Computer Games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Yngvi Björnsson |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XII, 165 p. 54 illus.) |
Disciplina | 004 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computers Artificial Intelligence Personal Computing Theory of Computation |
ISBN | 3-319-14923-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Minimizing simple and cumulative regret in Monte-Carlo tree search -- on robustness of CMAB algorithms -- Experimental approach -- Job-level algorithms for "Connect6" opening position analysis -- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions -- Monte-Carlo tree search for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game -- On the complexity of general game playing -- Efficient grounding of game descriptions with tabling -- SHPE: HTN planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue systems and stories through behavior composition. |
Record Nr. | UNINA-9910298992703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computers and Games [[electronic resource] ] : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / / edited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006 |
Descrizione fisica | 1 online resource (XIV, 334 p.) |
Disciplina | 000 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer science
Computer science—Mathematics Discrete mathematics Numerical analysis Mathematical statistics Artificial intelligence Algorithms Computer Science Discrete Mathematics in Computer Science Numerical Analysis Probability and Statistics in Computer Science Artificial Intelligence |
ISBN | 3-540-32489-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. |
Record Nr. | UNISA-996466158303316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Computers and Games [[electronic resource] ] : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XII, 436 p.) |
Disciplina | 794.8/1416 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Computer science
Computer science—Mathematics Data structures (Computer science) Algorithms Numerical analysis Mathematical statistics Popular Computer Science Discrete Mathematics in Computer Science Data Structures Algorithm Analysis and Problem Complexity Numeric Computing Probability and Statistics in Computer Science |
ISBN | 3-540-40031-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1: Evaluation and Learning -- Distinguishing Gamblers from Investors at the Blackjack Table -- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello -- Investigation of an Adaptive Cribbage Player -- Learning a Game Strategy Using Pattern-Weights and Self-play -- 2: Search -- PDS-PN: A New Proof-Number Search Algorithm -- A Generalized Threats Search Algorithm -- Proof-Set Search -- A Comparison of Algorithms for Multi-player Games -- Selective Search in an Amazons Program -- Playing Games with Multiple Choice Systems -- The Neural MoveMap Heuristic in Chess -- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi -- 3: Combinatorial Games/Theory -- Solitaire Clobber -- Complexity of Error-Correcting Codes Derived from Combinatorial Games -- Analysis of Composite Corridors -- 4: Opening/Endgame Databases -- New Winning and Losing Positions for 7×7 Hex -- Position-Value Representation in Opening Books -- Indefinite Sequence of Moves in Chinese Chess Endgames -- 5: Commercial Games -- ORTS: A Hack-Free RTS Game Environment -- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games -- A Structure for Modern Computer Narratives -- 6: Single-Agent Search/Planning -- Tackling Post’s Correspondence Problem -- Perimeter Search Performance -- Using Abstraction for Planning in Sokoban -- 7: Computer Go -- A Small Go Board Study of Metric and Dimensional Evaluation Functions -- Local Move Prediction in Go -- Evaluating Kos in a Neutral Threat Environment: Preliminary Results. |
Record Nr. | UNISA-996465812403316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XII, 436 p.) |
Disciplina | 794.8/1416 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Computer science
Computer science—Mathematics Data structures (Computer science) Algorithms Numerical analysis Mathematical statistics Popular Computer Science Discrete Mathematics in Computer Science Data Structures Algorithm Analysis and Problem Complexity Numeric Computing Probability and Statistics in Computer Science |
ISBN | 3-540-40031-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1: Evaluation and Learning -- Distinguishing Gamblers from Investors at the Blackjack Table -- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello -- Investigation of an Adaptive Cribbage Player -- Learning a Game Strategy Using Pattern-Weights and Self-play -- 2: Search -- PDS-PN: A New Proof-Number Search Algorithm -- A Generalized Threats Search Algorithm -- Proof-Set Search -- A Comparison of Algorithms for Multi-player Games -- Selective Search in an Amazons Program -- Playing Games with Multiple Choice Systems -- The Neural MoveMap Heuristic in Chess -- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi -- 3: Combinatorial Games/Theory -- Solitaire Clobber -- Complexity of Error-Correcting Codes Derived from Combinatorial Games -- Analysis of Composite Corridors -- 4: Opening/Endgame Databases -- New Winning and Losing Positions for 7×7 Hex -- Position-Value Representation in Opening Books -- Indefinite Sequence of Moves in Chinese Chess Endgames -- 5: Commercial Games -- ORTS: A Hack-Free RTS Game Environment -- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games -- A Structure for Modern Computer Narratives -- 6: Single-Agent Search/Planning -- Tackling Post’s Correspondence Problem -- Perimeter Search Performance -- Using Abstraction for Planning in Sokoban -- 7: Computer Go -- A Small Go Board Study of Metric and Dimensional Evaluation Functions -- Local Move Prediction in Go -- Evaluating Kos in a Neutral Threat Environment: Preliminary Results. |
Record Nr. | UNINA-9910144213003321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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