Game sound : an introduction to the history, theory, and practice of video game music and sound design / / Karen Collins
| Game sound : an introduction to the history, theory, and practice of video game music and sound design / / Karen Collins |
| Autore | Collins Karen <1973-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , c2008 |
| Descrizione fisica | 1 online resource (213 p.) |
| Disciplina | 781.5/4 |
| Soggetto topico |
Video game music - History and criticism
Music - History and criticism |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-262-29260-2
0-262-27069-2 1-4356-7727-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910453751703321 |
Collins Karen <1973->
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| Cambridge, Massachusetts : , : MIT Press, , c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
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Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
| Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
| Autore | Collins Karen <1973-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (199 p.) |
| Disciplina | 006.7 |
| Soggetto topico |
Interactive multimedia
Video games |
| Soggetto non controllato |
GAME STUDIES/General
COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design |
| ISBN |
0-262-31230-1
0-262-31229-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
| Record Nr. | UNINA-9910786136503321 |
Collins Karen <1973->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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