Arts and Technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers / / edited by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVIII, 153 p. 52 illus.) |
Disciplina | 006.6 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Application software
Computer Appl. in Arts and Humanities |
ISBN | 3-319-18836-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google’s Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of “We” Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children’s Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See. |
Record Nr. | UNINA-9910299232703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Interactivity and game creation : 9th EAI international conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings / / Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan (editors) |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (xi, 478 pages) : illustrations |
Disciplina | 700.105 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico | Technology and the arts |
ISBN | 3-030-73426-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910484164103321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Interactivity and game creation : 9th EAI international conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings / / Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan (editors) |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (xi, 478 pages) : illustrations |
Disciplina | 700.105 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico | Technology and the arts |
ISBN | 3-030-73426-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996464514603316 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation / / edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (551 pages) |
Disciplina | 006.8 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Medical education Nursing—Study and teaching Biomedical engineering Computational Intelligence Artificial Intelligence Medical Education Nursing Education Biomedical Engineering and Bioengineering Realitat virtual Realitat augmentada Benestar Ludificació Rehabilitació Innovacions tecnològiques |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-59608-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. . |
Record Nr. | UNINA-9910484590303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications / / edited by Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXII, 383 p. 85 illus.) |
Disciplina | 617.03 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Biomedical engineering Clinical psychology Rehabilitation Mentally ill—Rehabilitation Computational Intelligence Artificial Intelligence Biomedical Engineering and Bioengineering Rehabilitation Psychology |
ISBN | 3-319-49879-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Literature Reviews and Taxonomies -- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games -- Chapter 2, entitled “An Overview of Serious Game Engines and Frameworks,” Brent Cowan and Bill Kapralos -- Chapter 3, “A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems,” Lucas Stephenson and Anthony Whitehead -- Part 2: Physical Therapy- Chapter 4, “A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions,” Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini -- Chapter 5, entitled “Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders,” Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ -- Chapter 6, entitled “Exergaming for Shoulder-Based Exercise and Rehabilitation,” Alvaro Uribe-Quevedo and Bill Kapralos -- Chapter 7, entitled “Development of an Occupational Health Care Exergaming Prototype Suite,” Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez -- Chapter 8, “Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib -- Part 3: Touch and Wearables- Chapter 9, entitled “Multi-sensory environmental stimulation for users with multiple disabilities,” Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó -- Chapter 10, entitled “Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space,” Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche -- Chapter 11, “The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders”, authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. J Leahy -- Part 4: Special Needs- Chapter 12, “Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way,” Jon Ram Bruun-Pedersen -- Part 5: Ethics and Accessibility- Chapter 13, “Digital Ethics: ‘Ethical’ considerations of post-research ICT impact”, Anthony Brooks -- Chapter 14, “Accessibility:Definition, Labeling, and CVAA impact”, Brooks. |
Record Nr. | UNINA-9910164980503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Technologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy / / edited by Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XIX, 360 p. 73 illus., 54 illus. in color.) |
Disciplina | 006.3 |
Collana | Studies in Computational Intelligence |
Soggetto topico |
Computational intelligence
Artificial intelligence Biomedical engineering Computational Intelligence Artificial Intelligence Biomedical Engineering and Bioengineering |
ISBN | 3-642-45432-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Technologies for Rehabilitation -- Part 2: Technologies for Music Therapy and Expression -- Part 3: Technologies for Well-Being -- Part 4: Technologies for Education & Education for Rehabilitative Technologies -- Part 5: Disruptive Innovation. |
Record Nr. | UNINA-9910299724303321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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