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Advances in Human Factors in Robots and Unmanned Systems : Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA / / editor, Jessie Chen
Advances in Human Factors in Robots and Unmanned Systems : Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA / / editor, Jessie Chen
Edizione [1st edition 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XI, 248 p. 98 illus., 77 illus. in color. :)
Disciplina 629.892
Collana Advances in Intelligent Systems and Computing
Soggetto topico Robotics
Automation
User interfaces (Computer systems)
Psychology, Experimental
Computational intelligence
ISBN 3-030-20467-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483572203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The effects of slow frame rates on human performance [[electronic resource] /] / Jennifer E. Thropp, Jessie Y.C. Chen
The effects of slow frame rates on human performance [[electronic resource] /] / Jennifer E. Thropp, Jessie Y.C. Chen
Autore Thropp Jennifer E
Pubbl/distr/stampa Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006]
Descrizione fisica 1 online resource (iv, 40 pages) : color illustrations
Altri autori (Persone) ChenJessie Y. C
Collana ARL-TR
Soggetto topico Video recording - Measurement
Video surveillance - Evaluation
Visual perception - Testing
Human information processing - Measurement
Human mechanics - Measurement
Robotics - Human factors - Evaluation
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910697079803321
Thropp Jennifer E  
Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-robot interface [[electronic resource] ] : issues in operator performance, interface design, and technologies / / Jessie Y.C. Chen ... [and others]
Human-robot interface [[electronic resource] ] : issues in operator performance, interface design, and technologies / / Jessie Y.C. Chen ... [and others]
Pubbl/distr/stampa Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006]
Descrizione fisica 1 online resource (vi, 92 pages) : illustrations (some color)
Altri autori (Persone) ChenJessie Y. C
Collana ARL-TR
Soggetto topico Robots
Robotics
Cybernetics
Human-machine systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Human-robot interface
Record Nr. UNINA-9910697075603321
Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Artificial intelligence
Computer organization
Application software
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Artificial Intelligence
Computer Systems Organization and Communication Networks
Information Systems Applications (incl. Internet)
ISBN 3-030-49695-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction.
Record Nr. UNISA-996418281603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Artificial intelligence
Computer organization
Application software
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Artificial Intelligence
Computer Systems Organization and Communication Networks
Information Systems Applications (incl. Internet)
ISBN 3-030-49695-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction.
Record Nr. UNINA-9910413440403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXV, 434 p. 200 illus., 161 illus. in color.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer organization
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Systems Organization and Communication Networks
Computer Applications
Artificial Intelligence
ISBN 3-030-49698-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. .
Record Nr. UNINA-9910413440303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXV, 434 p. 200 illus., 161 illus. in color.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer organization
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Systems Organization and Communication Networks
Computer Applications
Artificial Intelligence
ISBN 3-030-49698-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. .
Record Nr. UNISA-996418281403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui