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Construct 2 game development by example / / John Bura
Construct 2 game development by example / / John Bura
Autore Bura John
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (230 p.)
Disciplina 794.8
Collana Community Experience Distilled
Soggetto topico Video games - Design
Computer games - Design
Soggetto genere / forma Electronic books.
ISBN 1-84969-807-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chaper 1: Getting Started with Construct 2; Downloading and installing Construct 2; What do the numbers mean?; Coding in Construct 2; Working with visual programming languages; Layout and event sheets; Sprites; Summary; Chaper 2: Inputs and Controls; Getting started with inputs and controls; Keyboard inputs; Inserting a new keyboard object; Adding functionality to the keyboard object; Setting the keyboard key; Controlling the sprite with the keyboard
Setting up the direction of the sprite's movementSetting keys for other directions; Testing the keyboard controls; Making the sprite move constantly; Changing the sprite's speed; Keeping the sprite onscreen; Mouse inputs; Adding mouse functionality; Setting up the Every tick command; Rotating the sprite to the mouse location; Facing the sprite towards the mouse point; Touch control inputs; Summary; Chaper 3: Variables and Arrays; Introducing variables; Number variables; Integer variables; Real variables; String variables; Boolean variables; Other variables; Declaring variables
Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement
Editing the properties of a behaviorAdding a collision event; Destroying the power-up on collision; Increasing the player sprite's speed; Setting the duration of the speed boost; Restoring the player speed to normal; Summary; Chaper 5: Making a Simple Shooter; Starting the project; Controlling a sprite with the keyboard; Organizing the event sheet; Adding mouse controls; Making the player shoot; Adding the enemy; Destroying the enemy; Adding a spawner; Summary; Chaper 6: Making a Tower Defense Game; Starting the project; Creating a spawn point; Laying out the level; Setting up the turrets
Adding enemies and projectilesRotating the turret; Firing the turret; Setting up the path for the enemy; Setting up an enemy wave; Summary; Chaper 7: Making a Puzzle Physics Game; Starting the project; Setting the background layer; Adding the cannon; Adding sprites; Adding functionalities; Rotating the cannon; Creating a cannonball; Spawning the cannonball; Creating the spawning image point; Adding physics; Applying force at an angle; Setting cannonballs to fire one at a time; Setting the viewpoint to follow the cannonball; Making an immovable ground; Reloading the cannon; Adding the blocks
Destroying the cannonball on a complete stop
Record Nr. UNINA-9910464623903321
Bura John  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Construct 2 game development by example / / John Bura
Construct 2 game development by example / / John Bura
Autore Bura John
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (230 p.)
Disciplina 794.8
Collana Community Experience Distilled
Soggetto topico Video games - Design
ISBN 1-84969-807-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chaper 1: Getting Started with Construct 2; Downloading and installing Construct 2; What do the numbers mean?; Coding in Construct 2; Working with visual programming languages; Layout and event sheets; Sprites; Summary; Chaper 2: Inputs and Controls; Getting started with inputs and controls; Keyboard inputs; Inserting a new keyboard object; Adding functionality to the keyboard object; Setting the keyboard key; Controlling the sprite with the keyboard
Setting up the direction of the sprite's movementSetting keys for other directions; Testing the keyboard controls; Making the sprite move constantly; Changing the sprite's speed; Keeping the sprite onscreen; Mouse inputs; Adding mouse functionality; Setting up the Every tick command; Rotating the sprite to the mouse location; Facing the sprite towards the mouse point; Touch control inputs; Summary; Chaper 3: Variables and Arrays; Introducing variables; Number variables; Integer variables; Real variables; String variables; Boolean variables; Other variables; Declaring variables
Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement
Editing the properties of a behaviorAdding a collision event; Destroying the power-up on collision; Increasing the player sprite's speed; Setting the duration of the speed boost; Restoring the player speed to normal; Summary; Chaper 5: Making a Simple Shooter; Starting the project; Controlling a sprite with the keyboard; Organizing the event sheet; Adding mouse controls; Making the player shoot; Adding the enemy; Destroying the enemy; Adding a spawner; Summary; Chaper 6: Making a Tower Defense Game; Starting the project; Creating a spawn point; Laying out the level; Setting up the turrets
Adding enemies and projectilesRotating the turret; Firing the turret; Setting up the path for the enemy; Setting up an enemy wave; Summary; Chaper 7: Making a Puzzle Physics Game; Starting the project; Setting the background layer; Adding the cannon; Adding sprites; Adding functionalities; Rotating the cannon; Creating a cannonball; Spawning the cannonball; Creating the spawning image point; Adding physics; Applying force at an angle; Setting cannonballs to fire one at a time; Setting the viewpoint to follow the cannonball; Making an immovable ground; Reloading the cannon; Adding the blocks
Destroying the cannonball on a complete stop
Record Nr. UNINA-9910786675003321
Bura John  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Construct 2 game development by example / / John Bura
Construct 2 game development by example / / John Bura
Autore Bura John
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (230 p.)
Disciplina 794.8
Collana Community Experience Distilled
Soggetto topico Video games - Design
ISBN 1-84969-807-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chaper 1: Getting Started with Construct 2; Downloading and installing Construct 2; What do the numbers mean?; Coding in Construct 2; Working with visual programming languages; Layout and event sheets; Sprites; Summary; Chaper 2: Inputs and Controls; Getting started with inputs and controls; Keyboard inputs; Inserting a new keyboard object; Adding functionality to the keyboard object; Setting the keyboard key; Controlling the sprite with the keyboard
Setting up the direction of the sprite's movementSetting keys for other directions; Testing the keyboard controls; Making the sprite move constantly; Changing the sprite's speed; Keeping the sprite onscreen; Mouse inputs; Adding mouse functionality; Setting up the Every tick command; Rotating the sprite to the mouse location; Facing the sprite towards the mouse point; Touch control inputs; Summary; Chaper 3: Variables and Arrays; Introducing variables; Number variables; Integer variables; Real variables; String variables; Boolean variables; Other variables; Declaring variables
Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement
Editing the properties of a behaviorAdding a collision event; Destroying the power-up on collision; Increasing the player sprite's speed; Setting the duration of the speed boost; Restoring the player speed to normal; Summary; Chaper 5: Making a Simple Shooter; Starting the project; Controlling a sprite with the keyboard; Organizing the event sheet; Adding mouse controls; Making the player shoot; Adding the enemy; Destroying the enemy; Adding a spawner; Summary; Chaper 6: Making a Tower Defense Game; Starting the project; Creating a spawn point; Laying out the level; Setting up the turrets
Adding enemies and projectilesRotating the turret; Firing the turret; Setting up the path for the enemy; Setting up an enemy wave; Summary; Chaper 7: Making a Puzzle Physics Game; Starting the project; Setting the background layer; Adding the cannon; Adding sprites; Adding functionalities; Rotating the cannon; Creating a cannonball; Spawning the cannonball; Creating the spawning image point; Adding physics; Applying force at an angle; Setting cannonballs to fire one at a time; Setting the viewpoint to follow the cannonball; Making an immovable ground; Reloading the cannon; Adding the blocks
Destroying the cannonball on a complete stop
Record Nr. UNINA-9910807862603321
Bura John  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui