top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Design, Learning, and Innovation : 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings / / edited by Eva Brooks, Anders Kalsgaard Møller, Emma Edstrand
Design, Learning, and Innovation : 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings / / edited by Eva Brooks, Anders Kalsgaard Møller, Emma Edstrand
Autore Brooks Eva
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (254 pages)
Disciplina 004
Altri autori (Persone) Kalsgaard MøllerAnders
EdstrandEmma
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Computer science
Artificial intelligence
Machine learning
Computer Science
Artificial Intelligence
Machine Learning
ISBN 3-031-67307-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Innovative Approaches to Enhancing Education and Student Well-being -- It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales -- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education -- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently -- STEM Self-efficacy for Pre-service Social Educators -- Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences -- An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion -- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation -- Co-designing VR Game Content for Sustainability Education -- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites? -- Exploring Innovative Approaches to Learning and Design -- Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers -- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning -- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care -- Innovative Learning Environments: Collaborative Approaches and Emerging Technologies -- Unveiling Design Leadership: A Case Study of Philips’ Chief Design Officers Stefano Marzano and Sean Carney -- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents -- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education -- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education -- A Participatory Research Approach Applying Video Stories and Sketches.
Record Nr. UNINA-9910878982503321
Brooks Eva  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality Games for Rehabilitation / / edited by Eva Brooks, David J. Brown
Virtual Reality Games for Rehabilitation / / edited by Eva Brooks, David J. Brown
Autore Brooks Eva
Edizione [1st ed. 2023.]
Pubbl/distr/stampa New York, NY : , : Springer New York : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (279 pages)
Disciplina 610.285
Altri autori (Persone) BrownDavid J
Collana Virtual Reality Technologies for Health and Clinical Applications
Soggetto topico Medical sciences
Neuropsicologia
Teràpia ocupacional
Fisioteràpia
Psicologia de la salut
Neuropsychology
Application software
Physical therapy
Occupational therapy
Clinical health psychology
Health Sciences
Computer and Information Systems Applications
Physiotherapy
Occupational Therapy
Health Psychology
Realitat virtual
Jocs
Rehabilitació
Soggetto genere / forma Llibres electrònics
ISBN 1-0716-3371-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Introduction -- 1. Games for stroke rehabilitation an overview -- 2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation -- 3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- 4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest -- 5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies -- 6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School -- 7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome -- 8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy -- 9. Designing a general open authorable digital ecosystem for educational games to support special learning needs -- 10. How does the alteration of an avatar’s proportions affect experience and performance when controlling it? -- 11. Video Games for Players with Visual Disabilities.
Record Nr. UNINA-9910746081003321
Brooks Eva  
New York, NY : , : Springer New York : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui