CUDA programming [[electronic resource] ] : a developer's guide to parallel computing with GPUs / / Shane Cook |
Autore | Cook Shane |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier/MK, c2013 |
Descrizione fisica | 1 online resource (591 p.) |
Disciplina | 004.35 |
Collana | Applications of GPU Computing Series |
Soggetto topico | Parallel programming (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-71645-3
0-12-415988-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; CUDA Programming: A Developer's Guide to ParallelComputing with GPUs; Copyright; Contents; Preface; Chapter 1 - A Short History of Supercomputing; INTRODUCTION; VON NEUMANN ARCHITECTURE; CRAY; CONNECTION MACHINE; CELL PROCESSOR; MULTINODE COMPUTING; THE EARLY DAYS OF GPGPU CODING; THE DEATH OF THE SINGLE-CORE SOLUTION; NVIDIA AND CUDA; GPU HARDWARE; ALTERNATIVES TO CUDA; CONCLUSION; Chapter 2 - Understanding Parallelism with GPUs; INTRODUCTION; TRADITIONAL SERIAL CODE; SERIAL/PARALLEL PROBLEMS; CONCURRENCY; TYPES OF PARALLELISM; FLYNN'S TAXONOMY; SOME COMMON PARALLEL PATTERNS
CONCLUSIONChapter 3 - CUDA Hardware Overview; PC ARCHITECTURE; GPU HARDWARE; CPUS AND GPUS; COMPUTE LEVELS; Chapter 4 - Setting Up CUDA; INTRODUCTION; INSTALLING THE SDK UNDER WINDOWS; VISUAL STUDIO; LINUX; MAC; INSTALLING A DEBUGGER; COMPILATION MODEL; ERROR HANDLING; CONCLUSION; Chapter 5 - Grids, Blocks, and Threads; WHAT IT ALL MEANS; THREADS; BLOCKS; GRIDS; WARPS; BLOCK SCHEDULING; A PRACTICAL EXAMPLE-HISTOGRAMS; CONCLUSION; Chapter 6 - Memory Handling with CUDA; INTRODUCTION; CACHES; REGISTER USAGE; SHARED MEMORY; CONSTANT MEMORY; GLOBAL MEMORY; TEXTURE MEMORY; CONCLUSION Chapter 7 - Using CUDA in PracticeINTRODUCTION; SERIAL AND PARALLEL CODE; PROCESSING DATASETS; PROFILING; AN EXAMPLE USING AES; CONCLUSION; References; Chapter 8 - Multi-CPU and Multi-GPU Solutions; INTRODUCTION; LOCALITY; MULTI-CPU SYSTEMS; MULTI-GPU SYSTEMS; ALGORITHMS ON MULTIPLE GPUS; WHICH GPU?; SINGLE-NODE SYSTEMS; STREAMS; MULTIPLE-NODE SYSTEMS; CONCLUSION; Chapter 9 - Optimizing Your Application; STRATEGY 1: PARALLEL/SERIAL GPU/CPU PROBLEM BREAKDOWN; STRATEGY 2: MEMORY CONSIDERATIONS; STRATEGY 3: TRANSFERS; STRATEGY 4: THREAD USAGE, CALCULATIONS, AND DIVERGENCE; STRATEGY 5: ALGORITHMS STRATEGY 6: RESOURCE CONTENTIONSSTRATEGY 7: SELF-TUNING APPLICATIONS; CONCLUSION; Chapter 10 - Libraries and SDK; INTRODUCTION; LIBRARIES; CUDA COMPUTING SDK; DIRECTIVE-BASED PROGRAMMING; WRITING YOUR OWN KERNELS; CONCLUSION; Chapter 11 - Designing GPU-Based Systems; INTRODUCTION; CPU PROCESSOR; GPU DEVICE; PCI-E BUS; GEFORCE CARDS; CPU MEMORY; AIR COOLING; LIQUID COOLING; DESKTOP CASES AND MOTHERBOARDS; MASS STORAGE; POWER CONSIDERATIONS; OPERATING SYSTEMS; CONCLUSION; Chapter 12 - Common Problems, Causes, and Solutions; INTRODUCTION; ERRORS WITH CUDA DIRECTIVES; PARALLEL PROGRAMMING ISSUES ALGORITHMIC ISSUESFINDING AND AVOIDING ERRORS; DEVELOPING FOR FUTURE GPUS; FURTHER RESOURCES; CONCLUSION; References; Index |
Record Nr. | UNINA-9910462231203321 |
Cook Shane | ||
Amsterdam ; ; Boston, : Elsevier/MK, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CUDA programming [[electronic resource] ] : a developer's guide to parallel computing with GPUs / / Shane Cook |
Autore | Cook Shane |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier/MK, c2013 |
Descrizione fisica | 1 online resource (591 p.) |
Disciplina | 004.35 |
Collana | Applications of GPU Computing Series |
Soggetto topico | Parallel programming (Computer science) |
ISBN |
1-283-71645-3
0-12-415988-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; CUDA Programming: A Developer's Guide to ParallelComputing with GPUs; Copyright; Contents; Preface; Chapter 1 - A Short History of Supercomputing; INTRODUCTION; VON NEUMANN ARCHITECTURE; CRAY; CONNECTION MACHINE; CELL PROCESSOR; MULTINODE COMPUTING; THE EARLY DAYS OF GPGPU CODING; THE DEATH OF THE SINGLE-CORE SOLUTION; NVIDIA AND CUDA; GPU HARDWARE; ALTERNATIVES TO CUDA; CONCLUSION; Chapter 2 - Understanding Parallelism with GPUs; INTRODUCTION; TRADITIONAL SERIAL CODE; SERIAL/PARALLEL PROBLEMS; CONCURRENCY; TYPES OF PARALLELISM; FLYNN'S TAXONOMY; SOME COMMON PARALLEL PATTERNS
CONCLUSIONChapter 3 - CUDA Hardware Overview; PC ARCHITECTURE; GPU HARDWARE; CPUS AND GPUS; COMPUTE LEVELS; Chapter 4 - Setting Up CUDA; INTRODUCTION; INSTALLING THE SDK UNDER WINDOWS; VISUAL STUDIO; LINUX; MAC; INSTALLING A DEBUGGER; COMPILATION MODEL; ERROR HANDLING; CONCLUSION; Chapter 5 - Grids, Blocks, and Threads; WHAT IT ALL MEANS; THREADS; BLOCKS; GRIDS; WARPS; BLOCK SCHEDULING; A PRACTICAL EXAMPLE-HISTOGRAMS; CONCLUSION; Chapter 6 - Memory Handling with CUDA; INTRODUCTION; CACHES; REGISTER USAGE; SHARED MEMORY; CONSTANT MEMORY; GLOBAL MEMORY; TEXTURE MEMORY; CONCLUSION Chapter 7 - Using CUDA in PracticeINTRODUCTION; SERIAL AND PARALLEL CODE; PROCESSING DATASETS; PROFILING; AN EXAMPLE USING AES; CONCLUSION; References; Chapter 8 - Multi-CPU and Multi-GPU Solutions; INTRODUCTION; LOCALITY; MULTI-CPU SYSTEMS; MULTI-GPU SYSTEMS; ALGORITHMS ON MULTIPLE GPUS; WHICH GPU?; SINGLE-NODE SYSTEMS; STREAMS; MULTIPLE-NODE SYSTEMS; CONCLUSION; Chapter 9 - Optimizing Your Application; STRATEGY 1: PARALLEL/SERIAL GPU/CPU PROBLEM BREAKDOWN; STRATEGY 2: MEMORY CONSIDERATIONS; STRATEGY 3: TRANSFERS; STRATEGY 4: THREAD USAGE, CALCULATIONS, AND DIVERGENCE; STRATEGY 5: ALGORITHMS STRATEGY 6: RESOURCE CONTENTIONSSTRATEGY 7: SELF-TUNING APPLICATIONS; CONCLUSION; Chapter 10 - Libraries and SDK; INTRODUCTION; LIBRARIES; CUDA COMPUTING SDK; DIRECTIVE-BASED PROGRAMMING; WRITING YOUR OWN KERNELS; CONCLUSION; Chapter 11 - Designing GPU-Based Systems; INTRODUCTION; CPU PROCESSOR; GPU DEVICE; PCI-E BUS; GEFORCE CARDS; CPU MEMORY; AIR COOLING; LIQUID COOLING; DESKTOP CASES AND MOTHERBOARDS; MASS STORAGE; POWER CONSIDERATIONS; OPERATING SYSTEMS; CONCLUSION; Chapter 12 - Common Problems, Causes, and Solutions; INTRODUCTION; ERRORS WITH CUDA DIRECTIVES; PARALLEL PROGRAMMING ISSUES ALGORITHMIC ISSUESFINDING AND AVOIDING ERRORS; DEVELOPING FOR FUTURE GPUS; FURTHER RESOURCES; CONCLUSION; References; Index |
Record Nr. | UNINA-9910785961403321 |
Cook Shane | ||
Amsterdam ; ; Boston, : Elsevier/MK, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CUDA programming : a developer's guide to parallel computing with GPUs / / Shane Cook |
Autore | Cook Shane |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier/MK, c2013 |
Descrizione fisica | 1 online resource (591 p.) |
Disciplina |
004.35
005.275 |
Collana | Applications of GPU Computing Series |
Soggetto topico | Parallel programming (Computer science) |
ISBN |
1-283-71645-3
0-12-415988-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; CUDA Programming: A Developer's Guide to ParallelComputing with GPUs; Copyright; Contents; Preface; Chapter 1 - A Short History of Supercomputing; INTRODUCTION; VON NEUMANN ARCHITECTURE; CRAY; CONNECTION MACHINE; CELL PROCESSOR; MULTINODE COMPUTING; THE EARLY DAYS OF GPGPU CODING; THE DEATH OF THE SINGLE-CORE SOLUTION; NVIDIA AND CUDA; GPU HARDWARE; ALTERNATIVES TO CUDA; CONCLUSION; Chapter 2 - Understanding Parallelism with GPUs; INTRODUCTION; TRADITIONAL SERIAL CODE; SERIAL/PARALLEL PROBLEMS; CONCURRENCY; TYPES OF PARALLELISM; FLYNN'S TAXONOMY; SOME COMMON PARALLEL PATTERNS
CONCLUSIONChapter 3 - CUDA Hardware Overview; PC ARCHITECTURE; GPU HARDWARE; CPUS AND GPUS; COMPUTE LEVELS; Chapter 4 - Setting Up CUDA; INTRODUCTION; INSTALLING THE SDK UNDER WINDOWS; VISUAL STUDIO; LINUX; MAC; INSTALLING A DEBUGGER; COMPILATION MODEL; ERROR HANDLING; CONCLUSION; Chapter 5 - Grids, Blocks, and Threads; WHAT IT ALL MEANS; THREADS; BLOCKS; GRIDS; WARPS; BLOCK SCHEDULING; A PRACTICAL EXAMPLE-HISTOGRAMS; CONCLUSION; Chapter 6 - Memory Handling with CUDA; INTRODUCTION; CACHES; REGISTER USAGE; SHARED MEMORY; CONSTANT MEMORY; GLOBAL MEMORY; TEXTURE MEMORY; CONCLUSION Chapter 7 - Using CUDA in PracticeINTRODUCTION; SERIAL AND PARALLEL CODE; PROCESSING DATASETS; PROFILING; AN EXAMPLE USING AES; CONCLUSION; References; Chapter 8 - Multi-CPU and Multi-GPU Solutions; INTRODUCTION; LOCALITY; MULTI-CPU SYSTEMS; MULTI-GPU SYSTEMS; ALGORITHMS ON MULTIPLE GPUS; WHICH GPU?; SINGLE-NODE SYSTEMS; STREAMS; MULTIPLE-NODE SYSTEMS; CONCLUSION; Chapter 9 - Optimizing Your Application; STRATEGY 1: PARALLEL/SERIAL GPU/CPU PROBLEM BREAKDOWN; STRATEGY 2: MEMORY CONSIDERATIONS; STRATEGY 3: TRANSFERS; STRATEGY 4: THREAD USAGE, CALCULATIONS, AND DIVERGENCE; STRATEGY 5: ALGORITHMS STRATEGY 6: RESOURCE CONTENTIONSSTRATEGY 7: SELF-TUNING APPLICATIONS; CONCLUSION; Chapter 10 - Libraries and SDK; INTRODUCTION; LIBRARIES; CUDA COMPUTING SDK; DIRECTIVE-BASED PROGRAMMING; WRITING YOUR OWN KERNELS; CONCLUSION; Chapter 11 - Designing GPU-Based Systems; INTRODUCTION; CPU PROCESSOR; GPU DEVICE; PCI-E BUS; GEFORCE CARDS; CPU MEMORY; AIR COOLING; LIQUID COOLING; DESKTOP CASES AND MOTHERBOARDS; MASS STORAGE; POWER CONSIDERATIONS; OPERATING SYSTEMS; CONCLUSION; Chapter 12 - Common Problems, Causes, and Solutions; INTRODUCTION; ERRORS WITH CUDA DIRECTIVES; PARALLEL PROGRAMMING ISSUES ALGORITHMIC ISSUESFINDING AND AVOIDING ERRORS; DEVELOPING FOR FUTURE GPUS; FURTHER RESOURCES; CONCLUSION; References; Index |
Altri titoli varianti |
Developer's guide to parallel computing with GPUs
Compute Unified Device Architecture programming |
Record Nr. | UNINA-9910811688503321 |
Cook Shane | ||
Amsterdam ; ; Boston, : Elsevier/MK, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|