Gamestar mechanic for dummies / / by Jacob Cordeiro |
Autore | Cordeiro Jacob |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, , 2014 |
Descrizione fisica | 1 online resource (355 p.) |
Disciplina | 794.81536 |
Collana | For Dummies |
Soggetto topico |
Video games - Design
Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-83213-2
1-118-83214-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Introducing the Gamestar Mechanic World; Chapter 1: What Is Gamestar Mechanic?; Gamestar Mechanic: An Introduction; Exploring What You Can Do on the Site; Teaching and Learning via Gamestar Mechanic; Chapter 2: Getting Up and Running; Creating an Account; Navigating the Website; Editing Your Account Settings; Getting to Know the Main Page: The Lobby; Starting Off on the Quest; Exploring the Workshop
Finding Games to Play in Game Alley Writing a Mechanic Bio; Part II: Playing and Designing Games; Chapter 3: The Basics of Playing a Game; Understanding How to Control Your Avatar; Effectively Navigating a Level; Understanding the Goals and Rules of a Game; Chapter 4: Completing Quest Missions; Introducing the "Story" Told through the Quest; Exploring the Three Quests; The Pacing of the Quest; Chapter 5: Designing and Publishing Your First Game; Understanding Sprites - the Building Blocks of a Game; Taking a Look at the Structure of a Game; Introducing the Five Elements of Game Design Defining the Gameplay Touring the Toolbox Interface; Building a Game in the Toolbox; Saving and Publishing a Game; Analyzing Your Game's Reception; Chapter 6: Understanding Sprites; Introducing the Properties of Sprites; Examining the Characteristics of Individual Sprites; Applying System Sprites Effectively; Part III: Participating in the Gamestar Community; Chapter 7: Reviewing Games; Using the Review Interface; Rating a Game; Adding Gameplay, Story, and Visual Components to a Review; Learning from Reviews of Your Games; Writing a Constructive Review; Chapter 8: Earning Ranks and Badges Gaining Experience Points and Ranks Obtaining Badges; Completing Challenges; Chapter 9: Meeting the Mechanics; Making a First Impression in the Community; Embracing the Gamestar Mechanic Community; Learning from Other Designers; Chapter 10: Making Yourself Known within the Community; Directing Gamestar Mechanic Players to Your Games; Directing Non-Gamestar Mechanic Users to Your Games; Gaining Followers; Part IV: Designing Masterpieces; Chapter 11: Understanding What Makes a Good Game; Building with the Five Elements of Game Design; Balancing the Different Aspects of a Game Iterating and Improving on a Game Chapter 12: Designing and Redesigning Games; Understanding the Game Design Process; Making Your Best Game; Designing Fun Gameplay; Writing Engaging Stories; Assembling Visual Elements; Chapter 13: Seeking True Mastery in Game Design; Developing an Idea for a Game; Turning Your Idea into a Game; Creating a Full Experience for Players; Evaluating and Revising Your Game; Using Custom Backgrounds (Premium); Adjusting Settings for Backgrounds; Finding Additional Resources for Studying Game Design; Part V: Going Deeper in the Gamestar World Chapter 14: Examining Premium Content |
Record Nr. | UNINA-9910464553703321 |
Cordeiro Jacob | ||
Hoboken, New Jersey : , : John Wiley & Sons, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gamestar mechanic for dummies / / by Jacob Cordeiro |
Autore | Cordeiro Jacob |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, , 2014 |
Descrizione fisica | 1 online resource (355 p.) |
Disciplina | 794.81536 |
Collana | For Dummies |
Soggetto topico |
Video games - Design
Video games - Programming |
ISBN |
1-118-83213-2
1-118-83214-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Introducing the Gamestar Mechanic World; Chapter 1: What Is Gamestar Mechanic?; Gamestar Mechanic: An Introduction; Exploring What You Can Do on the Site; Teaching and Learning via Gamestar Mechanic; Chapter 2: Getting Up and Running; Creating an Account; Navigating the Website; Editing Your Account Settings; Getting to Know the Main Page: The Lobby; Starting Off on the Quest; Exploring the Workshop
Finding Games to Play in Game Alley Writing a Mechanic Bio; Part II: Playing and Designing Games; Chapter 3: The Basics of Playing a Game; Understanding How to Control Your Avatar; Effectively Navigating a Level; Understanding the Goals and Rules of a Game; Chapter 4: Completing Quest Missions; Introducing the "Story" Told through the Quest; Exploring the Three Quests; The Pacing of the Quest; Chapter 5: Designing and Publishing Your First Game; Understanding Sprites - the Building Blocks of a Game; Taking a Look at the Structure of a Game; Introducing the Five Elements of Game Design Defining the Gameplay Touring the Toolbox Interface; Building a Game in the Toolbox; Saving and Publishing a Game; Analyzing Your Game's Reception; Chapter 6: Understanding Sprites; Introducing the Properties of Sprites; Examining the Characteristics of Individual