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Intelligent Virtual Agents [[electronic resource] ] : 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / / edited by Timothy Bickmore, Stacy Marsella, Candace Sidner
Intelligent Virtual Agents [[electronic resource] ] : 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / / edited by Timothy Bickmore, Stacy Marsella, Candace Sidner
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XVI, 545 p. 164 illus.)
Disciplina 004
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Health informatics
Artificial Intelligence
User Interfaces and Human Computer Interaction
Health Informatics
ISBN 3-319-09767-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication -- Luke, I am Your Father: Dealing with Out-of-Domain Requests by Using Movies Subtitles -- Animated Faces, Abstractions and Autism -- Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds -- Narrative Scenarios as a Testbed for Moral Agents -- On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study -- Effects of Coupling in Human-Virtual Agent Body Interaction -- Improving Motion Classifier Robustness by Estimating Output Confidence -- A Method to Evaluate Response Models -- When to Elicit Feedback in Dialogue: Towards a Model Based on the Information Needs of Speakers -- Representing Communicative Functions in SAIBA with a Unified Function Markup Language -- An Exploratory Analysis of ECA Characteristics -- Motion Parameterization and Adaptation Strategies for Virtual Therapists -- Corpus Creation and Perceptual Evaluation of Expressive Theatrical Gestures -- From Non-verbal Signals Sequence Mining to Bayesian Networks for Interpersonal Attitudes Expression -- ERiSA: Building Emotionally Realistic Social Game-Agents Companions -- Building Virtual Humans with Back Stories: Training Interpersonal Communication Skills in Medical Students -- Agents Behavior Semi-automatic Analysis through Their Comparison to Human Behavior Clustering -- Upper Body Animation Synthesis for a Laughing Character -- Simulating Deceptive Cues of Joy in Humanoid Robots -- Recommendations for Designing Maximally Effective and Persuasive Health Agents -- Recorded Speech, Virtual Environments, and the Effectiveness of Embodied Conversational Agents -- Exploring the Difference of the Impression on Human and Agent Listeners in Active Listening Dialog -- Planning Motions for Virtual Demonstrators -- With Us or Against Us: Simulated Social Touch by Virtual Agents in a Cooperative or Competitive Setting -- A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters -- Dynamical Systems to Account for Turn-Taking in Spoken Interactions -- Virtual Reflexes -- Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent -- Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario -- Effects of an Agent’s Displaying Self-adaptors during a Serious Conversation -- Let’s Be Serious and Have a Laugh: Can Humor Support Cooperation with a Virtual Agent? -- Towards Realistic Female Avatar Creation: A Tool for Virtual Actor Design and Player Choice -- Metaphoric Gestures: Towards Grounded Mental Spaces -- From Data to Storytelling Agents -- Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs -- Look on the Bright Side: A Model of Cognitive Change in Virtual Agents -- Naturalistic Pain Synthesis for Virtual Patients -- Generative Models of Cultural Decision Making for Virtual Agents Based on User’s Reported Values -- Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms -- Towards a Computational Architecture of Dyadic Rapport Management for Virtual Agents -- A Cognitive Model of Social Relations for Artificial Companions -- An Eye Tracking Evaluation of a Virtual Pediatric Patient Training System for Nurses -- Personalization and Personification: A Constructive Approach Based on Parametric Agents -- Interpersonal Attitude of a Speaking Agent in Simulated Group Conversations -- Birth Control, Drug Abuse, or Domestic Violence? What Health Risk Topics Are Women Willing to Discuss with a Virtual Agent? -- Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents -- Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach -- The Right Agent for the Job? The Effects of Agent Visual Appearance on Task Domain -- Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training -- A Qualitative Evaluation of Behavior during Conflict with an Authoritative Virtual Human -- Steps towards a Challenging Teachable Agent -- Large-Scale Collection and Analysis of Personal Question-Answer Pairs for Conversational Agents -- Design Guidelines for a Virtual Coach for Post-Traumatic Stress Disorder Patients -- A Virtual Therapist for Speech and Language Therapy -- AsapRealizer 2.0: The Next Steps in Fluent Behavior Realization for ECAs -- A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction -- Compound Gesture Generation: A Model Based on Ideational Units -- Statistical Dialog Manager Design Tool for Health Screening and Assessments -- Towards Learning Nonverbal Identities from the Web: Automatically Identifying Visually Accentuated Words -- Maintaining Continuity in Longitudinal, Multi-method Health Interventions Using Virtual Agents: The Case of Breastfeeding Promotion -- Towards a Dyadic Computational Model of Rapport Management for Human-Virtual Agent Interaction -- Agent-User Concordance and Satisfaction with a Virtual Hospital Discharge Nurse.
Record Nr. UNINA-9910484615503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / / edited by Timothy Bickmore, Stacy Marsella, Candace Sidner
Intelligent Virtual Agents [[electronic resource] ] : 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / / edited by Timothy Bickmore, Stacy Marsella, Candace Sidner
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XVI, 545 p. 164 illus.)
Disciplina 004
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Health informatics
Artificial Intelligence
User Interfaces and Human Computer Interaction
Health Informatics
ISBN 3-319-09767-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication -- Luke, I am Your Father: Dealing with Out-of-Domain Requests by Using Movies Subtitles -- Animated Faces, Abstractions and Autism -- Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds -- Narrative Scenarios as a Testbed for Moral Agents -- On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study -- Effects of Coupling in Human-Virtual Agent Body Interaction -- Improving Motion Classifier Robustness by Estimating Output Confidence -- A Method to Evaluate Response Models -- When to Elicit Feedback in Dialogue: Towards a Model Based on the Information Needs of Speakers -- Representing Communicative Functions in SAIBA with a Unified Function Markup Language -- An Exploratory Analysis of ECA Characteristics -- Motion Parameterization and Adaptation Strategies for Virtual Therapists -- Corpus Creation and Perceptual Evaluation of Expressive Theatrical Gestures -- From Non-verbal Signals Sequence Mining to Bayesian Networks for Interpersonal Attitudes Expression -- ERiSA: Building Emotionally Realistic Social Game-Agents Companions -- Building Virtual Humans with Back Stories: Training Interpersonal Communication Skills in Medical Students -- Agents Behavior Semi-automatic Analysis through Their Comparison to Human Behavior Clustering -- Upper Body Animation Synthesis for a Laughing Character -- Simulating Deceptive Cues of Joy in Humanoid Robots -- Recommendations for Designing Maximally Effective and Persuasive Health Agents -- Recorded Speech, Virtual Environments, and the Effectiveness of Embodied Conversational Agents -- Exploring the Difference of the Impression on Human and Agent Listeners in Active Listening Dialog -- Planning Motions for Virtual Demonstrators -- With Us or Against Us: Simulated Social Touch by Virtual Agents in a Cooperative or Competitive Setting -- A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters -- Dynamical Systems to Account for Turn-Taking in Spoken Interactions -- Virtual Reflexes -- Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent -- Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario -- Effects of an Agent’s Displaying Self-adaptors during a Serious Conversation -- Let’s Be Serious and Have a Laugh: Can Humor Support Cooperation with a Virtual Agent? -- Towards Realistic Female Avatar Creation: A Tool for Virtual Actor Design and Player Choice -- Metaphoric Gestures: Towards Grounded Mental Spaces -- From Data to Storytelling Agents -- Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs -- Look on the Bright Side: A Model of Cognitive Change in Virtual Agents -- Naturalistic Pain Synthesis for Virtual Patients -- Generative Models of Cultural Decision Making for Virtual Agents Based on User’s Reported Values -- Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms -- Towards a Computational Architecture of Dyadic Rapport Management for Virtual Agents -- A Cognitive Model of Social Relations for Artificial Companions -- An Eye Tracking Evaluation of a Virtual Pediatric Patient Training System for Nurses -- Personalization and Personification: A Constructive Approach Based on Parametric Agents -- Interpersonal Attitude of a Speaking Agent in Simulated Group Conversations -- Birth Control, Drug Abuse, or Domestic Violence? What Health Risk Topics Are Women Willing to Discuss with a Virtual Agent? -- Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents -- Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach -- The Right Agent for the Job? The Effects of Agent Visual Appearance on Task Domain -- Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training -- A Qualitative Evaluation of Behavior during Conflict with an Authoritative Virtual Human -- Steps towards a Challenging Teachable Agent -- Large-Scale Collection and Analysis of Personal Question-Answer Pairs for Conversational Agents -- Design Guidelines for a Virtual Coach for Post-Traumatic Stress Disorder Patients -- A Virtual Therapist for Speech and Language Therapy -- AsapRealizer 2.0: The Next Steps in Fluent Behavior Realization for ECAs -- A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction -- Compound Gesture Generation: A Model Based on Ideational Units -- Statistical Dialog Manager Design Tool for Health Screening and Assessments -- Towards Learning Nonverbal Identities from the Web: Automatically Identifying Visually Accentuated Words -- Maintaining Continuity in Longitudinal, Multi-method Health Interventions Using Virtual Agents: The Case of Breastfeeding Promotion -- Towards a Dyadic Computational Model of Rapport Management for Human-Virtual Agent Interaction -- Agent-User Concordance and Satisfaction with a Virtual Hospital Discharge Nurse.
Record Nr. UNISA-996198266103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XI, 490 p. 153 illus.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
Computer communication systems
Software engineering
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computer Communication Networks
Software Engineering
User Interfaces and Human Computer Interaction
Simulation and Modeling
Soggetto genere / forma Kongress 2010
ISBN 1-280-38920-6
9786613567123
3-642-15892-7
Classificazione 004
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Behavior Modeling -- Constraints-Based Complex Behavior in Rich Environments -- Smart Events and Primed Agents -- Using Artificial Team Members for Team Training in Virtual Environments -- A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents -- The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human -- A Multimodal Real-Time Platform for Studying Human-Avatar Interactions -- Realizing Multimodal Behavior -- Gesture and Expression -- Designing an Expressive Avatar of a Real Person -- Interactive Motion Modeling and Parameterization by Direct Demonstration -- Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models -- Individualized Gesturing Outperforms Average Gesturing – Evaluating Gesture Production in Virtual Humans -- Level of Detail Based Behavior Control for Virtual Characters -- Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures -- Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations -- DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents -- Backchannels and Simulation -- Backchannel Strategies for Artificial Listeners -- Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation -- RIDE: A Simulator for Robotic Intelligence Development -- A Velocity-Based Approach for Simulating Human Collision Avoidance -- Influence of Personality Traits on Backchannel Selection -- Multimodal Backchannels for Embodied Conversational Agents -- A Virtual Interpreter for the Italian Sign Language -- Personality -- How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development -- Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents -- Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog -- Multiple Agent Roles in an Adaptive Virtual Classroom Environment -- Creating Individual Agents through Personality Traits -- Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors -- Interaction Strategies -- Warmth, Competence, Believability and Virtual Agents -- Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides -- Interaction Strategies for an Affective Conversational Agent -- ”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction -- Towards an Episodic Memory for Companion Dialogue -- Generating Culture-Specific Gestures for Virtual Agent Dialogs -- Avatars in Conversation: The Importance of Simulating Territorial Behavior -- The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents -- A Multiparty Multimodal Architecture for Realtime Turntaking -- Emotion -- The Influence of Emotions in Embodied Agents on Human Decision-Making -- Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners -- An Intelligent Virtual Agent to Increase Involvement in Financial Services -- Exploration on Affect Sensing from Improvisational Interaction -- Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans -- Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents -- MAY: My Memories Are Yours -- Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans -- Reflecting User Faces in Avatars -- User Studies -- How a Virtual Agent Should Smile? -- How Turn-Taking Strategies Influence Users’ Impressions of an Agent -- That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds -- Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups -- The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions -- High Score! - Motivation Strategies for User Participation in Virtual Human Development.
Record Nr. UNISA-996465896403316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XI, 490 p. 153 illus.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
Computer communication systems
Software engineering
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computer Communication Networks
Software Engineering
User Interfaces and Human Computer Interaction
Simulation and Modeling
Soggetto genere / forma Kongress 2010
ISBN 1-280-38920-6
9786613567123
3-642-15892-7
Classificazione 004
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Behavior Modeling -- Constraints-Based Complex Behavior in Rich Environments -- Smart Events and Primed Agents -- Using Artificial Team Members for Team Training in Virtual Environments -- A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents -- The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human -- A Multimodal Real-Time Platform for Studying Human-Avatar Interactions -- Realizing Multimodal Behavior -- Gesture and Expression -- Designing an Expressive Avatar of a Real Person -- Interactive Motion Modeling and Parameterization by Direct Demonstration -- Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models -- Individualized Gesturing Outperforms Average Gesturing – Evaluating Gesture Production in Virtual Humans -- Level of Detail Based Behavior Control for Virtual Characters -- Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures -- Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations -- DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents -- Backchannels and Simulation -- Backchannel Strategies for Artificial Listeners -- Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation -- RIDE: A Simulator for Robotic Intelligence Development -- A Velocity-Based Approach for Simulating Human Collision Avoidance -- Influence of Personality Traits on Backchannel Selection -- Multimodal Backchannels for Embodied Conversational Agents -- A Virtual Interpreter for the Italian Sign Language -- Personality -- How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development -- Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents -- Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog -- Multiple Agent Roles in an Adaptive Virtual Classroom Environment -- Creating Individual Agents through Personality Traits -- Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors -- Interaction Strategies -- Warmth, Competence, Believability and Virtual Agents -- Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides -- Interaction Strategies for an Affective Conversational Agent -- ”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction -- Towards an Episodic Memory for Companion Dialogue -- Generating Culture-Specific Gestures for Virtual Agent Dialogs -- Avatars in Conversation: The Importance of Simulating Territorial Behavior -- The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents -- A Multiparty Multimodal Architecture for Realtime Turntaking -- Emotion -- The Influence of Emotions in Embodied Agents on Human Decision-Making -- Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners -- An Intelligent Virtual Agent to Increase Involvement in Financial Services -- Exploration on Affect Sensing from Improvisational Interaction -- Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans -- Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents -- MAY: My Memories Are Yours -- Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans -- Reflecting User Faces in Avatars -- User Studies -- How a Virtual Agent Should Smile? -- How Turn-Taking Strategies Influence Users’ Impressions of an Agent -- That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds -- Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups -- The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions -- High Score! - Motivation Strategies for User Participation in Virtual Human Development.
Record Nr. UNINA-9910484300403321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui