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Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2021]
Descrizione fisica 1 online resource (264 pages)
Collana Games and Play
Soggetto topico Videojocs - Aspectes psicològics
Persuasió (Psicologia)
Soggetto non controllato Game, play, persuasion, game design, serious games
ISBN 9789048543939
90-485-4393-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index
Record Nr. UNISA-996419449903316
Amsterdam : , : Amsterdam University Press, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2021]
Descrizione fisica 1 online resource (264 pages)
Collana Games and Play
Soggetto topico Videojocs - Aspectes psicològics
Persuasió (Psicologia)
Soggetto non controllato Game, play, persuasion, game design, serious games
ISBN 9789048543939
90-485-4393-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index
Record Nr. UNINA-9910445548003321
Amsterdam : , : Amsterdam University Press, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Autore Montfort Nick
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Altri autori (Persone) BogostIan
Collana Platform studies
Soggetto topico Computer games - Programming
Video games - Equipment and supplies
Atari 2600 (Video game console)
Video games - United States - History
Soggetto non controllato GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-26152-9
0-262-25493-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Record Nr. UNINA-9910782856503321
Montfort Nick  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Racing the beam : the Atari Video computer system / / Nick Montfort and Ian Bogost
Racing the beam : the Atari Video computer system / / Nick Montfort and Ian Bogost
Autore Montfort Nick
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2009
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Altri autori (Persone) BogostIan
Collana Platform studies
Soggetto topico Atari 2600 (Video game console)
Computer games - Programming
Video games - Equipment and supplies
Video games - United States - History
ISBN 0-262-26152-9
0-262-25493-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Record Nr. UNINA-9910807636403321
Montfort Nick  
Cambridge, Mass., : MIT Press, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui