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Unity 3.x game development by example [[electronic resource] ] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Unity 3.x game development by example [[electronic resource] ] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2011
Descrizione fisica 1 online resource (408 p.)
Disciplina 794.816693
Collana Learn by doing: less theory, more results
Soggetto topico Computer games - Programming
Computer games - Design
Computer graphics
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-283-28388-3
9786613283887
1-84969-185-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time
Explore Bootcamp The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little light bulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games
Toy or story Redefining the sky; Summary; Let's begin; Chapter 3:Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - Creating the ball; A ball by any other name; Time for action - Renaming the ball; Origin story; XYZ/RGB; Time for action - Moving the ball Into the ""sky""; Time for action - Shrinking the ball; Time for action - Saving your scene; Time for action - Adding the paddle; What is a mesh?; Poly wanna crack your game performance?
Keeping yourself in the dark Time for action - Adding a light; Time for action - Moving and rotating the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - Camera mania; Time for action - Test your game; Let's get physical; Time for action - Add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - Make the ball bouncy; Summary; Following the script; Chapter 4:Code Comfort; What is code?; Time for action - Writing your first Unity script; A leap of faith; Lick it and stick it
Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - Find the Mesh Renderer component; Time for action - Make the ball re-appear; Ding!; Time for action - Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action - Creating a new MouseFollow script; A capital idea; Animating with code; Time for action - Animating the paddle
Pick a word-(almost) any word
Record Nr. UNINA-9910461846203321
Creighton Ryan Henson  
Birmingham, UK, : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 3.x game development by example [[electronic resource] ] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Unity 3.x game development by example [[electronic resource] ] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2011
Descrizione fisica 1 online resource (408 p.)
Disciplina 794.816693
Collana Learn by doing: less theory, more results
Soggetto topico Video games - Programming
Video games - Design
Computer graphics
Three-dimensional display systems
ISBN 1-283-28388-3
9786613283887
1-84969-185-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time
Explore Bootcamp The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little light bulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games
Toy or story Redefining the sky; Summary; Let's begin; Chapter 3:Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - Creating the ball; A ball by any other name; Time for action - Renaming the ball; Origin story; XYZ/RGB; Time for action - Moving the ball Into the ""sky""; Time for action - Shrinking the ball; Time for action - Saving your scene; Time for action - Adding the paddle; What is a mesh?; Poly wanna crack your game performance?
Keeping yourself in the dark Time for action - Adding a light; Time for action - Moving and rotating the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - Camera mania; Time for action - Test your game; Let's get physical; Time for action - Add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - Make the ball bouncy; Summary; Following the script; Chapter 4:Code Comfort; What is code?; Time for action - Writing your first Unity script; A leap of faith; Lick it and stick it
Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - Find the Mesh Renderer component; Time for action - Make the ball re-appear; Ding!; Time for action - Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action - Creating a new MouseFollow script; A capital idea; Animating with code; Time for action - Animating the paddle
Pick a word-(almost) any word
Record Nr. UNINA-9910789713603321
Creighton Ryan Henson  
Birmingham, UK, : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 3.x game development by example : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Unity 3.x game development by example : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2011
Descrizione fisica 1 online resource (408 p.)
Disciplina 794.816693
Collana Learn by doing: less theory, more results
Soggetto topico Video games - Programming
Video games - Design
Computer graphics
Three-dimensional display systems
ISBN 1-283-28388-3
9786613283887
1-84969-185-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time
Explore Bootcamp The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little light bulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games
Toy or story Redefining the sky; Summary; Let's begin; Chapter 3:Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - Creating the ball; A ball by any other name; Time for action - Renaming the ball; Origin story; XYZ/RGB; Time for action - Moving the ball Into the ""sky""; Time for action - Shrinking the ball; Time for action - Saving your scene; Time for action - Adding the paddle; What is a mesh?; Poly wanna crack your game performance?
