The Book of Chatbots : From ELIZA to ChatGPT / / by Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (167 pages) |
Disciplina | 371.33/4 |
Soggetto topico |
Natural language processing (Computer science)
Machine learning Artificial intelligence Computers - History Computers and civilization Natural Language Processing (NLP) Machine Learning Artificial Intelligence History of Computing Computers and Society |
ISBN | 3-031-51004-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- About the Author -- 1. The Challenge of the Turing test -- 2. Developments in Artificial Intelligence and Linguistics -- 3. The Classic Era of Chatbots -- 4. The Current Era of Chatbots -- 5. AI and Chatbots in Healthcare -- 6. Chatbots in eCommerce -- 7. Chatbots as Villains – The Antisocial Uses of AI -- 8. Towards an Artificial General Intelligence. |
Record Nr. | UNINA-9910800116003321 |
Ciesla Robert | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Encryption for Organizations and Individuals : Basics of Contemporary and Quantum Cryptography / / by Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 |
Descrizione fisica | 1 online resource (XXI, 286 p. 44 illus.) |
Disciplina | 005.8 |
Soggetto topico |
Data protection
Business information services Quantum computers Data and Information Security Enterprise Architecture Quantum Computing |
ISBN | 1-4842-6056-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: The First Era of Digital Encryption -- Chapter 2: A Medium-Length History of Digital Cryptography -- Chapter 3: The AES and Other Established Cryptographic Technologies -- Chapter 4: You, Your Organization, and Cryptographic Security -- Chapter 5: Common Attacks Against Cryptographic Systems -- Chapter 6: Creating Extremely Secure Encrypted Systems -- Chapter 7: Prohibitions and Legal Issues -- Chapter 8: Quantum Computing: The Next Big Paradigm -- Chapter 9: The Rollicking World of Quantum Mechanics -- Chapter 10: Quantum Information Science 101 -- Chapter 11: Quantum Cryptography -- Chapter 12: Quantum Key Distribution Under Attack -- Chapter 13: Implementations of QKD -- Chapter 14: Post-Quantum Cryptography -- . |
Record Nr. | UNINA-9910416142203321 |
Ciesla Robert | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine / / by Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (XXIV, 346 p. 50 illus.) |
Disciplina | 794.815 |
Soggetto topico |
Computer games—Programming
Python (Computer program language) Open source software Game Development Python Open Source |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Stories and How to Craft Them -- Chapter 2: The (Ancient) Art of Interactive Fiction -- Chapter 3: The Modern Visual Novel -- Chapter 4: Working in Ren'Py, Twine, and TyranoBuilder- Chapter 5: Deeper Down the Dungeon -- Chapter 6: Deploying for Popular Platforms -- Chapter 7: Three Little Games -- Chapter 8: Promotional Strategies. |
Record Nr. | UNINA-9910338002803321 |
Ciesla Robert | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Mostly codeless game development : new school game engines / / Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXV, 219 p. 47 illus. in color.) |
Disciplina | 794.8 |
Soggetto topico |
Computer games—Programming
Computer programming Computer engineering Game Development Programming Techniques Computer Engineering |
ISBN | 1-4842-2970-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: A Good Game -- Chapter 2: Game Developer's Battlestation -- Chapter 3: Game Maker's Lexicon – Level One -- Chapter 4: Commercial Game Engines -- Chapter 5: Freeware Game Engines -- Chapter 6: Audiovisual Assets -- Chapter 7: Business and Marketing -- Chapter 8: A Brief History of Video Games -- Chapter 9: Game Engine Museum -- Chapter 10: Game Maker's Lexicon – Level Two -- Chapter 11: The Mostly Codeless challenge. |
Record Nr. | UNINA-9910254564503321 |
Ciesla Robert | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Programming Basics : Getting Started with Java, C#, and Python / / by Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
Descrizione fisica | 1 online resource (173 pages) |
Disciplina | 001.642 |
Soggetto topico |
Python (Computer program language)
Java (Computer program language) C# (Computer program language) Programming languages (Electronic computers) Computer science Computer programming Python Java C++ Programming Language Computer Science Programming Techniques |
ISBN | 1-4842-7286-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Wet Toes: The Very Basics of Programming -- 2. Java, C#, and Python 101 -- 3. Setting up your Programming Environments -- 4. Object-Oriented Programming (OOP) -- 5. File Operations, Multithreading, and Other Wonders of Java -- 6. And Now for Something Completely Different: Python -- 7. Calendars, Culture, and Multithreading in C#: A jack of most programming tasks -- 8. Graduation Day: Slightly Larger Programming Projects -- 9. UML Class Diagrams. |
Record Nr. | UNINA-9910502621903321 |
Ciesla Robert | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Sound and Music for Games : The Basics of Digital Audio for Video Games / / by Robert Ciesla |
Autore | Ciesla Robert |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 |
Descrizione fisica | 1 online resource (289 pages) |
Disciplina | 781.54 |
Soggetto topico |
Video games - Sound effects
Video game music - Writing and publishing |
ISBN | 1-4842-8661-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio -- Chapter 2: Current Generation Audio Hardware -- Chapter 3: Common Digital Audio Workstations -- Chapter 4: Manipulating the Spectrum - Audio Effects -- Chapter 5: Voiceover Work: Hardware and Techniques -- Chapter 6: MIDI and Composing in the Digital Age -- Chapter 7: Introducing MIDI 2.0 -- Chapter 8: The Allure of Chiptunes -- Chapter 9: Popular Audio Solutions for Video Games -- Chapter 10: Selling and Licensing. |
Record Nr. | UNINA-9910595043903321 |
Ciesla Robert | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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