Sprites; Applying System Sprites Effectively; Part III: Participating in the Gamestar Community; Chapter 7: Reviewing Games; Using the Review Interface; Rating a Game; Adding Gameplay, Story, and Visual Components to a Review; Learning from Reviews of Your Games; Writing a Constructive Review; Chapter 8: Earning Ranks and Badges Gaining Experience Points and Ranks Obtaining Badges; Completing Challenges; Chapter 9: Meeting the Mechanics; Making a First Impression in the Community; Embracing the Gamestar Mechanic Community; Learning from Other Designers; Chapter 10: Making Yourself Known within the Community; Directing Gamestar Mechanic Players to Your Games; Directing Non-Gamestar Mechanic Users to Your Games; Gaining Followers; Part IV: Designing Masterpieces; Chapter 11: Understanding What Makes a Good Game; Building with the Five Elements of Game Design; Balancing the Different Aspects of a Game Iterating and Improving on a Game Chapter 12: Designing and Redesigning Games; Understanding the Game Design Process; Making Your Best Game; Designing Fun Gameplay; Writing Engaging Stories; Assembling Visual Elements; Chapter 13: Seeking True Mastery in Game Design; Developing an Idea for a Game; Turning Your Idea into a Game; Creating a Full Experience for Players; Evaluating and Revising Your Game; Using Custom Backgrounds (Premium); Adjusting Settings for Backgrounds; Finding Additional Resources for Studying Game Design; Part V: Going Deeper in the Gamestar World Chapter 14: Examining Premium Content |
Record Nr. | UNINA-9910786838003321 |
Cordeiro Jacob | ||
Hoboken, New Jersey : , : John Wiley & Sons, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gamestar mechanic for dummies / / by Jacob Cordeiro |
Autore | Cordeiro Jacob |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, , 2014 |
Descrizione fisica | 1 online resource (355 p.) |
Disciplina | 794.81536 |
Collana | For Dummies |
Soggetto topico |
Video games - Design
Video games - Programming |
ISBN |
1-118-83213-2
1-118-83214-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Introducing the Gamestar Mechanic World; Chapter 1: What Is Gamestar Mechanic?; Gamestar Mechanic: An Introduction; Exploring What You Can Do on the Site; Teaching and Learning via Gamestar Mechanic; Chapter 2: Getting Up and Running; Creating an Account; Navigating the Website; Editing Your Account Settings; Getting to Know the Main Page: The Lobby; Starting Off on the Quest; Exploring the Workshop
Finding Games to Play in Game Alley Writing a Mechanic Bio; Part II: Playing and Designing Games; Chapter 3: The Basics of Playing a Game; Understanding How to Control Your Avatar; Effectively Navigating a Level; Understanding the Goals and Rules of a Game; Chapter 4: Completing Quest Missions; Introducing the "Story" Told through the Quest; Exploring the Three Quests; The Pacing of the Quest; Chapter 5: Designing and Publishing Your First Game; Understanding Sprites - the Building Blocks of a Game; Taking a Look at the Structure of a Game; Introducing the Five Elements of Game Design Defining the Gameplay Touring the Toolbox Interface; Building a Game in the Toolbox; Saving and Publishing a Game; Analyzing Your Game's Reception; Chapter 6: Understanding Sprites; Introducing the Properties of Sprites; Examining the Characteristics of Individual Sprites; Applying System Sprites Effectively; Part III: Participating in the Gamestar Community; Chapter 7: Reviewing Games; Using the Review Interface; Rating a Game; Adding Gameplay, Story, and Visual Components to a Review; Learning from Reviews of Your Games; Writing a Constructive Review; Chapter 8: Earning Ranks and Badges Gaining Experience Points and Ranks Obtaining Badges; Completing Challenges; Chapter 9: Meeting the Mechanics; Making a First Impression in the Community; Embracing the Gamestar Mechanic Community; Learning from Other Designers; Chapter 10: Making Yourself Known within the Community; Directing Gamestar Mechanic Players to Your Games; Directing Non-Gamestar Mechanic Users to Your Games; Gaining Followers; Part IV: Designing Masterpieces; Chapter 11: Understanding What Makes a Good Game; Building with the Five Elements of Game Design; Balancing the Different Aspects of a Game Iterating and Improving on a Game Chapter 12: Designing and Redesigning Games; Understanding the Game Design Process; Making Your Best Game; Designing Fun Gameplay; Writing Engaging Stories; Assembling Visual Elements; Chapter 13: Seeking True Mastery in Game Design; Developing an Idea for a Game; Turning Your Idea into a Game; Creating a Full Experience for Players; Evaluating and Revising Your Game; Using Custom Backgrounds (Premium); Adjusting Settings for Backgrounds; Finding Additional Resources for Studying Game Design; Part V: Going Deeper in the Gamestar World Chapter 14: Examining Premium Content |
Record Nr. | UNINA-9910818942703321 |
Cordeiro Jacob | ||
Hoboken, New Jersey : , : John Wiley & Sons, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|