Keeping yourself in the dark Time for action - Adding a light; Time for action - Moving and rotating the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - Camera mania; Time for action - Test your game; Let's get physical; Time for action - Add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - Make the ball bouncy; Summary; Following the script; Chapter 4:Code Comfort; What is code?; Time for action - Writing your first Unity script; A leap of faith; Lick it and stick it
Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - Find the Mesh Renderer component; Time for action - Make the ball re-appear; Ding!; Time for action - Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action - Creating a new MouseFollow script; A capital idea; Animating with code; Time for action - Animating the paddle
Pick a word-(almost) any word
Record Nr. UNINA-9910814253603321
Creighton Ryan Henson  
Birmingham, UK, : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 3D game development by example [[electronic resource] ] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Unity 3D game development by example [[electronic resource] ] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [1st edition]
Pubbl/distr/stampa Birmingham [U.K.], : Packt Pub., 2010
Descrizione fisica 1 online resource (384 p.)
Disciplina 006.6
794.8
Soggetto topico Computer games - Programming
Three-dimensional display systems
Real-time programming
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-282-81934-8
9786612819346
1-84969-055-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin
That singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky""
Time for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script
Chapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird
Time for action - create a new MouseFollow Script
Record Nr. UNINA-9910459220503321
Creighton Ryan Henson  
Birmingham [U.K.], : Packt Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 3D game development by example [[electronic resource] ] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Unity 3D game development by example [[electronic resource] ] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [1st edition]
Pubbl/distr/stampa Birmingham [U.K.], : Packt Pub., 2010
Descrizione fisica 1 online resource (384 p.)
Disciplina 006.6
794.8
Soggetto topico Video games - Programming
Three-dimensional display systems
Real-time programming
Computer graphics
ISBN 1-282-81934-8
9786612819346
1-84969-055-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin
That singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky""
Time for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script
Chapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird
Time for action - create a new MouseFollow Script
Record Nr. UNINA-9910785351903321
Creighton Ryan Henson  
Birmingham [U.K.], : Packt Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [First edition]
Pubbl/distr/stampa Birmingham [U.K.] : , : Packt Pub., , 2010
Descrizione fisica 1 online resource (384 pages)
Disciplina 006.6
794.8
Soggetto topico Video games - Programming
Three-dimensional display systems
Real-time programming
Computer graphics
ISBN 1-282-81934-8
9786612819346
1-84969-055-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin
That singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky""
Time for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script
Chapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird
Time for action - create a new MouseFollow Script
Record Nr. UNINA-9910808952803321
Creighton Ryan Henson  
Birmingham [U.K.] : , : Packt Pub., , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [3rd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (572 p.)
Disciplina 794.81526
Collana Learn by doing: less theory more results
Soggetto topico Computer games - Design
Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 1-84969-527-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453411303321
Creighton Ryan Henson  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [3rd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (572 p.)
Disciplina 794.81526
Collana Learn by doing: less theory more results
Soggetto topico Video games - Design
Video games - Programming
ISBN 1-84969-527-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910790717303321
Creighton Ryan Henson  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Unity 4.x game development by example beginner's guide / / Ryan Henson Creighton
Autore Creighton Ryan Henson
Edizione [3rd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (572 p.)
Disciplina 794.81526
Collana Learn by doing: less theory more results
Soggetto topico Video games - Design
Video games - Programming
ISBN 1-84969-527-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Unity 4.x Game Development by Example Beginner's Guide -- Table of Contents -- Unity 4.x Game Development by Example Beginner's Guide -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- A word about the third edition -- Your future as a game developer -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the color images of this book -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. That's One Fancy Hammer! -- Introducing Unity 3D -- The engine, the tool, and the all-weather tires -- Unity takes over the world -- Why choose Unity? -- Why burn this book and run away screaming? -- Browser-based 3D - welcome to the future -- Time for action - install the Unity Web Player -- Welcome to Unity 3D! -- What can I build with Unity? -- FusionFall -- Completely hammered -- Should we try to build FusionFall? -- Another option -- Off-Road Velociraptor Safari -- Fewer features, more promises -- Maybe we should build Off-Road Velociraptor Safari? -- I bent my Wooglie -- Big Fun Racing -- Diceworks -- Lovers in a Dangerous Spacetime -- Showcase Showdown -- Unity Technologies - "Made with Unity" page -- Kongregate -- The iOS App Store -- Walk before you can run (or double jump) -- There's no such thing as "finished -- Stop! Hammer time -- Fight Some Angry Bots -- The wonders of technology! -- The Scene window -- The Game window -- The Hierarchy panel -- The Project panel -- The Inspector panel -- Heads Up? -- Layers and layout dropdowns -- Playback controls -- Scene controls -- Don't stop there - live a little! -- Summary -- Big ambition, tiny games -- 2. Let's Start with the Sky.
That little lightbulb -- The siren song of 3D -- Features versus content -- A game with no features -- Mechanic versus skin -- Trapped in your own skin -- That singular piece of joy -- One percent inspiration -- Motherload -- Possible additional features: -- Heads up! -- Artillery Live! -- The skinny on multiplayer -- Bang for your buck -- Pong -- The mechanic that launched a thousand games -- Have a go hero - redesign your favorite games -- Toy or story -- Pop Quiz - finding that singular piece of joy -- Redefining the sky -- Summary -- Let's begin -- 3. Game #1 - Ticker Taker -- Kick up a new Unity project -- Where did everything go? -- 'Tis volley -- Keep the dream alive -- Slash and burn! -- The many faces of keep-up -- Creating the ball and the hitter -- Time for action - create the Ball -- What just happened - that's all there is to it? -- A ball by any other name -- Time for action - rename the Ball -- Origin story -- XYZ/RGB -- Time for action - move the Ball Into the "Sky -- Time for action - shrink the Ball -- Time for action - save your scene -- Time for action - add the Paddle -- What's a Mesh? -- Poly wants to crack your game performance? -- Keeping yourself in the dark -- Time for action - add a light -- Time for action - move and rotate the light -- Have a go hero -- Extra credit -- Are you a luminary? -- Who turned out the lights? -- Darkness reigns -- Cameramania -- Time for action - test your game -- Let's get physical -- Add physics to your game -- Understanding the gravity of the situation -- More bounce to the ounce -- Time for action - make the Ball bouncy -- Have a go hero -- Summary -- Following the script -- 4. Code Comfort -- What is code? -- Time for action - write your first Unity Script -- A leap of faith -- Lick it and stick it -- Disappear me! -- What just happened? -- It's all Greek to me.
You'll never go hungry again -- With great sandwich comes great responsibility -- Examining the code -- Time for action - find the Mesh Renderer component -- Time for action - make the ball re-appear -- Ding! -- Time for action - journey to the Unity Script Reference -- The Renderer class -- Have a go hero - pulling the wings off of flies -- What's another word for "huh"? -- It's been fun -- Time for action - unstick the Script -- Gone, but not forgotten -- Why code? -- Equip your baby bird -- Time for action - create a new MouseFollow Script -- What just happened? -- A capital idea -- Animating with code -- Time for action - animate the Paddle -- What just happened - what witchcraft is this? -- Why didn't the Paddle animate before? -- Pick a word - (almost) any word -- Screen coordinates versus World coordinates -- Move the Paddle -- Worst. Game. Ever. -- See the matrix -- Time for action - listen to the paddle -- A tiny bit o' math -- Tracking the numbers -- Futzing with the numbers -- Time for action - Log the New Number -- She's a-work! -- Somebody get me a bucket -- Time for action - declare a variable to store the Screen midpoint -- What just happened - we've gone too var -- Using all three dees -- Time for action - follow the y position of the mouse -- A keep-up game for robots -- Once more into the breach -- Time for action - re-visit the Unity Language Reference -- Our work here is done -- Time for action - add the sample code to your Script -- One final tweak -- What's a quaternion? -- Wait, what's a quaternion? -- WHAT THE HECK IS A QUATERNION?? -- Educated guesses -- More on Slerp -- Right on target -- Have a go hero - time to break stuff -- Keep it up -- Beyond the game mechanic -- C# Addendum -- 5. Game #2 - Robot Repair -- You'll totally flip -- A blank slate -- You're making a scene -- Time for action - set up two scenes.
No right answer -- Time for action - prepare the GUI -- The beat of your own drum -- Time for action - create and link a custom GUI skin -- What just happened? -- Time for action - create a button UI control -- What just happened? -- Have a go hero - no sense sitting around on your button -- Want font? -- Cover your assets -- Time for action - nix the mip-mapping -- Front and center -- Time for action - center the button -- What just happened - investigating the code -- The waiting game -- The easiest button to button -- To the game! -- Time for action - add both scenes to Build List -- Set the stage for robots -- Time for action - prepare the game scene -- The game plan -- Have some class! -- Time for action - store the essentials -- A matter of great import -- Building a better bucket -- How big is your locker? -- Start me up -- Going loopy -- The anatomy of a loop -- To nest is best -- Seeing is believing -- Time for action - create an area to store the grid -- Have a go hero - don't take my word for it! -- Build that grid -- What just happened - grokking the code -- Now you're playing with power! -- C# addendum -- 6. Game #2 - Robot Repair Part 2 -- From zero to game in one chapter -- Finding your center -- Time for action - centering the game grid vertically -- What just happened? -- Time for action - centering the game grid horizontally -- What just happened - coding like a ninja -- Down to the nitty griddy -- Do the random card shuffle -- Time for action - preparing to build the deck -- Let's break some robots -- Time for action - building the deck -- What just happened - dissecting the bits -- Time for action - modifying the img argument -- What just happened? -- What exactly is "this"? -- Have a go hero - grokketh-thou Random.Range()? -- Random reigns supreme -- Second dragon down -- Time to totally flip.
Time for action - making the cards two-sided -- Time for action - building the card-flipping function -- Time for action - building the card-flipping function -- What just happened - dissecting the flip -- Pumpkin eater -- What just happened? -- Stabby McDragonpoker rides again -- Game and match -- Time for action - ID the cards -- What just happened? -- Time for action - comparing the IDs -- What just happened? -- On to the final boss -- Endgame -- Time for action - checking for victory -- What just happened? -- Have a go hero - extra credit -- Endgame -- Bring. It. On. -- C# Addendum -- 7. Don't Be a Clock Blocker -- Apply pressure -- Time for action - preparing the Clock Script -- Time for more action - preparing the clock text -- Still time for action - changing the clock text color -- Time for action rides again - creating Font Texture and Material -- Time for action - what's with the tiny font? -- What just happened - was that seriously magic? -- Time for action - preparing the clock code -- What just happened - that's a whole lotta nothing -- Time for action - creating the countdown logic -- Time for action - displaying the time on-screen -- What just happened - what about that terrifying code? -- Picture it -- Time for action - grabbing the picture clock graphics -- What just happened - you can do that? -- Time for action - Flex those GUI muscles -- What just happened - how does it work? -- The incredible shrinking clock -- Keep your fork - there's pie! -- Pop quiz - how do we build it? -- How they did it -- Time for action - rigging up the textures -- Time for action - writing the pie chart script -- What just happened? -- Time for action - commencing operation pie clock -- What just happened - explaining away the loose ends -- Time for action - positioning and scaling the clock -- Have a go hero - rock out with your clock out.
Unfinished business.
Record Nr. UNINA-9910817292203321
Creighton Ryan Henson  
Birmingham : , : Packt Publishing, , 2013
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