Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Computer games - Social aspects
Video games - Social aspects Computer war games Computer flight games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910461759303321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Video games - Social aspects
War video games Flight simulation video games |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Classificazione | GAM013000SOC022000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910790213803321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Video games - Social aspects
War video games Flight simulation video games |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Classificazione | GAM013000SOC022000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910823319703321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|