Playing to win : sports, video games, and the culture of play / / edited by Robert Alan Brookey and Thomas P. Oates |
Pubbl/distr/stampa | Bloomington : , : Indiana University Press, , [2015] |
Descrizione fisica | 1 online resource (260 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico |
Sports - Marketing
Communication in marketing Sports spectators Video games Video games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 0-253-01505-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Gender Play -- -- The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman -- Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates -- Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees -- The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell -- Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey -- -- Part II. The Uses of Simulation -- -- Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway -- Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth -- Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power. |
Record Nr. | UNINA-9910459563703321 |
Bloomington : , : Indiana University Press, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Playing to win : sports, video games, and the culture of play / / edited by Robert Alan Brookey and Thomas P. Oates |
Pubbl/distr/stampa | Bloomington : , : Indiana University Press, , [2015] |
Descrizione fisica | 1 online resource (260 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico |
Sports - Marketing
Communication in marketing Sports spectators Video games Video games - Social aspects |
ISBN | 0-253-01505-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Gender Play -- -- The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman -- Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates -- Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees -- The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell -- Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey -- -- Part II. The Uses of Simulation -- -- Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway -- Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth -- Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power. |
Record Nr. | UNINA-9910787254303321 |
Bloomington : , : Indiana University Press, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Playing to win : sports, video games, and the culture of play / / edited by Robert Alan Brookey and Thomas P. Oates |
Pubbl/distr/stampa | Bloomington : , : Indiana University Press, , [2015] |
Descrizione fisica | 1 online resource (260 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico |
Sports - Marketing
Communication in marketing Sports spectators Video games Video games - Social aspects |
ISBN | 0-253-01505-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Gender Play -- -- The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman -- Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates -- Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees -- The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell -- Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey -- -- Part II. The Uses of Simulation -- -- Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway -- Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth -- Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power. |
Record Nr. | UNINA-9910806906403321 |
Bloomington : , : Indiana University Press, , [2015] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|