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Advances in Computer Games [[electronic resource] ] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
Advances in Computer Games [[electronic resource] ] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.)
Disciplina 794.8
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Application software
Artificial intelligence
Image processing—Digital techniques
Computer vision
Software engineering
Computer science—Mathematics
Theory of Computation
Computer and Information Systems Applications
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
Software Engineering
Mathematics of Computing
ISBN 3-030-65883-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
Record Nr. UNISA-996418318803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.)
Disciplina 794.8
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Application software
Artificial intelligence
Image processing—Digital techniques
Computer vision
Software engineering
Computer science—Mathematics
Theory of Computation
Computer and Information Systems Applications
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
Software Engineering
Mathematics of Computing
ISBN 3-030-65883-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
Record Nr. UNINA-9910447249203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / / edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant
Computer Games : 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / / edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XI, 165 p. 111 illus., 38 illus. in color.)
Disciplina 794.8
794.81
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Computer graphics
Optical data processing
Artificial Intelligence
Computer Graphics
Image Processing and Computer Vision
ISBN 3-030-24337-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Video Games -- General Game Playing -- Machine Learning and Monte Carlo Tree Search.
Record Nr. UNINA-9910337859003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
Computer Games : 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XII, 191 p. 52 illus.)
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Optical data processing
Computer organization
Computer science—Mathematics
Artificial Intelligence
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Systems Organization and Communication Networks
Mathematics of Computing
ISBN 3-319-75931-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
Record Nr. UNINA-9910299276703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XII, 179 p. 59 illus.)
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computer science—Mathematics
Computers
Artificial Intelligence
Personal Computing
Mathematics of Computing
Theory of Computation
ISBN 3-319-57969-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910254818803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XII, 179 p. 51 illus.)
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computer science—Mathematics
Computers
Artificial Intelligence
Personal Computing
Mathematics of Computing
Theory of Computation
ISBN 3-319-39402-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910254995303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Yngvi Björnsson
Computer Games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Yngvi Björnsson
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XII, 165 p. 54 illus.)
Disciplina 004
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computers
Artificial Intelligence
Personal Computing
Theory of Computation
ISBN 3-319-14923-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Minimizing simple and cumulative regret in Monte-Carlo tree search -- on robustness of CMAB algorithms -- Experimental approach -- Job-level algorithms for "Connect6" opening position analysis -- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions -- Monte-Carlo tree search for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game -- On the complexity of general game playing -- Efficient grounding of game descriptions with tabling -- SHPE: HTN planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue systems and stories through behavior composition.
Record Nr. UNINA-9910298992703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer Games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
Computer Games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XI, 133 p. 24 illus.)
Disciplina 006.3
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computers
Artificial Intelligence
Personal Computing
Theory of Computation
ISBN 3-319-05428-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.
Record Nr. UNINA-9910299059003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands
Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (150 pages)
Disciplina 518.282
Collana Communications in Computer and Information Science
Soggetto topico Monte Carlo method - Data processing
ISBN 3-030-89453-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464505603316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands
Monte Carlo Search : first workshop, MCS 2020, held in conjunction with IJCAI 2020, virtual event, January 7, 2021, Proceedings / / edited by Tristan Cazenave, Olivier Teytaud, and Mark H. M. Winands
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (150 pages)
Disciplina 518.282
Collana Communications in Computer and Information Science
Soggetto topico Monte Carlo method - Data processing
ISBN 3-030-89453-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910502591303321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui