Advances in Computer Games [[electronic resource] ] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.) |
Disciplina | 794.8 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer science
Application software Artificial intelligence Image processing—Digital techniques Computer vision Software engineering Computer science—Mathematics Theory of Computation Computer and Information Systems Applications Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics Software Engineering Mathematics of Computing |
ISBN | 3-030-65883-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. |
Record Nr. | UNISA-996418318803316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.) |
Disciplina | 794.8 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer science
Application software Artificial intelligence Image processing—Digital techniques Computer vision Software engineering Computer science—Mathematics Theory of Computation Computer and Information Systems Applications Artificial Intelligence Computer Imaging, Vision, Pattern Recognition and Graphics Software Engineering Mathematics of Computing |
ISBN | 3-030-65883-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. |
Record Nr. | UNINA-9910447249203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / / edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XI, 165 p. 111 illus., 38 illus. in color.) |
Disciplina |
794.8
794.81 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Computer graphics Optical data processing Artificial Intelligence Computer Graphics Image Processing and Computer Vision |
ISBN | 3-030-24337-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Video Games -- General Game Playing -- Machine Learning and Monte Carlo Tree Search. |
Record Nr. | UNINA-9910337859003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XII, 191 p. 52 illus.) |
Disciplina | 794.8 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Optical data processing Computer organization Computer science—Mathematics Artificial Intelligence User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics Computer Systems Organization and Communication Networks Mathematics of Computing |
ISBN | 3-319-75931-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions. |
Record Nr. | UNINA-9910299276703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XII, 179 p. 59 illus.) |
Disciplina | 794.8 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computer science—Mathematics Computers Artificial Intelligence Personal Computing Mathematics of Computing Theory of Computation |
ISBN | 3-319-57969-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910254818803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XII, 179 p. 51 illus.) |
Disciplina | 794.8 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computer science—Mathematics Computers Artificial Intelligence Personal Computing Mathematics of Computing Theory of Computation |
ISBN | 3-319-39402-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910254995303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Yngvi Björnsson |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XII, 165 p. 54 illus.) |
Disciplina | 004 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computers Artificial Intelligence Personal Computing Theory of Computation |
ISBN | 3-319-14923-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Minimizing simple and cumulative regret in Monte-Carlo tree search -- on robustness of CMAB algorithms -- Experimental approach -- Job-level algorithms for "Connect6" opening position analysis -- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions -- Monte-Carlo tree search for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game -- On the complexity of general game playing -- Efficient grounding of game descriptions with tabling -- SHPE: HTN planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue systems and stories through behavior composition. |
Record Nr. | UNINA-9910298992703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XI, 133 p. 24 illus.) |
Disciplina | 006.3 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computers Artificial Intelligence Personal Computing Theory of Computation |
ISBN | 3-319-05428-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing. |
Record Nr. | UNINA-9910299059003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (150 pages) |
Disciplina | 518.282 |
Collana | Communications in Computer and Information Science |
Soggetto topico | Monte Carlo method - Data processing |
ISBN | 3-030-89453-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996464505603316 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (150 pages) |
Disciplina | 518.282 |
Collana | Communications in Computer and Information Science |
Soggetto topico | Monte Carlo method - Data processing |
ISBN | 3-030-89453-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910502591303321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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