How to cheat in 3ds Max 2014 : get spectacular results fast / / Michael McCarthy |
Autore | McCarthy Michael <1977-, > |
Pubbl/distr/stampa | Burlington, Mass. : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (293 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | BousquetMichele <1962-> |
Collana | "How to cheat--" |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-138-42841-8
1-135-01729-8 0-203-75844-7 1-135-01730-1 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Half Title; Title Page; Copyright Page; Table of Contents; 1 Customization and UI; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; 15-minute building; Modeling around maps; Secrets of the spline; Curvy curtain; How to make a mess with modeling
BYO weaponModeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and Tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials; Custom mental ray materials; 6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows Exterior lightingBright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Spinning your gears; Animated pivot point; Following a path; Look a-here; Jumping beans; Linktopia; Linking to multiple objects; Chains; Super-duper tools; 10 Character Animation Character animation workflowCAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; PF Spliner; 12 Rendering; Rendering basics; Mental ray rendering; What is mental ray, anyway?; Nitrous viewport; Quicksilver rendering; Render passes with state sets; Managing your scene; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Ornatrix; Zookeeper; 14 Parameter Wiring Wiring 101Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Raindrops; Morphing; Cracks in a surface; What's in the box?; Particle flow basics; Swirly particles; mParticles; Data flow operators; Appendix; Index |
Record Nr. | UNINA-9910790638403321 |
McCarthy Michael <1977-, > | ||
Burlington, Mass. : , : Focal Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in 3ds Max 2014 : get spectacular results fast / / Michael McCarthy |
Autore | McCarthy Michael <1977-, > |
Pubbl/distr/stampa | Burlington, Mass. : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (293 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | BousquetMichele <1962-> |
Collana | "How to cheat--" |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-138-42841-8
1-135-01729-8 0-203-75844-7 1-135-01730-1 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Half Title; Title Page; Copyright Page; Table of Contents; 1 Customization and UI; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; 15-minute building; Modeling around maps; Secrets of the spline; Curvy curtain; How to make a mess with modeling
BYO weaponModeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and Tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials; Custom mental ray materials; 6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows Exterior lightingBright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Spinning your gears; Animated pivot point; Following a path; Look a-here; Jumping beans; Linktopia; Linking to multiple objects; Chains; Super-duper tools; 10 Character Animation Character animation workflowCAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; PF Spliner; 12 Rendering; Rendering basics; Mental ray rendering; What is mental ray, anyway?; Nitrous viewport; Quicksilver rendering; Render passes with state sets; Managing your scene; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Ornatrix; Zookeeper; 14 Parameter Wiring Wiring 101Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Raindrops; Morphing; Cracks in a surface; What's in the box?; Particle flow basics; Swirly particles; mParticles; Data flow operators; Appendix; Index |
Record Nr. | UNINA-9910807838003321 |
McCarthy Michael <1977-, > | ||
Burlington, Mass. : , : Focal Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|