Design, Learning, and Innovation : 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings / / edited by Eva Brooks, Anders Kalsgaard Møller, Emma Edstrand |
Autore | Brooks Eva |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (254 pages) |
Disciplina | 004 |
Altri autori (Persone) |
Kalsgaard MøllerAnders
EdstrandEmma |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Computer science
Artificial intelligence Machine learning Computer Science Artificial Intelligence Machine Learning |
ISBN | 3-031-67307-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Innovative Approaches to Enhancing Education and Student Well-being -- It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales -- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education -- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently -- STEM Self-efficacy for Pre-service Social Educators -- Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences -- An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion -- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation -- Co-designing VR Game Content for Sustainability Education -- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites? -- Exploring Innovative Approaches to Learning and Design -- Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers -- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning -- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care -- Innovative Learning Environments: Collaborative Approaches and Emerging Technologies -- Unveiling Design Leadership: A Case Study of Philips’ Chief Design Officers Stefano Marzano and Sean Carney -- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents -- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education -- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education -- A Participatory Research Approach Applying Video Stories and Sketches. |
Record Nr. | UNINA-9910878982503321 |
Brooks Eva | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Virtual Reality Games for Rehabilitation / / edited by Eva Brooks, David J. Brown |
Autore | Brooks Eva |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | New York, NY : , : Springer New York : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (279 pages) |
Disciplina | 610.285 |
Altri autori (Persone) | BrownDavid J |
Collana | Virtual Reality Technologies for Health and Clinical Applications |
Soggetto topico |
Medical sciences
Neuropsicologia Teràpia ocupacional Fisioteràpia Psicologia de la salut Neuropsychology Application software Physical therapy Occupational therapy Clinical health psychology Health Sciences Computer and Information Systems Applications Physiotherapy Occupational Therapy Health Psychology Realitat virtual Jocs Rehabilitació |
Soggetto genere / forma | Llibres electrònics |
ISBN | 1-0716-3371-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Introduction -- 1. Games for stroke rehabilitation an overview -- 2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation -- 3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- 4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest -- 5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies -- 6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School -- 7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome -- 8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy -- 9. Designing a general open authorable digital ecosystem for educational games to support special learning needs -- 10. How does the alteration of an avatar’s proportions affect experience and performance when controlling it? -- 11. Video Games for Players with Visual Disabilities. |
Record Nr. | UNINA-9910746081003321 |
Brooks Eva | ||
New York, NY : , : Springer New York : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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