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Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca
Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca
Autore Brusca Victor G.
Pubbl/distr/stampa New York : , : Apress, , [2022]
Descrizione fisica 1 online resource (363 pages)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Video games - Programming
C (Computer program language)
ISBN 1-4842-7851-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion.
Record Nr. UNINA-9910522980403321
Brusca Victor G.  
New York : , : Apress, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introduction to Java Through Game Development [[electronic resource] ] : Learn Java Programming Skills by Working with Video Games / / by Victor G. Brusca
Introduction to Java Through Game Development [[electronic resource] ] : Learn Java Programming Skills by Working with Video Games / / by Victor G. Brusca
Autore Brusca Victor G.
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (256 pages)
Disciplina 005.133
Soggetto topico Java (Computer program language)
Video games - Programming
Video games - Development
ISBN 1-4842-8951-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion.
Record Nr. UNINA-9910632480603321
Brusca Victor G.  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introduction to Video Game Engine Development [[electronic resource] ] : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine / / by Victor G Brusca
Introduction to Video Game Engine Development [[electronic resource] ] : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine / / by Victor G Brusca
Autore Brusca Victor G.
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Descrizione fisica 1 online resource (XXIII, 382 p. 36 illus.)
Disciplina 794.81526
Soggetto topico Computer games—Programming
Java (Computer program language)
Computer programming
Programming languages (Electronic computers)
Game Development
Java
Programming Techniques
Programming Language
ISBN 1-4842-7039-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: MmgBase API Introduction -- Chapter 2: Base Classes -- Chapter 3: Helper Classes -- Chapter 4: Other Classes -- Chapter 5: Advanced Classes -- Chapter 6: Widget Classes -- Chapter 7: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10: Static Main Entry Point -- Chapter 11: Dynamic Settings -- Chapter 12: Event Handlers -- Chapter 13: Resource Loading -- Chapter 14: Game Screens -- Chapter 15: Game Build Introduction -- Chapter 16: PongClone Project Setup -- Chapter 17: PongClone Main Menu Screen -- Chapter 18: PongClone Game Screen -- Chapter 19: Conclusion.
Record Nr. UNINA-9910484865103321
Brusca Victor G.  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui