Gamification in a Flipped Classroom : Pedagogical Methods and Best Practices |
Autore | Zainuddin Zamzami |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Singapore : , : Springer Singapore Pte. Limited, , 2024 |
Descrizione fisica | 1 online resource (212 pages) |
Altri autori (Persone) |
ChuSamuel Kai Wah
PereraCorinne Jacqueline |
ISBN | 981-9722-19-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword by Michael Sailer -- Foreword by Rebecca Reynolds -- References -- Preface -- Contents -- 1 Introduction -- 1.1 Executive Summary -- 1.2 Mission and Objectives -- 1.3 Aim and Purpose -- 1.4 Primary Readership -- 1.4.1 Educational Researchers and Research Students -- 1.4.2 Educational Practitioners -- 1.4.3 Instructional Designers -- 1.5 Educational Resource for Researchers and Practitioners -- 1.6 Reader's Guide -- 1.7 Background Information About the Topic -- 1.7.1 Flipped Classroom -- 1.7.2 Gamification -- 1.7.3 Gamification in a Flipped Classroom -- 1.8 Practical and Theoretical Contribution of the Book -- 1.9 Overall Structure and Key Components -- References -- 2 Flipped Classroom -- 2.1 The Evolution of Flipped Classrooms -- 2.1.1 Different Types of Flipped Classroom Implementation -- 2.1.2 Innovative Flipped Classroom Practices Merged with Other Instructional Approaches -- 2.2 Theories and Illustrations of the Flipped Classroom Model -- 2.2.1 Constructivism -- 2.2.2 Self-Determination Theory -- 2.2.3 Social Learning Theory -- 2.2.4 Cognitive Load Theory -- 2.2.5 Fitting with the Revised Bloom's Taxonomy -- 2.3 Pairing Flipped Classrooms with Technologies -- 2.4 Practical Knowledge About Evidence-Based Flipped Classrooms -- 2.4.1 Active Learning in the Flipped Classroom -- 2.4.2 Keeping Students Engaged in the Flipped Classroom -- 2.4.3 Flipped Classroom in a Low-Tech Setting -- 2.4.4 Flipped Classroom Implementations for Higher Education and K-12 -- 2.5 Assessment System Catered for Flipped Classrooms -- 2.5.1 Pre-formative Assessments -- 2.5.2 Post-formative Assessments -- 2.5.3 Summative Assessment -- 2.6 Challenges and Barriers of Flipped Classroom Implementation -- References -- 3 Gamification in Education -- 3.1 The Pivotal Role of Gamification in Education -- 3.1.1 Gamification in Education.
3.1.2 Game-Based Learning -- 3.1.3 Serious Games -- 3.1.4 Long History of Gamification -- 3.2 Theoretical Perspective of Gamified Learning -- 3.2.1 Self-Determination Theory -- 3.2.2 Flow Theory -- 3.2.3 The Goal-Setting Theory -- 3.2.4 Cognitive Evaluation Theory -- 3.2.5 Cognitive Load Theory -- 3.2.6 Behavior Reinforcement Theory -- 3.2.7 Self-Efficacy Theory -- 3.2.8 Self-Regulated Learning Theory -- 3.2.9 Social Cognitive Theory -- 3.2.10 Engagement Theory -- 3.3 Gamification Elements for Active Learning Solutions -- 3.3.1 Dynamics -- 3.3.2 Mechanics -- 3.3.3 Components -- 3.4 Harnessing the Potential of Gamification for Learning: Intrinsic Versus Extrinsic Motivation Explained -- 3.4.1 Intrinsic Motivation -- 3.4.2 Extrinsic Motivation -- 3.5 Evidence-Based Gamification Practices that Stimulate Learning and Response -- 3.5.1 Motivation and Engagement in Gamification -- 3.5.2 Learning Achievement with Gamification -- 3.5.3 Interaction and Social Connections -- 3.5.4 Short and Long Term Impacts of Gamification on Learning -- 3.6 Barriers and Limitations of Gamification in Education -- References -- 4 Gamification in the Flipped Classroom -- 4.1 Not Just Flipping the Class! Gamify Your Flipped Classroom! -- 4.1.1 Create a Storyline -- 4.1.2 Use Game Elements -- 4.1.3 Set Challenges -- 4.1.4 Encourage Collaboration Through Game Plays -- 4.1.5 Interactive Gamified Assessment -- 4.2 Gamified Edutainment for Stimulus Learning -- 4.2.1 Storytelling Videos -- 4.2.2 Humor Videos -- 4.2.3 Animation Videos -- 4.2.4 Interactive Games and Quizzes -- 4.2.5 Podcasts -- 4.2.6 Online Simulations and Virtual Environments -- 4.2.7 Virtual Reality -- 4.3 The Theoretical Illustration of Gamified Flipped Classrooms -- 4.3.1 Self-Determination Theory (SDT) -- 4.3.2 Flow Theory -- 4.3.3 Cognitive Load Theory -- 4.3.4 Social Learning Theory. 4.3.5 Social Constructivist Theory -- 4.4 Rethinking Assessment Techniques for Gamified Flipped Learning -- 4.4.1 Formative Assessments -- 4.4.2 Summative Assessments -- 4.4.3 Peer Assessment -- 4.4.4 Self-Assessment -- 4.4.5 Digital Badges -- 4.4.6 Leaderboards -- 4.4.7 Quests -- 4.4.8 Escape Rooms -- 4.4.9 Rubrics -- 4.4.10 Analytics -- 4.5 Evidence-Based Gamification Practices in the Flipped Classroom -- 4.6 Gamification Flipped Learning: Future Directions -- 4.6.1 Future Directions of Gamified Flipped Classroom Research -- 4.6.2 Challenges and Solutions -- References -- 5 Gamification Platforms for Flipped Learning Implementation -- 5.1 Scaling Up Educational Apps with Game Elements -- 5.1.1 Benefits of Gamification Apps for Flipped Learning -- 5.1.2 Series of Potential Gamification Apps for Flipped Learning Implementation -- 5.1.3 Popular Gamification Platforms in Learning and Instruction -- 5.2 Low-Cost Learning Solutions Enhancing Flipped Gamified Learning -- References -- 6 Summary and Conclusion -- 6.1 Flipped Classroom -- 6.2 Gamified Learning -- 6.3 Gamified Flipped Learning -- 6.4 Implications for Practitioners -- 6.5 Limitations of the Book -- 6.6 Recommendations for Future Research Directions -- References -- Index. |
Record Nr. | UNINA-9910855365303321 |
Zainuddin Zamzami
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Singapore : , : Springer Singapore Pte. Limited, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Information Literacy Education of Higher Education in Asian Countries [[electronic resource] /] / edited by Chao-Chen Chen, Mei-Ling Wang, Samuel Kai Wah Chu, Emi Ishita, Kulthida Tuamsuk, Mohamed Shuhidan Shamila |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (V, 153 p. 21 illus., 19 illus. in color.) |
Disciplina | 378 |
Collana | Learning Sciences for Higher Education |
Soggetto topico |
Education, Higher
Literacy Educational technology Higher Education Digital Education and Educational Technology Educació superior Alfabetització informacional |
Soggetto genere / forma | Llibres electrònics |
ISBN | 981-9905-22-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Information Literacy Education in Digital Era -- Chapter 2. Revisiting the connotation and mode of information literacy education in universities from the "Information Literacy Framework for Higher Education” -- Chapter 3. Research Trends from a Decade for Information Literacy in Higher Education of Asia Countries -- Chapter 4. Project-based Learning Integrating into Information Literacy Instruction: National ChengChi University Case Study, Taiwan -- Chapter 5. Information Literacy training for doctoral students - Is this something outdated? -- Chapter 6. Information literacy education in Japanese higher education institutions: A case study of Kyushu University Library -- Chapter 7. Information Literacy Development in Higher Education in Thailand and Vietnam -- Chapter 8. Information Literacy Skills among Higher Education Institution Students in Malaysia. |
Record Nr. | UNINA-9910698642903321 |
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
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