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The complete guide to DAZ Studio 4 / / Paolo Ciccone
The complete guide to DAZ Studio 4 / / Paolo Ciccone
Autore Ciccone Paolo
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (348 p.)
Soggetto topico Computer graphics - Computer programs
Three-dimensional imaging
Soggetto genere / forma Electronic books.
ISBN 1-84969-409-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453725903321
Ciccone Paolo  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The complete guide to DAZ Studio 4 / / Paolo Ciccone
The complete guide to DAZ Studio 4 / / Paolo Ciccone
Autore Ciccone Paolo
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (348 p.)
Soggetto topico Computer graphics - Computer programs
Three-dimensional imaging
ISBN 1-84969-409-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910790649903321
Ciccone Paolo  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The complete guide to DAZ Studio 4 / / Paolo Ciccone
The complete guide to DAZ Studio 4 / / Paolo Ciccone
Autore Ciccone Paolo
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (348 p.)
Disciplina 006.6765
Soggetto topico Computer graphics - Computer programs
Three-dimensional imaging
ISBN 1-84969-409-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- The Complete Guide to DAZ Studio 4 -- Table of Contents -- The Complete Guide to DAZ Studio 4 -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Quick Start - Our First 3D Scene -- Stepping into DAZ Studio -- Studio uses 3D assets -- Customizing Studio -- Introducing Genesis - a shapeshifter -- Adding smart content -- Adding clothing -- Adding hair -- Treat yourself -- Strike the pose -- Fixing nonconforming clothing -- Saving your scene -- Adding an environment -- Rendering an image -- Summary -- 2. Customizing Studio -- Getting more screen space -- Customizing the layout -- Removing screen clutter -- Saving the new layout -- Simpler, faster keyboard shortcuts -- Changing the background color -- Summary -- 3. Posing Figures -- The main blocks of a pose -- Using premade poses -- Purchasing the right poses -- Creating a new pose -- Planning your shot -- Setting up the scene -- Using a reference image as a backdrop -- Selecting an image size -- Setting the position of the surfboard -- Setting the surfer pose -- Bodies without limits -- Avoiding common mistakes -- Keep a level head -- Posing the lower part of the body -- Positioning the legs -- Positioning the legs with Inverse Kinematics -- Finishing touches -- Arms and fingers -- Removing the "gaze of death -- Saving the pose -- Summary -- 4. Creating New Characters with Morphs -- Understanding morphs -- Combining premade morphs to create new faces -- Saving your morphs.
Character creation with morphs -- Inside the monster factory -- Summary -- 5. Rendering -- Gearing up for rendering -- Framing the scene -- Choosing the camera -- The Render Settings menu -- Selecting the image format -- Rendering -- The art of lighting -- Faking ambient light -- Replacing the background -- Summary -- 6. Finding and Installing New Content -- Places to find more content -- The beginning of the DAZ Studio era -- Genesis and the market -- Sources of content -- Buying from DAZ -- Purchasing from Renderosity -- Purchasing from RuntimeDNA -- Downloading free models -- Installing content in Studio -- Selecting the location -- Configuring Studio for the new content -- Summary -- 7. Navigating the Studio Environment -- Polygons - the building blocks of our scenes -- Finding the number of polygons in the scene -- Subdivision -- Moving in the 3D space -- Benefits of using a real camera -- Moving the camera around -- Learning about the Viewport tools -- The Node selection tool -- The Scale, Rotate, and Translate tools -- Other useful tools -- Let there be light -- The spotlight -- Casting shadows -- Point lights -- Distant lights -- Managing content -- The Smart Content and Content Library tabs -- Organizing the Content Library tab -- Importing models from other applications -- Scaling issues -- Importing an OBJ file -- Summary -- 8. Building a Full Scene -- Adding an environment -- Putting the scene together -- Adding the character -- Using Inverse Kinematics (IK) -- Dressing the character -- Delving into material poses -- Editing materials manually -- Using channels -- We are in control -- Mixing colors with image maps -- The specular channel -- Using the alpha channel -- Learning UV maps -- Setting the character's skin -- Final bits -- Summary -- 9. Lighting -- Setting the scene -- The frame -- Adding the required lights -- Renaming objects.
Cinematic lighting -- The braziers -- Moonlight -- Ambient color -- Adjusting darkness -- Checkpoint -- Finishing touches -- Cookies -- No lights in the frame -- Summary -- 10. Hyper-realism - the Reality Plugin -- LuxRender -- Interfacing with Lux -- Creating Reality -- Understanding LuxRender concepts -- The render never stops -- Lights and exposure -- Installing Reality -- Running Reality -- Rendering -- Using realistic materials -- Converting materials -- Using glass -- Lighting with Reality and Lux -- Creating water -- Reality in production -- Summary -- 11. Creating Content -- Creating clothing -- 3D modeling with modo -- Rigging a figure -- Box modeling or retopology -- Dawn of a new era -- A surprise for you -- Layout of the tutorial -- Making a dress for Dawn -- Exporting a figure as an OBJ file -- The Transform tool -- Assigning a material -- Defining UV maps -- Getting the dress out of modo -- Rigging the dress -- Importing the dress -- Distributing your work -- Choosing a file format -- The distribution hierarchy -- Getting down to business -- Summary -- 12. Animation -- Understanding animation -- Understanding frame frequency -- Delving into the frame ratio -- The Studio timeline -- Scrubbing -- A simple animation test -- Controlling the keyframes -- Editing keyframes -- Doing it the Studio way -- Understanding the logic behind animations -- Organizing your project -- The shot list -- Defining NLE -- aniMate2 -- Spline editing -- Rendering -- The reason to avoid movie clips -- Horror story 1 -- Horror story 2 -- Escaping the horrors -- Color grading -- Adding music and sound effects -- Exporting for playback -- H.264 settings -- Summary -- A. Installing DAZ Studio -- The reason for installing software -- Using the Install Manager -- 32-bit and 64-bit versions -- Running DAZ Studio -- Index.
Record Nr. UNINA-9910826049803321
Ciccone Paolo  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui