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Advances in Human Factors in Robots and Unmanned Systems : Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA / / editor, Jessie Chen
Advances in Human Factors in Robots and Unmanned Systems : Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA / / editor, Jessie Chen
Edizione [1st edition 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XI, 248 p. 98 illus., 77 illus. in color. :)
Disciplina 629.892
629.8924019
Collana Advances in Intelligent Systems and Computing
Soggetto topico Robotics
Automation
User interfaces (Computer systems)
Psychology, Experimental
Computational intelligence
ISBN 3-030-20467-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483572203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The effects of slow frame rates on human performance [[electronic resource] /] / Jennifer E. Thropp, Jessie Y.C. Chen
The effects of slow frame rates on human performance [[electronic resource] /] / Jennifer E. Thropp, Jessie Y.C. Chen
Autore Thropp Jennifer E
Pubbl/distr/stampa Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006]
Descrizione fisica 1 online resource (iv, 40 pages) : color illustrations
Altri autori (Persone) ChenJessie Y. C
Collana ARL-TR
Soggetto topico Video recording - Measurement
Video surveillance - Evaluation
Visual perception - Testing
Human information processing - Measurement
Human mechanics - Measurement
Robotics - Human factors - Evaluation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910697079803321
Thropp Jennifer E  
Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-robot interface [[electronic resource] ] : issues in operator performance, interface design, and technologies / / Jessie Y.C. Chen ... [and others]
Human-robot interface [[electronic resource] ] : issues in operator performance, interface design, and technologies / / Jessie Y.C. Chen ... [and others]
Pubbl/distr/stampa Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006]
Descrizione fisica 1 online resource (vi, 92 pages) : illustrations (some color)
Altri autori (Persone) ChenJessie Y. C
Collana ARL-TR
Soggetto topico Robots
Robotics
Cybernetics
Human-machine systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Human-robot interface
Record Nr. UNINA-9910697075603321
Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XX, 301 p. 164 illus., 142 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93712-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- VR, Culture, Art and Entertainment. -- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration. -- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece. -- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains". -- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction. -- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students. -- Bridging the Gap Between Broadcast TV and Virtual Reality. -- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System. -- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience. -- Social Interaction and Wellbeing in Virtual Environments. -- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims. -- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents. -- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions. -- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception. -- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders. -- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example. -- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies. -- AliceBot: Designing AI-Driven Applications for Mental Health Management. -- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.
Record Nr. UNINA-9911007456103321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XXVII, 321 p. 97 illus., 74 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93700-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Designing and Developing Virtual Environments. -- Fatigue Considerations for Extended Reality Applications in Aviation. -- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality. -- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification. -- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications. -- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality. -- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience. -- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning. -- Recent User Interface and Experience Development in Virtual Reality: A Literature Study. -- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives. -- UX in Virtual Environments. -- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR. -- VR-assisted Wayfinding System User Evaluation. -- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking. -- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior. -- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes. -- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence . -- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators. -- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults. -- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition. -- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces. -- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).
Record Nr. UNINA-9911007462503321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XXI, 379 p. 139 illus., 118 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93715-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto .-VR Games -- The Impact of Wind Experience on VR Game Immersion. -- Mathematical Models with War Games: Symbolism and Numerology in Game. -- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle. -- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects. -- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe. -- Virtual Environments for Learning, Training and Professional Development -- Exploring How Augmented Reality Display Features Affect Training System Performance. -- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work. -- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine. -- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning. -- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio. -- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning. -- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience. -- Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries. -- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building . -- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis. -- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars. -- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching. -- Multimodal Interaction in Virtual Environments -- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method. -- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality. -- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part. -- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage. -- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.
Record Nr. UNINA-9911007454603321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XX, 301 p. 164 illus., 142 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93712-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- VR, Culture, Art and Entertainment. -- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration. -- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece. -- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains". -- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction. -- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students. -- Bridging the Gap Between Broadcast TV and Virtual Reality. -- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System. -- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience. -- Social Interaction and Wellbeing in Virtual Environments. -- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims. -- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents. -- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions. -- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception. -- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders. -- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example. -- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies. -- AliceBot: Designing AI-Driven Applications for Mental Health Management. -- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.
Record Nr. UNISA-996660362003316
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XXVII, 321 p. 97 illus., 74 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93700-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Designing and Developing Virtual Environments. -- Fatigue Considerations for Extended Reality Applications in Aviation. -- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality. -- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification. -- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications. -- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality. -- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience. -- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning. -- Recent User Interface and Experience Development in Virtual Reality: A Literature Study. -- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives. -- UX in Virtual Environments. -- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR. -- VR-assisted Wayfinding System User Evaluation. -- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking. -- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior. -- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes. -- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence . -- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators. -- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults. -- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition. -- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces. -- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).
Record Nr. UNISA-996660360803316
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality : 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XXI, 379 p. 139 illus., 118 illus. in color.)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Artificial intelligence
Computer vision
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Artificial Intelligence
Computer Communication Networks
Computer Vision
ISBN 3-031-93715-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto .-VR Games -- The Impact of Wind Experience on VR Game Immersion. -- Mathematical Models with War Games: Symbolism and Numerology in Game. -- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle. -- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects. -- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe. -- Virtual Environments for Learning, Training and Professional Development -- Exploring How Augmented Reality Display Features Affect Training System Performance. -- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work. -- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine. -- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning. -- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio. -- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning. -- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience. -- Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries. -- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building . -- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis. -- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars. -- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching. -- Multimodal Interaction in Virtual Environments -- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method. -- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality. -- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part. -- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage. -- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.
Record Nr. UNISA-996660359203316
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Artificial intelligence
Computer organization
Application software
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Artificial Intelligence
Computer Systems Organization and Communication Networks
Information Systems Applications (incl. Internet)
ISBN 3-030-49695-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction.
Record Nr. UNISA-996418281603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui