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Game sound : an introduction to the history, theory, and practice of video game music and sound design / / Karen Collins
Game sound : an introduction to the history, theory, and practice of video game music and sound design / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : MIT Press, , c2008
Descrizione fisica 1 online resource (213 p.)
Disciplina 781.5/4
Soggetto topico Video game music - History and criticism
Music - History and criticism
Soggetto genere / forma Electronic books.
ISBN 0-262-29260-2
0-262-27069-2
1-4356-7727-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453751703321
Collins Karen <1973->  
Cambridge, Massachusetts : , : MIT Press, , c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910786136503321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910819822403321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui