Game sound : an introduction to the history, theory, and practice of video game music and sound design / / Karen Collins |
Autore | Collins Karen <1973-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , c2008 |
Descrizione fisica | 1 online resource (213 p.) |
Disciplina | 781.5/4 |
Soggetto topico |
Video game music - History and criticism
Music - History and criticism |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-29260-2
0-262-27069-2 1-4356-7727-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910453751703321 |
Collins Karen <1973-> | ||
Cambridge, Massachusetts : , : MIT Press, , c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
Autore | Collins Karen <1973-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (199 p.) |
Disciplina | 006.7 |
Soggetto topico |
Interactive multimedia
Video games |
Soggetto non controllato |
GAME STUDIES/General
COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design |
ISBN |
0-262-31230-1
0-262-31229-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
Record Nr. | UNINA-9910786136503321 |
Collins Karen <1973-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
Autore | Collins Karen <1973-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Massachusetts, : MIT Press, c2013 |
Descrizione fisica | 1 online resource (199 p.) |
Disciplina | 006.7 |
Soggetto topico |
Interactive multimedia
Video games |
ISBN |
0-262-31230-1
0-262-31229-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
Record Nr. | UNINA-9910819822403321 |
Collins Karen <1973-> | ||
Cambridge, Massachusetts, : MIT Press, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|