Representations of Poverty in Videogames / / by Adam Crowley
| Representations of Poverty in Videogames / / by Adam Crowley |
| Autore | Crowley Adam |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2022 |
| Descrizione fisica | 1 online resource (168 pages) |
| Disciplina |
794.809
794.815 |
| Soggetto topico |
Science - Social aspects
Popular culture Video games - Programming Science and Technology Studies Popular Culture Game Development |
| ISBN |
9783031001444
3031001443 9783031001437 3031001435 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Relative Poverty and Slumming Simulations -- 3. Player Identity and the Conditions of Play -- 4. The Player and Game Studies' Rhetoric of Inclusion -- 5. Human Subjects and Digital Poverty -- 6. Conclusion. . |
| Record Nr. | UNINA-9910574094603321 |
Crowley Adam
|
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| Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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The Wealth of Virtual Nations : Videogame Currencies / / by Adam Crowley
| The Wealth of Virtual Nations : Videogame Currencies / / by Adam Crowley |
| Autore | Crowley Adam |
| Edizione | [1st ed. 2017.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2017 |
| Descrizione fisica | 1 online resource (IX, 110 p.) |
| Disciplina | 302.23 |
| Soggetto topico |
Communication
Technology - Sociological aspects Economics Culture Popular culture Ethnology - America Media and Communication Science, Technology and Society Cultural Economics Popular Culture American Culture |
| ISBN |
9783319532462
3319532464 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations. |
| Record Nr. | UNINA-9910255359703321 |
Crowley Adam
|
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| Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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