserve Swimmer's Safety -- Identifying Hazardous Emerging Behaviors in Search and Rescue Missions With Drones: A Proposed Methodology -- Towards Developing Dependable Systems Suitable for Crisis Management Applications -- Decision Making in the Context of Crisis Management -- Hybrid Soft Computing Analytics of Cardiorespiratory Morbidity and Mortality Risk du e to Air Pollution -- Understanding Decision Support in Large-Scale Disasters: Challenges in Humanitarian Logistics Distribution -- Decision making in Disaster Management: from crisis modeling to effective support -- Serious Games and Simulations -- A Crisis Management Serious Game for Responding Extreme Weather Event -- Learners' Assessment and Evaluation in Serious Games: Approaches and Techniques Review -- An Agent-based Meta-Model for Response Organization Structures -- Towards the design of respond action in disaster management using knowledge modeling -- Collaboration and Information Sharing -- Towards a Framework for Cross-Sector Collaboration: Implementing a Resilience Information Portal -- Public expectations of disaster information provided by critical infrastructure operators: Lessons learned from Barreiro, Portugal -- Secure and Privacy-preserving Information Sharing for Enhanced Resilience. . |
Record Nr. | UNINA-9910254926303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Information Systems for Crisis Response and Management in Mediterranean Countries : Third International Conference, ISCRAM-med 2016, Madrid, Spain, October 26-28, 2016, Proceedings / / edited by Paloma Díaz, Narjès Bellamine Ben Saoud, Julie Dugdale, Chihab Hanachi |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XIX, 243 p. 83 illus.) |
Disciplina | 658.4038 |
Collana | Lecture Notes in Business Information Processing |
Soggetto topico |
Management information systems
Computer simulation Application software Natural disasters Software engineering Business Information Systems Simulation and Modeling Information Systems Applications (incl. Internet) Natural Hazards Software Engineering |
ISBN | 3-319-47093-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mobile Apps for Citizens -- Emergency Management and Smart Cities: civic engagement through gamification -- Improving first aid skills: how local conceptions of risk influence user engagement with the First Aid App in Israel and Malta -- Scenario-based evaluation of 112 application "Pomoc" -- Modelling and Simulation -- SPRITE - participatory simulation for raising awareness about coastal flood risk on the Oleron island -- BDI modelling and simulation of human behaviours in bushfires -- Obtaining optimal Bio-PEPA model using association rules : Approach applied to tuberculosis case study -- Optimization of Orchestration of Geocrowdsourcing Activities -- Development of Information Systems -- Visual Synthesis of Evolutionary Emergency Scenarios -- Modeling emergency care process taking into account its flexibility -- Information and Knowledge management -- Coordination Mining in Crisis : a tool and a case study -- A Rule-based Computer-Aided System for Managing Home Accidents in Childhood -- Collaboration and Coordination -- Building City Resilience Through Collaborative Networks: A Literature Review -- Towards integral security concepts for government buildings through virtual facility reconstruction -- Work Practice in Situation Rooms - An Ethnographic Study of Emergency Response Work in Governmental Organizations -- Towards Crisis Simulation Mediation Information System Engineering -- Social Computing -- Analyzing and Visualizing Emergency Information in a Multi Display Environment -- Which centrality metric for which terrorist network topology? -- Issues in Humanitarian Crisis -- Towards an agent-based humanitarian relief inventory management system -- Knowledge Management for the support of logistics during Humanitarian Assistance and Disaster Relief (HADR) -- Sentiment Analysis of Media in German on the Refugee Crisis in Europe. . |
Record Nr. | UNINA-9910254661303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education / / edited by Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XVIII, 339 p. 78 illus., 62 illus. in color.) |
Disciplina | 371.33 |
Collana | Smart Computing and Intelligence |
Soggetto topico |
Educational technology
Education—Data processing Educational Technology Technology and Digital Education Computers and Education |
ISBN | 981-13-8265-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Preface -- Chapter 1. Introduction: Learning in a digital world, the role of interactive technologies to support learning and teaching -- PART I: Theoretical and empirical findings on the integration of interactive technologies in formal or informal education -- Chapter 2. Redefining Augmented Reality in the Classroom -- Chapter 3. Supporting learning in digital games: Promises and challenges -- Chapter 4. Under the hood of digital educational board games: Identifying the link between design elements and learning impact -- Chapter 5. Prompting deep learning with interactive technologies: Theoretical perspectives in integrating interactive technologies -- Chapter 6. Creating dialectics to learn: Infrastructures, practices, and challenges -- Chapter 7. Virtual reality learning environments (VRLEs) for training and learning -- Chapter 8. What gesture and embodied learning bring to VR and education -- Chapter 9. The turn toward wearables as embodied learning technologies -- Chapter 10. Review of augmented reality in education: Situated learning with digital and non-digital resources -- PART II: Use cases of interactive systems, applications and prototypes providing specific learning/teaching affordances -- Chapter 11. The GlobalEd 2 project: An interdisciplinary simulation promoting students’ global citizenship and STEM literacy -- Chapter 12. Collective efficacy with identity transparency -- Chapter 13. Designing and evaluating augmented reality applications across multidisciplinary subjects for elementary students -- Chapter 14. Teaching technology design: Practicing teachers designing serious educational games -- Chapter 15. Digital geography and interactive technologies to improve students' competencies -- Chapter 16. Student and teacher's perceptions toward the in-game card as educational reward (ICER) moodle plug-in -- Chapter 17. Virtual reality simulations for physics learning -- Chapter 18. Open Sim in the primary school classroom: Chatterdale scenario -- Chapter 19. Affordances of a game-based learning environment for learning basic numbers -- Chapter 20. Design a collaborative visualization-based learning system for teacher's professional development. |
Record Nr. | UNINA-9910350224603321 |
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|