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Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Computer games - Social aspects
Video games - Social aspects
Computer war games
Computer flight games
Soggetto genere / forma Electronic books.
ISBN 1-4529-4614-0
0-8166-7833-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910461759303321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Video games - Social aspects
War video games
Flight simulation video games
ISBN 1-4529-4614-0
0-8166-7833-2
Classificazione GAM013000SOC022000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910790213803321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Edizione [1st ed.]
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Video games - Social aspects
War video games
Flight simulation video games
ISBN 1-4529-4614-0
0-8166-7833-2
Classificazione GAM013000SOC022000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910823319703321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui