Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca |
Autore | Brusca Victor G. |
Pubbl/distr/stampa | New York : , : Apress, , [2022] |
Descrizione fisica | 1 online resource (363 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Video games - Programming C (Computer program language) |
ISBN | 1-4842-7851-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion. |
Record Nr. | UNINA-9910522980403321 |
Brusca Victor G. | ||
New York : , : Apress, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Introduction to Java Through Game Development [[electronic resource] ] : Learn Java Programming Skills by Working with Video Games / / by Victor G. Brusca |
Autore | Brusca Victor G. |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
Descrizione fisica | 1 online resource (256 pages) |
Disciplina | 005.133 |
Soggetto topico |
Java (Computer program language)
Video games - Programming Video games - Development |
ISBN | 1-4842-8951-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion. |
Record Nr. | UNINA-9910632480603321 |
Brusca Victor G. | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Introduction to Video Game Engine Development [[electronic resource] ] : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine / / by Victor G Brusca |
Autore | Brusca Victor G. |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
Descrizione fisica | 1 online resource (XXIII, 382 p. 36 illus.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games—Programming
Java (Computer program language) Computer programming Programming languages (Electronic computers) Game Development Java Programming Techniques Programming Language |
ISBN | 1-4842-7039-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: MmgBase API Introduction -- Chapter 2: Base Classes -- Chapter 3: Helper Classes -- Chapter 4: Other Classes -- Chapter 5: Advanced Classes -- Chapter 6: Widget Classes -- Chapter 7: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10: Static Main Entry Point -- Chapter 11: Dynamic Settings -- Chapter 12: Event Handlers -- Chapter 13: Resource Loading -- Chapter 14: Game Screens -- Chapter 15: Game Build Introduction -- Chapter 16: PongClone Project Setup -- Chapter 17: PongClone Main Menu Screen -- Chapter 18: PongClone Game Screen -- Chapter 19: Conclusion. |
Record Nr. | UNINA-9910484865103321 |
Brusca Victor G. | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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