top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2008
Descrizione fisica 1 online resource (313 p.)
Disciplina 794.8
Altri autori (Persone) CorneliussenHilde
RettbergJill Walker
Soggetto topico Computer games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 0-262-29254-8
1-282-09960-4
9786612099601
0-262-27084-6
1-4356-4328-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
Record Nr. UNINA-9910451575603321
Cambridge, MA, : MIT Press, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2008
Descrizione fisica 1 online resource (313 p.)
Disciplina 794.8
Altri autori (Persone) CorneliussenHilde
RettbergJill Walker
Soggetto topico Video games - Social aspects
ISBN 0-262-29254-8
1-282-09960-4
9786612099601
0-262-27084-6
1-4356-4328-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
Record Nr. UNINA-9910781926203321
Cambridge, MA, : MIT Press, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2008
Descrizione fisica 1 online resource (313 p.)
Disciplina 794.8
Altri autori (Persone) CorneliussenHilde
RettbergJill Walker
Soggetto topico Computer games - Social aspects
ISBN 0-262-29254-8
1-282-09960-4
9786612099601
0-262-27084-6
1-4356-4328-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstrom.
Record Nr. UNINA-9910822481703321
Cambridge, MA, : MIT Press, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui