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2022 International Conference on Advanced Learning Technologies (ICALT) / / Maiga Chang, editor
2022 International Conference on Advanced Learning Technologies (ICALT) / / Maiga Chang, editor
Pubbl/distr/stampa Los Alamitos, California : , : IEEE Computer Society, , 2022
Descrizione fisica 1 online resource (xxxi, 245 pages) : illustrations
Disciplina 371.334
Soggetto topico Technology - Study and teaching
Computer-assisted instruction
ISBN 1-66549-519-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2022 International Conference on Advanced Learning Technologies
Record Nr. UNISA-996574871503316
Los Alamitos, California : , : IEEE Computer Society, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Challenges and Solutions in Smart Learning : Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China / / edited by Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector
Challenges and Solutions in Smart Learning : Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China / / edited by Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Singapore : , : Springer Singapore : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (155 pages)
Disciplina 371.33
Collana Lecture Notes in Educational Technology
Soggetto topico Educational technology
Education—Data processing
Learning
Instruction
Educational Technology
Technology and Digital Education
Computers and Education
Learning & Instruction
ISBN 981-10-8743-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Gamified Approach to Automated Assessment of Programming Assignments -- A Smart Learning Environment for Environmental Education -- An interdisciplinary Framework for Designing Smart Learning Environments -- Application Development on Tablet to Promote a Classroom Research Skills for SSRU’ Students -- Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology -- Effects of Reciprocal Feedback on EFL Learners’ Communication Strategy Use and Oral Communicative Performance -- Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench -- Higher Cognitive Items Generation Algorithms -- Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment -- Smart Interactions for the Quantified Self -- Smart watches for making EFL learning effective, healthy, and happy -- StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment -- The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity -- The effects of student interaction with blog-based course content on learning performance -- The Objective Ear: Assessing the Progress of a Music Task -- Visualizing and Understanding Information literacy Research Based on the CiteSpaceV -- Open Research and Observational Study for 21st Century Learning -- An educational role-playing game for modeling the learner’s personality -- Annotation Recommendation for Online Reading Activities -- Big Data Analytics and Smart Service Tool: “Smart Learning Partner” Platform.
Record Nr. UNINA-9910299530503321
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Data Analytics Approaches in Educational Games and Gamification Systems / / edited by Ahmed Tlili, Maiga Chang
Data Analytics Approaches in Educational Games and Gamification Systems / / edited by Ahmed Tlili, Maiga Chang
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XX, 255 p. 69 illus., 56 illus. in color.)
Disciplina 371.33
Collana Smart Computing and Intelligence
Soggetto topico Educational technology
Education—Data processing
Educational Technology
Technology and Digital Education
Computers and Education
ISBN 981-329-335-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Section 1: Introduction -- Chapter 1: The Importance of Applying Data Analytics Approaches in Educational Games and Gamification Systems -- Section 2: Learning Analytics in Educational Games and Gamification Systems -- Chapter 2: Learning Analytics in Educational Games: Potentials, Approaches, Challenges -- Chapter 3: Assessing Motivational Factors through Learning Analytics in Digital Game-Based Learning -- Chapter 4: Supporting Team-Based Learning in Challenge-Based Game-Based Learning -- Chapter 5: Towards an Analytics Framework for Educational Mini Games across Subjects -- Chapter 6: Sequential Data Mining Approaches in Game Analytics -- Chapter 7: iMoodle: An Intelligent Gamified Moodle to Identify “at-Risk” Students -- Section 3: Academic Analytics and Learning Assessment in Educational Games and Gamification Systems -- Chapter 8: The Effect of 3D Board Game on Learning Human Internal Organs for the Elementary Students -- Chapter 9: Online Multiplayer Educational Game with Analytics (OMEGA) -- Chapter 10: Educational Gamification Improves Business Performances -- Chapter 11: Benefits of a Gamification Platform for Assessing the Development of Computational Thinking -- Section 4: Modeling Learners and Finding Individual Differences by Educational Games and Gamification Systems -- Chapter 12: Educational Games: Modeling Individual Differences of Learners -- Chapter 13: Learning Modeling and Analytics in Computational Thinking Games for Education -- Chapter 14: Towards a New Unobtrusive Approach for Learner Profiling Using Games -- Chapter 15: Considering Personal, Functional, Psychological, Temporal, Playful, Implementable and Evaluative Properties in Gamification: A Conceptual Approach -- Section 5: Conclusion -- Chapter 16: General Guidelines of Incorporating Learning Analytics in Educational Games and Gamification Systems.
