Advances in Human Factors in Robots and Unmanned Systems : Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA / / editor, Jessie Chen |
Edizione | [1st edition 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XI, 248 p. 98 illus., 77 illus. in color. :) |
Disciplina | 629.892 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Robotics
Automation User interfaces (Computer systems) Psychology, Experimental Computational intelligence |
ISBN | 3-030-20467-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483572203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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The effects of slow frame rates on human performance [[electronic resource] /] / Jennifer E. Thropp, Jessie Y.C. Chen |
Autore | Thropp Jennifer E |
Pubbl/distr/stampa | Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006] |
Descrizione fisica | 1 online resource (iv, 40 pages) : color illustrations |
Altri autori (Persone) | ChenJessie Y. C |
Collana | ARL-TR |
Soggetto topico |
Video recording - Measurement
Video surveillance - Evaluation Visual perception - Testing Human information processing - Measurement Human mechanics - Measurement Robotics - Human factors - Evaluation |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910697079803321 |
Thropp Jennifer E
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Aberdeen Proving Ground, MD : , : Army Research Laboratory, , [2006] | ||
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Lo trovi qui: Univ. Federico II | ||
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Human-robot interface [[electronic resource] ] : issues in operator performance, interface design, and technologies / / Jessie Y.C. Chen ... [and others] |
Pubbl/distr/stampa | Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006] |
Descrizione fisica | 1 online resource (vi, 92 pages) : illustrations (some color) |
Altri autori (Persone) | ChenJessie Y. C |
Collana | ARL-TR |
Soggetto topico |
Robots
Robotics Cybernetics Human-machine systems |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Human-robot interface |
Record Nr. | UNINA-9910697075603321 |
Aberdeen Proving Ground, Md. : , : Army Research Laboratory, , [2006] | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Artificial intelligence Computer organization Application software User Interfaces and Human Computer Interaction Image Processing and Computer Vision Artificial Intelligence Computer Systems Organization and Communication Networks Information Systems Applications (incl. Internet) |
ISBN | 3-030-49695-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. |
Record Nr. | UNISA-996418281603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual, Augmented and Mixed Reality. Design and Interaction [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Jessie Y. C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Artificial intelligence Computer organization Application software User Interfaces and Human Computer Interaction Image Processing and Computer Vision Artificial Intelligence Computer Systems Organization and Communication Networks Information Systems Applications (incl. Internet) |
ISBN | 3-030-49695-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. |
Record Nr. | UNINA-9910413440403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXV, 434 p. 200 illus., 161 illus. in color.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer organization Application software Artificial intelligence User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics Computer Systems Organization and Communication Networks Computer Applications Artificial Intelligence |
ISBN | 3-030-49698-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . |
Record Nr. | UNINA-9910413440303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications [[electronic resource] ] : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXV, 434 p. 200 illus., 161 illus. in color.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer organization Application software Artificial intelligence User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics Computer Systems Organization and Communication Networks Computer Applications Artificial Intelligence |
ISBN | 3-030-49698-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . |
Record Nr. | UNISA-996418281403316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. di Salerno | ||
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