Introducing Cultural Studies / / by Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford and Miles Ogborn |
Autore | Longhurst Brian |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Boca Raton, FL : , : Routledge, , [2016] |
Descrizione fisica | xxvi, 461p. : ill. (b&w) |
Disciplina |
306.071
306 |
Soggetto topico | Culture - Study and teaching |
ISBN |
1-138-91573-4
1-315-69007-1 1-317-42601-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Visual tour--List of key influence boxes--List of defining concepts boxes--List of spotlight boxes--List of example boxes--Preface--Acknowledgements --Part 1--1. Culture and Cultural Studies --2. Culture, Communication and Representation --3. Culture, Power, Globalisation and Inequality --4. Consumption, Collaboration and Digital Media --5. Researching Culture--Part 2--6. Topographies of Culture: Geography, Meaning and Power--7. Politics and Culture--8. Cultured Bodies --9. Subcultures, Postsubcultures and Fans --10. Visual Culture--Bibliography --Index. |
Record Nr. | UNINA-9910150347203321 |
Longhurst Brian | ||
Boca Raton, FL : , : Routledge, , [2016] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Social Sciences Recreation & Sports |
Soggetto genere / forma | Electronic books. |
ISBN |
0-415-71497-4
1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910461531003321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Video games - Social aspects Social Sciences Recreation & Sports |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910790447203321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York, : Routledge, 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge advances in sociology |
Soggetto topico |
Internet games - Social aspects
Electronic games - Social aspects |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910820072303321 |
Abingdon, Oxon ; ; New York, : Routledge, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford |
Autore | Blackshaw Tony <1960-> |
Edizione | [[Enhanced Credo edition].] |
Pubbl/distr/stampa | Los Angeles, [Calif.] ; ; London, : SAGE, c2009 |
Descrizione fisica | 1 online resource (273 p.) |
Disciplina | 306.481203 |
Altri autori (Persone) | CrawfordGarry |
Soggetto topico |
Recreation - Social aspects
Leisure - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-78402-505-4
1-282-95643-4 1-4462-1327-7 9786612956430 1-4462-0232-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A-Z. |
Altri titoli varianti | Dictionary of leisure studies |
Record Nr. | UNINA-9910458130603321 |
Blackshaw Tony <1960-> | ||
Los Angeles, [Calif.] ; ; London, : SAGE, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford |
Autore | Blackshaw Tony <1960-> |
Pubbl/distr/stampa | Los Angeles, [Calif.] ; ; London, : SAGE, c2009 |
Descrizione fisica | 1 online resource (262 p.) |
Disciplina | 306.481203 |
Altri autori (Persone) | CrawfordGarry |
Soggetto topico |
Leisure - Social aspects
Recreation - Social aspects |
ISBN |
1-4739-4604-2
1-78402-505-4 1-282-95643-4 1-4462-1327-7 9786612956430 1-4462-0232-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Dictionary of leisure studies |
Record Nr. | UNINA-9910791675503321 |
Blackshaw Tony <1960-> | ||
Los Angeles, [Calif.] ; ; London, : SAGE, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The SAGE dictionary of leisure studies / / Tony Blackshaw and Garry Crawford |
Autore | Blackshaw Tony <1960-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Los Angeles ; ; London, : SAGE, 2009 |
Descrizione fisica | 1 online resource (262 p.) |
Disciplina | 306.481203 |
Altri autori (Persone) | CrawfordGarry |
Soggetto topico |
Leisure - Social aspects
Recreation - Social aspects |
ISBN |
9786612956430
9781473946040 1473946042 9781784025052 1784025054 9781282956438 1282956434 9781446213278 1446213277 9781446202326 1446202321 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover Page -- Title -- Copyright -- Contents -- Acknowledgement -- Introduction -- The Sage Dictionary of Leisure Studies -- A -- B -- C -- D -- E -- F -- G -- H -- I -- JKL -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- XY -- Z -- Bibliography -- Index. |
Altri titoli varianti | Dictionary of leisure studies |
Record Nr. | UNINA-9910810351803321 |
Blackshaw Tony <1960-> | ||
Los Angeles ; ; London, : SAGE, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|