Record Nr. UNINA-9910349298303321
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [[electronic resource] ] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [[electronic resource] ] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller
Edizione [1st ed. 2011.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Descrizione fisica 1 online resource (XXIV, 560 p. 256 illus., 197 illus. in color.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Multimedia systems 
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
Media Design
ISBN 3-642-23456-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466004003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Foundations and Trends in Smart Learning : Proceedings of 2019 International Conference on Smart Learning Environments / / edited by Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector, Demetrios G. Sampson
Foundations and Trends in Smart Learning : Proceedings of 2019 International Conference on Smart Learning Environments / / edited by Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector, Demetrios G. Sampson
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIII, 194 p. 1 illus.)
Disciplina 371.33
Collana Lecture Notes in Educational Technology
Soggetto topico Educational technology
Education—Data processing
Learning
Instruction
Educational Technology
Technology and Digital Education
Computers and Education
Learning & Instruction
ISBN 981-13-6908-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys -- 2. A Framework of Learning Activity Design for Flow Experience in Smart Learning Environment -- 3. A Partner Robot for Decreasing Negative Concerns in Collaborative Reading -- 4. An Architecture for Mobile-based Assessment Systems in Smart Learning Environments -- 5. Analysis of Key Features in Conclusions of Student Reports -- 6. Artificial Intelligence and Commonsense -- 7. Can Fragmentation Learning Promote Students’ Deep Learning in C Programming? -- 8. Challenges in recruiting and retaining participants for smart learning environment studies -- 9. Constructing a Hybrid Automatic Q&A System Integrating Knowledge Graph and Information Retrieval Technologies -- 10. Conversation Quest in MEGA World (Multiplayer Educational Game for All) -- 11. Correlational Analysis of IRS Features and Learning Performance in Synchronous Sessions of an Online Course -- 12. Creating Smart Learning Environments with Virtual Worlds -- 13. Cultural Embodiment in Virtual Reality Education and Training: A Reflection on Representation of Diversity -- 14. Design of Online Teacher Training Mode: a Cognitive Apprenticeship approach -- 15. Diagnosis with Linked Open Data for Question Decomposition in Web-based Investigative Learning -- 16. Emarking: A collaborative platform to support feedback in higher education assessment -- 17. How Technologies Change Classrooms - A Case Study of K-12 Education in Sudan -- 18. Influence of Pre-service and In-service Teachers’ Gender and Experience on the Acceptance of AR Technology -- 19. Integrating Enhanced Peer Assessment Features in Moodle Learning Management System -- 20. Investigation Report on the Status and Needs of Beijing Citizens for Lifelong Learning -- 21. Learning to Use the Fitness Equipment: Development and Evaluation of a Context-aware System with iBeacon Technology -- 22. Library Makerspaces and Connected Learning to Advance Rural Teen Creativity -- 23. Mobile-Based Teacher Professional Training: Influence Factor of Technology Acceptance -- 24. Personalized Adaptive Learning: An Emerging Pedagogical Approach Enabled by a Smart Learning Environment -- 25. Prototyping theory: Applying Design Thinking to adapt a framework for Smart Learning Environments inside organizations -- 26. Research on the Status Quo of Smart School Development in China -- 27. Towards the Enactment of Learning Situations Connecting Formal and Non-Formal Learning in SLEs -- 28. Using augmented reality in a beginning drawing course for design students.
Record Nr. UNINA-9910350334503321
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
ICT in Education in Global Context : The Best Practices in K-12 Schools / / edited by Jinbao Zhang, Junfeng Yang, Maiga Chang, Tingwen Chang
ICT in Education in Global Context : The Best Practices in K-12 Schools / / edited by Jinbao Zhang, Junfeng Yang, Maiga Chang, Tingwen Chang
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (303 p.)
Disciplina 370
Collana Lecture Notes in Educational Technology
Soggetto topico Educational technology
Education - Data processing
Early childhood education
Learning, Psychology of
Digital Education and Educational Technology
Computers and Education
Early Childhood Education
Instructional Psychology
ISBN 981-10-0373-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Chapter 1: Towards a critical understanding to the best practices of ICT in K-12 education in global context -- Chapter 2: How teachers and students depict interactive whiteboards and tablet PCs in a 9th grade classroom? -- Chapter3: A qualitative case study of tablet use in a high school in turkey -- Chapter 4: Teaching and learning effectiveness enhancement project “TLEEP” -- Chapter 5: Learning effectiveness enhancement project “LEEP” -- Chapter 6: Teaching effectiveness enhancement project “TEEP” -- Chapter 7: Are teachers ready for new digital learning spaces: case study of an online social networking site for secondary teachers in trinidad and tobago -- Chapter 8: Information communication technologies in education for developing countries -- Chapter 9: An italian pilot experience in game making for learning -- Chapter 10: Frog virtual learning environment for Malaysian schools: exploring teachers’ experience -- Chapter 11: Building a smart classroom – a case study of spreading inquiry-based nature science courses for elementary school in Taiwan -- Chapter 12: How to improve K12 teachers’ ICT competence in Finland: the Joensuu region case -- Chapter 13: Using learning technologies to enhance numeracy competence in rural public schools -- Chapter 14: Synchronous remote classroom connecting K-12 schools in developed and undeveloped areas: A case study from China -- Chapter 15: Developing, sharing and using of micro-lectures in region: implications derived from a government-oriented micro-lecture project in Shanghai.
Record Nr. UNINA-9910255141903321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent Tutoring Systems [[electronic resource] ] : 15th International Conference, ITS 2019, Kingston, Jamaica, June 3–7, 2019, Proceedings / / edited by Andre Coy, Yugo Hayashi, Maiga Chang
Intelligent Tutoring Systems [[electronic resource] ] : 15th International Conference, ITS 2019, Kingston, Jamaica, June 3–7, 2019, Proceedings / / edited by Andre Coy, Yugo Hayashi, Maiga Chang
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XV, 246 p. 80 illus., 42 illus. in color.)
Disciplina 374.26
Collana Programming and Software Engineering
Soggetto topico Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Artificial intelligence
Optical data processing
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Artificial Intelligence
Image Processing and Computer Vision
ISBN 3-030-22244-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Learning Early-warning Model Based on Knowledge Points -- Adaptive Learning Spaces with Context-Awareness -- Agents’ Cognitive vs. Socio-affective Support in Response to Learner’s Confusion -- An Adaptive Approach to Provide Feedback for Students in Programming Problem Solving -- Analysis and Prediction of Student Emotions While Doing Programming Exercises -- Analyzing Best Hints for a Programming IST -- Analyzing the Group Formation Process in Intelligent Tutoring Systems -- Analyzing the usage of the classical ITS software architecture and refining it -- Assessing Students’ Clinical Reasoning using Gaze and EEG Features -- Computer-Aided Intervention for Reading Comprehension Disabilities -- Conceptualization of IMS that Estimates Learners’ Mental States from Learners’ Physiological Information Using Deep Neural Network Algorithm -- Data-Driven Student Clusters Based on Online Learning Behavior in a Flipped Classroom with an Intelligent Tutoring System -- Decision Support for an Adversarial Game Environment using Automatic Hint Generation -- Detecting Collaborative Learning through Emotions: An Investigation using Facial Expression Recognition -- Fact Checking Misinformation Using Recommendations from Emotional Pedagogical Agents -- Intelligent On-line Exam Management and Evaluation System -- Learning by Arguing in Argument-Based Machine Learning Framework -- Model for data analysis process and its relationship to the hypothesis-driven and data-driven research approaches -- On the discovery of educational patterns using biclustering -- Parent-Child Interaction in Children's Learning How to Use a New Application -- Patterns of Collaboration Dialogue Acts in Typed-Chat Group Problem-Solving -- PKULAE: A Learning Attitude Evaluation Method Based on Learning Behavior -- Predicting MOOCs Dropout Using only two easily obtainable Features from the First Week’s Activities -- Predicting subjective enjoyment of aspects of a videogame from psychophysiological measures of arousal and valence -- Providing the Option to Skip Feedback – A Reproducibility Study -- Reducing Annotation Effort in Automatic Essay Evaluation Using Locality Sensitive Hashing -- Representing and Evaluating Strategies for Solving Parsons Puzzles -- Testing the Robustness of Inquiry Practices once Scaffolding is Removed -- Toward Real-Time System Adaptation using Excitement Detection from Eye Tracking -- Towards Predicting Attention And Workload During Math Problem Solving -- Using a Simulator to Choose the Best Hints in a Reinforcement Learning-Based Multimodal ITS.
Record Nr. UNISA-996466326803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Tutoring Systems : 15th International Conference, ITS 2019, Kingston, Jamaica, June 3–7, 2019, Proceedings / / edited by Andre Coy, Yugo Hayashi, Maiga Chang
Intelligent Tutoring Systems : 15th International Conference, ITS 2019, Kingston, Jamaica, June 3–7, 2019, Proceedings / / edited by Andre Coy, Yugo Hayashi, Maiga Chang
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XV, 246 p. 80 illus., 42 illus. in color.)
Disciplina 374.26
371.334
Collana Programming and Software Engineering
Soggetto topico Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Artificial intelligence
Optical data processing
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Artificial Intelligence
Image Processing and Computer Vision
ISBN 3-030-22244-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Learning Early-warning Model Based on Knowledge Points -- Adaptive Learning Spaces with Context-Awareness -- Agents’ Cognitive vs. Socio-affective Support in Response to Learner’s Confusion -- An Adaptive Approach to Provide Feedback for Students in Programming Problem Solving -- Analysis and Prediction of Student Emotions While Doing Programming Exercises -- Analyzing Best Hints for a Programming IST -- Analyzing the Group Formation Process in Intelligent Tutoring Systems -- Analyzing the usage of the classical ITS software architecture and refining it -- Assessing Students’ Clinical Reasoning using Gaze and EEG Features -- Computer-Aided Intervention for Reading Comprehension Disabilities -- Conceptualization of IMS that Estimates Learners’ Mental States from Learners’ Physiological Information Using Deep Neural Network Algorithm -- Data-Driven Student Clusters Based on Online Learning Behavior in a Flipped Classroom with an Intelligent Tutoring System -- Decision Support for an Adversarial Game Environment using Automatic Hint Generation -- Detecting Collaborative Learning through Emotions: An Investigation using Facial Expression Recognition -- Fact Checking Misinformation Using Recommendations from Emotional Pedagogical Agents -- Intelligent On-line Exam Management and Evaluation System -- Learning by Arguing in Argument-Based Machine Learning Framework -- Model for data analysis process and its relationship to the hypothesis-driven and data-driven research approaches -- On the discovery of educational patterns using biclustering -- Parent-Child Interaction in Children's Learning How to Use a New Application -- Patterns of Collaboration Dialogue Acts in Typed-Chat Group Problem-Solving -- PKULAE: A Learning Attitude Evaluation Method Based on Learning Behavior -- Predicting MOOCs Dropout Using only two easily obtainable Features from the First Week’s Activities -- Predicting subjective enjoyment of aspects of a videogame from psychophysiological measures of arousal and valence -- Providing the Option to Skip Feedback – A Reproducibility Study -- Reducing Annotation Effort in Automatic Essay Evaluation Using Locality Sensitive Hashing -- Representing and Evaluating Strategies for Solving Parsons Puzzles -- Testing the Robustness of Inquiry Practices once Scaffolding is Removed -- Toward Real-Time System Adaptation using Excitement Detection from Eye Tracking -- Towards Predicting Attention And Workload During Math Problem Solving -- Using a Simulator to Choose the Best Hints in a Reinforcement Learning-Based Multimodal ITS.
Record Nr. UNINA-9910337859303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learning by Playing. Game-based Education System Design and Development [[electronic resource] ] : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings / / edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
Learning by Playing. Game-based Education System Design and Development [[electronic resource] ] : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings / / edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Descrizione fisica 1 online resource (XVII, 579 p.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Computer graphics
Computers and civilization
Artificial intelligence
Application software
Computers and Education
User Interfaces and Human Computer Interaction
Computer Graphics
Computers and Society
Artificial Intelligence
Information Systems Applications (incl. Internet)
ISBN 1-280-38318-6
9786613561107
3-642-03364-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactions in Games -- Simulation and Animation -- Digital Museum and Digital Heritage -- Game Design and Development -- Social and Cultural Issues -- Storytelling and Narrative in Education -- Game-Based Learning/Training -- VR-Based Education/Training -- Vision and Imaging Technology in Games -- Educational Robot and Toy -- Augmented Reality in Education/Training -- Enriching Users’ Edutainment through Embodied Video Interactive Games -- Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program -- Researches on Innovative Design of Learning Software and Content.
Record Nr. UNISA-996465290003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Learning by Playing. Game-based Education System Design and Development : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings / / edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
Learning by Playing. Game-based Education System Design and Development : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings / / edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Descrizione fisica 1 online resource (XVII, 579 p.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Computer graphics
Computers and civilization
Artificial intelligence
Application software
Computers and Education
User Interfaces and Human Computer Interaction
Computer Graphics
Computers and Society
Artificial Intelligence
Information Systems Applications (incl. Internet)
ISBN 1-280-38318-6
9786613561107
3-642-03364-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactions in Games -- Simulation and Animation -- Digital Museum and Digital Heritage -- Game Design and Development -- Social and Cultural Issues -- Storytelling and Narrative in Education -- Game-Based Learning/Training -- VR-Based Education/Training -- Vision and Imaging Technology in Games -- Educational Robot and Toy -- Augmented Reality in Education/Training -- Enriching Users’ Edutainment through Embodied Video Interactive Games -- Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program -- Researches on Innovative Design of Learning Software and Content.
Record Nr. UNINA-9910484409703321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui