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Introducing Cultural Studies / / by Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford and Miles Ogborn
Introducing Cultural Studies / / by Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford and Miles Ogborn
Autore Longhurst Brian
Edizione [3rd ed.]
Pubbl/distr/stampa Boca Raton, FL : , : Routledge, , [2016]
Descrizione fisica xxvi, 461p. : ill. (b&w)
Disciplina 306.071
Soggetto topico Culture - Study and teaching
ISBN 1-138-91573-4
1-315-69007-1
1-317-42601-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Visual tour--List of key influence boxes--List of defining concepts boxes--List of spotlight boxes--List of example boxes--Preface--Acknowledgements --Part 1--1. Culture and Cultural Studies --2. Culture, Communication and Representation --3. Culture, Power, Globalisation and Inequality --4. Consumption, Collaboration and Digital Media --5. Researching Culture--Part 2--6. Topographies of Culture: Geography, Meaning and Power--7. Politics and Culture--8. Cultured Bodies --9. Subcultures, Postsubcultures and Fans --10. Visual Culture--Bibliography --Index.
Record Nr. UNINA-9910150347203321
Longhurst Brian  
Boca Raton, FL : , : Routledge, , [2016]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Social Sciences
Recreation & Sports
Soggetto genere / forma Electronic books.
ISBN 0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910461531003321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Video games - Social aspects
Social Sciences
Recreation & Sports
ISBN 1-135-27504-1
0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Classificazione SOC000000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910790447203321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Edizione [1st ed.]
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Video games - Social aspects
Social Sciences
Recreation & Sports
ISBN 1-135-27504-1
0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Classificazione SOC000000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910820072303321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
Autore Blackshaw Tony <1960->
Edizione [[Enhanced Credo edition].]
Pubbl/distr/stampa Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Descrizione fisica 1 online resource (273 p.)
Disciplina 306.481203
Altri autori (Persone) CrawfordGarry
Soggetto topico Recreation - Social aspects
Leisure - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-78402-505-4
1-282-95643-4
1-4462-1327-7
9786612956430
1-4462-0232-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A-Z.
Altri titoli varianti Dictionary of leisure studies
Record Nr. UNINA-9910458130603321
Blackshaw Tony <1960->  
Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
Autore Blackshaw Tony <1960->
Pubbl/distr/stampa Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Descrizione fisica 1 online resource (262 p.)
Disciplina 306.481203
Altri autori (Persone) CrawfordGarry
Soggetto topico Leisure - Social aspects
Recreation - Social aspects
ISBN 1-4739-4604-2
1-78402-505-4
1-282-95643-4
1-4462-1327-7
9786612956430
1-4462-0232-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Dictionary of leisure studies
Record Nr. UNINA-9910791675503321
Blackshaw Tony <1960->  
Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
The SAGE dictionary of leisure studies [[electronic resource] /] / Tony Blackshaw and Garry Crawford
Autore Blackshaw Tony <1960->
Pubbl/distr/stampa Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Descrizione fisica 1 online resource (262 p.)
Disciplina 306.481203
Altri autori (Persone) CrawfordGarry
Soggetto topico Leisure - Social aspects
Recreation - Social aspects
ISBN 1-4739-4604-2
1-78402-505-4
1-282-95643-4
1-4462-1327-7
9786612956430
1-4462-0232-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Dictionary of leisure studies
Record Nr. UNINA-9910810351803321
Blackshaw Tony <1960->  
Los Angeles, [Calif.] ; ; London, : SAGE, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui